X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=bb54d85113c81676b86669f970b516a1ede5146c;hb=HEAD;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3 diff --git a/TODO b/TODO index bb54d85..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,25 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -CLIENT: - -- enable toggling of window borders - -- make log scrollable +- pythonize Python code -- repair single window interface config files (fix double use of keycode 100) +- old C code: pythonize, then re-C as needed by performance