X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=4a884ed37883ab5cf11294d1d204376e1a9cf654;hp=fba1341d180fd8e648478f19260bba7cad48022f;hb=160e1660559e70c53ab2fcfc8af6461f539c647d;hpb=9b4d5b6840ccb2618362d563ae8beb37b10b9326 diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index fba1341..4a884ed 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -4,184 +4,41 @@ from server.io import log, strong_write -from server.config.world_data import world_db, symbols_passable, directions_db +from server.config.world_data import world_db, directions_db from server.utils import mv_yx_in_dir_legal, rand, id_setter from server.config.io import io_db -from server.new_thing import new_Thing - -def make_world(seed): - from server.update_map_memory import update_map_memory - from server.config.misc import make_map_func - from server.utils import libpr - - def free_pos(plant=False): - i = 0 - while 1: - err = "Space to put thing on too hard to find. Map too small?" - while 1: - y = rand.next() % world_db["MAP_LENGTH"] - x = rand.next() % world_db["MAP_LENGTH"] - pos = y * world_db["MAP_LENGTH"] + x; - if (not plant - and "." == chr(world_db["MAP"][pos])) \ - or ":" == chr(world_db["MAP"][pos]): - break - i += 1 - if i == 65535: - raise SystemExit(err) - pos_clear = (0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == y - if world_db["Things"][id]["T_POSX"] == x])) - if pos_clear: - break - return (y, x) - - rand.seed = seed - if world_db["MAP_LENGTH"] < 1: - print("Ignoring: No map length >= 1 defined.") - return - libpr.set_maplength(world_db["MAP_LENGTH"]) - player_will_be_generated = False - playertype = world_db["PLAYER_TYPE"] - for ThingType in world_db["ThingTypes"]: - if playertype == ThingType: - if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: - player_will_be_generated = True - break - if not player_will_be_generated: - print("Ignoring: No player type with start number >0 defined.") - return - wait_action = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_action = True - if not wait_action: - print("Ignoring beyond SEED_MAP: " + - "No thing action with name 'wait' defined.") - return + +def pos_test(type, y, x): + pos = y * world_db["MAP_LENGTH"] + x; + plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + return (not plant or ":" == chr(world_db["MAP"][pos])) + +def world_makable(): + from server.world_makable import world_makable + playertype = world_makable() for name in world_db["specials"]: if world_db[name] not in world_db["ThingTypes"]: print("Ignoring: No valid " + name + " set.") - return - world_db["Things"] = {} - make_map() - world_db["WORLD_ACTIVE"] = 1 - world_db["TURN"] = 1 - for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype, free_pos()) - if not world_db["Things"][0]["fovmap"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - update_map_memory(world_db["Things"][0]) - for type in world_db["ThingTypes"]: - for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - if type != playertype: - id = id_setter(-1, "Things") - plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] - world_db["Things"][id] = new_Thing(type, free_pos(plantness)) - strong_write(io_db["file_out"], "NEW_WORLD\n") - -def thingproliferation(t, prol_map): - from server.new_thing import new_Thing - global directions_db, mv_yx_in_dir_legal - prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and \ - (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or - t["T_LIFEPOINTS"] >= 0.9 * - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ - and \ - (1 == prolscore or 1 == (rand.next() % prolscore)): - candidates = [] - for dir in [directions_db[key] for key in directions_db]: - mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2] - if mv_result[0] and \ - (ord(":") == prol_map[pos] - or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - and ord(".") == prol_map[pos])): - candidates.append((mv_result[1], mv_result[2])) - if len(candidates): - i = rand.next() % len(candidates) - id = id_setter(-1, "Things") - newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) - world_db["Things"][id] = newT - if (world_db["FAVOR_STAGE"] > 0 - and t["T_TYPE"] == world_db["PLANT_0"]): - world_db["GOD_FAVOR"] += 5 - elif t["T_TYPE"] == world_db["PLANT_1"]: - world_db["GOD_FAVOR"] += 