X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hb=HEAD;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3 diff --git a/TODO b/TODO index ceea7b4..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,29 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -CLIENT: - -- enable toggling of window borders - -- make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h +- pythonize Python code -- simplify get_keyname_to_keycode() +- old C code: pythonize, then re-C as needed by performance