X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hb=HEAD;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed diff --git a/TODO b/TODO index c3c5b5f..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,25 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -CLIENT: - -- enable toggling of window borders - -- make log scrollable +- pythonize Python code -- fix buggy scrollling of large maps +- old C code: pythonize, then re-C as needed by performance