25 - #elif world_db["FAVOR_STAGE"] >= 4 and \ - # t["T_TYPE"] == world_db["ANIMAL_1"]: - # log("The Island God SMILES upon a new-born bear baby.") - # world_db["GOD_FAVOR"] += 750 + return -1 + return playertype def make_map(): + from server.make_map import make_map, is_neighbor, new_pos global rand - - def is_neighbor(coordinates, type): - y = coordinates[0] - x = coordinates[1] - length = world_db["MAP_LENGTH"] - ind = y % 2 - diag_west = x + (ind > 0) - diag_east = x + (ind < (length - 1)) - pos = (y * length) + x - if (y > 0 and diag_east - and type == chr(world_db["MAP"][pos - length + ind])) \ - or (x < (length - 1) - and type == chr(world_db["MAP"][pos + 1])) \ - or (y < (length - 1) and diag_east - and type == chr(world_db["MAP"][pos + length + ind])) \ - or (y > 0 and diag_west - and type == chr(world_db["MAP"][pos - length - (not ind)])) \ - or (x > 0 - and type == chr(world_db["MAP"][pos - 1])) \ - or (y < (length - 1) and diag_west - and type == chr(world_db["MAP"][pos + length - (not ind)])): - return True - return False - - world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) + make_map() length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") - while (1): - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord(".") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): - world_db["MAP"][pos] = ord("X") - i_trees += 1 n_colons = int((length ** 2) / 16) i_colons = 0 while (i_colons <= n_colons): single_allowed = rand.next() % 256 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x + y, x, pos = new_pos() if ("." == chr(world_db["MAP"][pos]) and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 altar_placed = False while not altar_placed: - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x + y, x, pos = new_pos() if (("." == chr(world_db["MAP"][pos] or ":" == chr(world_db["MAP"][pos])) and not is_neighbor((y, x), "X"))): @@ -189,154 +46,158 @@ def make_map(): world_db["altar"] = (y, x) altar_placed = True -def ai(t): - from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ - standing_on_food - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - eating = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0 - picking = len([id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0 - if eating and picking: - if get_dir_to_target(t, "f"): - return - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_food(t) and (len(t["T_CARRIES"]) < - world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "pickup"][0] - else: - going_to_known_food_spot = get_dir_to_target(t, "c") - if not going_to_known_food_spot: - aiming_for_walking_food = get_dir_to_target(t, "a") - if not aiming_for_walking_food: - get_dir_to_target(t, "s") +def thingprol_field_spreadable(c, t): + return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + and "." == c) + +def thingprol_test(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + return (tt["TT_LIFEPOINTS"] == 0 or \ + t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"]) + +def thingprol_post_create(t): + tt = world_db["ThingTypes"][t["T_TYPE"]] + if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 + elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]: + log("The Island God SMILES upon a new-born bear baby.") + world_db["GOD_FAVOR"] += 750 + +def ai_hook_pickup_test(t): + return len(t["T_CARRIES"]) < \ + world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] def actor_pickup(t): - from server.ai import eat_vs_hunger_threshold used_slots = len(t["T_CARRIES"]) if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: - ids = [id for id in world_db["Things"] if world_db["Things"][id] != t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] - if len(ids): - lowest_tid = -1 - eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) - for iid in ids: - tid = world_db["Things"][iid]["T_TYPE"] - if lowest_tid == -1 or tid < lowest_tid: - if (t != world_db["Things"][0] and - (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" - or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] - <= eat_cost))): - continue - id = iid - lowest_tid = tid - world_db["Things"][id]["carried"] = True - ty = world_db["Things"][id]["T_TYPE"] - if (t != world_db["Things"][0] - and