X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=b90cb760869500a4469917c237421ae5bf691744;hb=c94c0575b191d0162d8a1cbbbe4e59cca2e40324;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f diff --git a/TODO b/TODO index b90cb76..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,33 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- in textfield_width(), handle too large lines somehow - -- use select() polling where possible for server-client communication - -- may err_line store the processed line internally as it does the line count - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? - -CLIENT: - -- enable toggling of window borders - -- make log scrollable +- pythonize Python code -- implement server-config-file-like parsing for client-config-files, too +- old C code: pythonize, then re-C as needed by performance