world_db["Things"][id]["T_PLAYERDROP"] - and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"): - score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32) + from server.actions import actor_pickup + t_picked = actor_pickup(t) + if t_picked != None: + ty = world_db["ThingTypes"][t_picked["T_TYPE"]] + if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \ + and ty["TT_TOOL"] == "food": + score = int(ty["TT_TOOLPOWER"] / 32) world_db["GOD_FAVOR"] += score - world_db["Things"][id]["T_PLAYERDROP"] = 0 - t["T_CARRIES"].append(id) - if t == world_db["Things"][0]: - log("You PICK UP an object.") + t_picked["T_PLAYERDROP"] = 0 elif t == world_db["Things"][0]: - log("Can't pick up object: No storage room to carry more.") + log("CAN'T pick up object: No storage room to carry more.") +def actor_pickup_test_hook(t, tid): + tt = world_db["ThingTypes"][tid] + return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or + (tt["TT_TOOLPOWER"] <= + world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"]))) def actor_drop(t): - """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - t["T_CARRIES"].remove(id) - world_db["Things"][id]["carried"] = False - if t == world_db["Things"][0]: - log("You DROP an object.") - world_db["Things"][id]["T_PLAYERDROP"] = 1 - - -def actor_use(t): - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - type = world_db["Things"][id]["T_TYPE"] - if type == world_db["SLIPPERS"]: - if t == world_db["Things"][0]: - log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] - + ". It glows in wondrous colors, and emits a sound as if " - + "from a dying cat. The Island God laughs.\n") - t["T_LIFEPOINTS"] = 1 - from server.config.misc import decrement_lifepoints_func - decrement_lifepoints_func(t) - elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): - pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] - if (world_db["MAP"][pos] == ord("X") - or world_db["MAP"][pos] == ord("|")): - return - for id in [id for id in world_db["Things"] - if not world_db["Things"][id] == t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - return - wood_id = None - for id in t["T_CARRIES"]: - type_material = world_db["Things"][id]["T_TYPE"] - if (world_db["ThingTypes"][type_material]["TT_TOOL"] - == "wood"): - wood_id = id - break - if wood_id != None: - t["T_CARRIES"].remove(wood_id) - del world_db["Things"][wood_id] - world_db["MAP"][pos] = ord("|") - log("With your " + world_db["ThingTypes"][type]["TT_NAME"] - + " you build a wooden barrier from your " - + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") - elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": - t["T_CARRIES"].remove(id) - del world_db["Things"][id] - t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] - if t == world_db["Things"][0]: - log("You CONSUME this object.") - elif t == world_db["Things"][0]: - log("You try to use this object, but FAIL.") + from server.actions import actor_drop + dropped = actor_drop(t) + if dropped != None: + dropped["T_PLAYERDROP"] = 1 -def decrement_lifepoints(t): - t["T_LIFEPOINTS"] -= 1 - _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] - if 0 == t["T_LIFEPOINTS"]: - sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - for id in t["T_CARRIES"]: - t["T_CARRIES"].remove(id) - world_db["Things"][id]["T_POSY"] = t["T_POSY"] - world_db["Things"][id]["T_POSX"] = t["T_POSX"] - world_db["Things"][id]["carried"] = False - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You die.") - log("See README on how to start over.") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - return sadness - return 0 +def actor_use_attempts_hook(t, ty): + if ty == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \ + "It glows in wondrous colors, and emits a sound as if from a d" + "ying cat. The Island God laughs.") + t["T_LIFEPOINTS"] = 1 + from server.config.misc import decrement_lifepoints + decrement_lifepoints(t) + elif (world_db["ThingTypes"][ty]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + return + for t_id in [t_id for t_id in world_db["Things"] + if not world_db["Things"][t_id] == t + if not world_db["Things"][t_id]["carried"] + if world_db["Things"][t_id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][t_id]["T_POSX"] == t["T_POSX"]]: + return + wood_id = None + for t_id in t["T_CARRIES"]: + type_material = world_db["Things"][t_id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood"): + wood_id = t_id + break + if wood_id != None: + t["T_CARRIES"].remove(wood_id) + del world_db["Things"][wood_id] + world_db["MAP"][pos] = ord("|") + log("With your " + world_db["ThingTypes"][ty]["TT_NAME"] + " you" \ + " build a WOODEN BARRIER from your " + + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") + elif world_db["ThingTypes"][ty]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if world_db["MAP"][pos] == ord("."): + log("You create SOIL.") + world_db["MAP"][pos] = ord(":") def actor_move(t): + def altar_msg_wait(limit): + log("The Island God will talk again when it favors you to >=" + + str(limit) + " points.") + + altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \ + "trude on the island's affairs. I think you're a nuisance at best, and a" \ + " danger to my children at worst. I will give you a chance to lighten my" \ + " mood, however: For a while now, I've been trying to spread the plant " \ + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \ + "not been very successful so far. Maybe you can make yourself useful the" \ + "re. I will count each further " + \ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \ + " your favor.\"" + + altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \ + " so far. Maybe you are not the worst to happen to this island since the" \ + " metal birds threw the great lightning ball. Maybe you can help me spre" \ + "ad another plant. It multiplies faster,and it is highly nutritious: " + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \ + "ew. I give you the only example. Be very careful with it! I also give y" \ + "ou another tool that may be helpful.\"" + + altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \ + " that you lost all " + \ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \ + "ad. Here is another one. It cost me great work. Be more careful this ti" \ + "me when planting it.\"" + + altar_msg_3 = "The Island God speaks to you: \"The " + \ + world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \ + "ecome a pest. These creatures do not please me as much as they used to " \ + "do. Exterminate them all. I will count each kill to your favor. To help" \ + " you with the hunting, I grant you the empathy and knowledge to read an" \ + "imals.\"" + + altar_msg_4 = "You will now see animals' health bars, and activities (\"" \ + "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \ + "ing up; no letter: waiting)." + + altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \ + "nd the cutest? The " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \ + "t this islands clearly needs more of is " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \ + "you help? Support them. Make sure they are well, and they will multiply" \ + " faster. From now on, I will count each new-born " + \ + world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \ + " (not spawned by me due to undo an extinction event) greatly to your fa" \ + "vor. To help you with the feeding, here is something to make the ground" \ + " bear more consumables." + + altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \ + "worthy of my respect. You were a good citizen to the island, and someti" \ + "mes a better steward to its inhabitants than me. The island shall miss " \ + "you when you leave. But you have earned the right to do so. Take this" + \ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \ + "hen you please. It will take you to where you came from. (But do feel f" \ + "ree to stay here as long as you like.)\"" + def enter_altar(): from server.new_thing import new_Thing if world_db["FAVOR_STAGE"] > 9000: @@ -345,34 +206,12 @@ def actor_move(t): log("YOU ENTER SACRED GROUND.") if world_db["FAVOR_STAGE"] == 0: world_db["FAVOR_STAGE"] = 1 - log("The Island God speaks to you: \"I don't trust you. You intrud" - + "e on the island's affairs. I think you're a nuisance at be" - + "st, and a danger to my children at worst. I will give you " - + "a chance to lighten my mood, however: For a while now, I'v" - + "e been trying to spread the plant " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] - + "\"). I have not been very successful so far. Maybe you can" - + " make yourself useful there. I will count each further " - + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] - + " that grows to your favor.\"") + log(altar_msg_0) elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: - log("The Island God will talk again when it favors you to >=100 " - +" points.") + altar_msg_wait(100) elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: world_db["FAVOR_STAGE"] = 2 - log("The Island God speaks to you: \"You could have done worse so " - + "far. Maybe you are not the worst to happen to this island " - + "since the metal birds threw the great lightning ball. Maybe" - + " you can help me spread another plant. It multiplies faster" - + ",and it is highly nutritious: " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " (\"" - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] - + "\"). It is new. I give you the only example. Be very carefu" - + "l with it! I also give you another tool that may be helpful" - + ".\"") + log(altar_msg_1) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) @@ -383,252 +222,181 @@ def actor_move(t): 0 == len([id for id in world_db["Things"] if world_db["Things"][id]["T_TYPE"] == world_db["PLANT_1"]]): - log("The Island God speaks to you: \"I am greatly disappointed tha" - + "t you lost all " - + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] - + " this island had. Here is another one. It cost me great wor" - + "k. Be more careful this time when planting it.\"") + log(altar_msg_2) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["PLANT_1"], world_db["altar"]) world_db["GOD_FAVOR"] -= 250 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: - log("The Island God will talk again when it favors you to >=500 " - +" points.") - elif world_db["GOD_FAVOR"] > 9000: + altar_msg_wait(500) + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500: + world_db["FAVOR_STAGE"] = 3 + log(altar_msg_3) + log(altar_msg_4) + world_db["EMPATHY"] = 1 + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000: + altar_msg_wait(5000) + elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000: + world_db["FAVOR_STAGE"] = 4 + log(altar_msg_5) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_1"], + world_db["altar"]) + elif world_db["GOD_FAVOR"] < 20000: + altar_msg_wait(20000) + elif world_db["GOD_FAVOR"] > 20000: world_db["FAVOR_STAGE"] = 9001 - log("The Island God speaks to you: \"You have proven yourself wort" - + "hy of my respect. You were a good citizen to the island, a" - + "nd sometimes a better steward to its inhabitants than me. " - + "The island shall miss you when you leave. But you have ear" - + "ned the right to do so. Take this " - + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] - + " and USE it when you please. It will take you to where you" - + " came from. (But do feel free to stay here as long as you " - + "like.)\"") + log(altar_msg_6) id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], world_db["altar"]) - from server.config.world_data import symbols_passable - from server.build_fov_map import build_fov_map - from server.config.misc import decrement_lifepoints_func - from server.new_thing import new_Thing - passable = False - move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), - t["T_POSY"], t["T_POSX"]) - if 1 == move_result[0]: - pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - hitted = [id for id in world_db["Things"] - if world_db["Things"][id] != t - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == move_result[1] - if world_db["Things"][id]["T_POSX"] == move_result[2]] - if len(hitted): - hit_id = hitted[0] - if t == world_db["Things"][0]: - hitted_type = world_db["Things"][hit_id]["T_TYPE"] - hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - log("You WOUND " + hitted_name + ".") + from server.actions import actor_move + test = actor_move(t) + if test != None: + if 2 == len(test): + if test[0] > 0: + if world_db["FAVOR_STAGE"] >= 3 and \ + test[1] == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 125 + elif t == world_db["Things"][0]: + world_db["GOD_FAVOR"] -= 2 * test[1] + elif t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= 1 - elif 0 == hit_id: - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - log(hitter_name +" WOUNDS you.") - test = decrement_lifepoints_func(world_db["Things"][hit_id]) - if test and t == world_db["Things"][0]: - world_db["GOD_FAVOR"] -= test - return - if (ord("X") == world_db["MAP"][pos] - or ord("|") == world_db["MAP"][pos]): - carries_axe = False - for id in t["T_CARRIES"]: - type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": - carries_axe = True - break - if carries_axe: - axe_name = world_db["ThingTypes"][type]["TT_NAME"] + elif 3 == len(test): + if (t == world_db["Things"][0] and + test[1] == world_db["altar"][0] and + test[2] == world_db["altar"][1]): + enter_altar() + +def actor_move_attempts_hook(t, move_result, pos): + if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): + for tid in t["T_CARRIES"]: + ty = world_db["Things"][tid]["T_TYPE"] + if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe": + axe_name = world_db["ThingTypes"][ty]["TT_NAME"] if t == world_db["Things"][0]: log("With your " + axe_name + ", you chop!") if ord("X") == world_db["MAP"][pos]: world_db["GOD_FAVOR"] -= 1 - chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - + chop_power = world_db["ThingTypes"][ty]["TT_TOOLPOWER"] case_X = world_db["MAP"][pos] == ord("X") - if (chop_power > 0 - and ((case_X and - 0 == int(rand.next() / chop_power)) - or (not case_X and - 0 == int(rand.next() / (3 * chop_power))))): + if (chop_power > 0 and + ((case_X and 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): if t == world_db["Things"][0]: log("You chop it DOWN.") if ord("X") == world_db["MAP"][pos]: world_db["GOD_FAVOR"] -= 10 world_db["MAP"][pos] = ord(".") i = 3 if case_X else 1 + from server.new_thing import new_Thing for i in range(i): - id = id_setter(-1, "Things") - world_db["Things"][id] = \ - new_Thing(world_db["LUMBER"], + tid = id_setter(-1, "Things") + world_db["Things"][tid] = new_Thing(world_db["LUMBER"], (move_result[1], move_result[2])) build_fov_map(t) - return - passable = chr(world_db["MAP"][pos]) in symbols_passable - dir = [dir for dir in directions_db - if directions_db[dir] == chr(t["T_ARGUMENT"])][0] - if passable: - t["T_POSY"] = move_result[1] - t["T_POSX"] = move_result[2] - for id in t["T_CARRIES"]: - world_db["Things"][id]["T_POSY"] = move_result[1] - world_db["Things"][id]["T_POSX"] = move_result[2] - build_fov_map(t) - if t == world_db["Things"][0]: - log("You MOVE " + dir + ".") - if (move_result[1] == world_db["altar"][0] and - move_result[2] == world_db["altar"][1]): - enter_altar() + return True + return False -def command_ttid(id_string): - id = id_setter(id_string, "ThingTypes", command_ttid) - if None != id: - world_db["ThingTypes"][id] = { - "TT_NAME": "(none)", - "TT_TOOLPOWER": 0, - "TT_LIFEPOINTS": 0, - "TT_PROLIFERATE": 0, - "TT_START_NUMBER": 0, - "TT_STORAGE": 0, - "TT_SYMBOL": "?", - "TT_CORPSE_ID": id, - "TT_TOOL": "" - } - -def command_worldactive(worldactive_string): - val = integer_test(worldactive_string, 0, 1) - if None != val: - if 0 != world_db["WORLD_ACTIVE"]: - if 0 == val: - set_world_inactive() - else: - print("World already active.") - elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_exists = True - break - player_exists = False - for Thing in world_db["Things"]: - if 0 == Thing: - player_exists = True - break - altar_found = False - if world_db["MAP"]: - pos = world_db["MAP"].find(b'_') - if pos > 0: - y = int(pos / world_db["MAP_LENGTH"]) - x = pos % world_db["MAP_LENGTH"] - world_db["altar"] = (y, x) - altar_found = True - specials_set = True - for name in world_db["specials"]: - if world_db[name] not in world_db["ThingTypes"]: - specials_set = False - if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and specials_set: - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - if not world_db["Things"][0]["T_LIFEPOINTS"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - world_db["WORLD_ACTIVE"] = 1 +def decrement_lifepoints(t): + from server.decrement_lifepoints import decrement_lifepoints + live_tid = t["T_TYPE"] + test = decrement_lifepoints(t) + if test > 0 and t != world_db["Things"][0]: + n_species = len([tid for tid in world_db["Things"] + if world_db["Things"][tid]["T_TYPE"] == live_tid]) + if 0 == n_species: + from server.new_thing import new_Thing + if world_db["FAVOR_STAGE"] >= 3 and \ + live_tid == world_db["ANIMAL_0"]: + world_db["GOD_FAVOR"] += 3000 + log("CONGRATULATIONS! The " + + world_db["ThingTypes"][live_tid]["TT_NAME"] + + " species has died out. The Island God is pleased.") else: - print("Ignoring: Not all conditions for world activation met.") - -def play_move(str_arg): - if action_exists("move"): - from server.config.world_data import directions_db, symbols_passable - t = world_db["Things"][0] - if not str_arg in directions_db: - print("Illegal move direction string.") - return - dir = ord(directions_db[str_arg]) - from server.utils import mv_yx_in_dir_legal - move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) - if 1 == move_result[0]: - pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if ord("~") == world_db["MAP"][pos]: - log("You can't SWIM.") - return - if (ord("X") == world_db["MAP"][pos] - or ord("|") == world_db["MAP"][pos]): - carries_axe = False - for id in t["T_CARRIES"]: - type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": - world_db["Things"][0]["T_ARGUMENT"] = dir - set_command("move") - return - if chr(world_db["MAP"][pos]) in symbols_passable: - world_db["Things"][0]["T_ARGUMENT"] = dir + tid = id_setter(-1, "Things") + world_db["Things"][tid] = new_Thing(live_tid, + world_db["altar"]) + log("The " + world_db["ThingTypes"][live_tid]["TT_NAME"] + " s" + "pecies has temporarily died out. One new-born is spawned " + "at the altar.") + return test + +def command_worldactive_test_hook(): + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + else: + print("Ignored: No altar defined for world to activate.") + return False + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + print("Ignored: Not all specials set for world to activate.") + return False + return True + +def play_move_attempt_hook(t, direction, pos): + if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): + carries_axe = False + for tid in t["T_CARRIES"]: + ty = world_db["Things"][tid]["T_TYPE"] + if world_db["ThingTypes"][ty]["TT_TOOL"] == "axe": + world_db["Things"][0]["T_ARGUMENT"] = direction set_command("move") - return - log("You CAN'T move there.") - -def play_use(str_arg): - if action_exists("use"): - t = world_db["Things"][0] - if 0 == len(t["T_CARRIES"]): - log("You have NOTHING to use in your inventory.") - else: - val = integer_test(str_arg, 0, 255) - if None != val and val < len(t["T_CARRIES"]): - id = t["T_CARRIES"][val] - type = world_db["Things"][id]["T_TYPE"] - if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" - and t == world_db["Things"][0]): - log("To use this item for chopping, move towards a tree " - + "while carrying it in your inventory.") - return - elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): - pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] - if (world_db["MAP"][pos] == ord("X") - or world_db["MAP"][pos] == ord("|")): - log("Can't build when standing on barrier.") - return - for id in [id for id in world_db["Things"] - if not world_db["Things"][id] == t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: - log("Can't build when standing objects.") - return - wood_id = None - for id in t["T_CARRIES"]: - type_material = world_db["Things"][id]["T_TYPE"] - if (world_db["ThingTypes"][type_material]["TT_TOOL"] - == "wood"): - wood_id = id - break - if wood_id == None: - log("You can't use a " - + world_db["ThingTypes"][type]["TT_NAME"] - + " without some wood in your inventory.") - return - elif type != world_db["SLIPPERS"] and not \ - world_db["ThingTypes"][type]["TT_TOOL"] == "food": - log("You CAN'T consume this thing.") - return - world_db["Things"][0]["T_ARGUMENT"] = val - set_command("use") - else: - print("Illegal inventory index.") + return True + return False + +def play_use_attempt_hook(t, tt): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if tt["TT_TOOL"] == "axe": + log("To use this item for chopping, MOVE towards a tree while carrying" + " it in your inventory.") + return False + elif tt["TT_TOOL"] == "carpentry": + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + log("CAN'T build when standing on barrier.") + return False + for tid in [tid for tid in world_db["Things"] + if not world_db["Things"][tid] == t + if not world_db["Things"][tid]["carried"] + if world_db["Things"][tid]["T_POSY"] == t["T_POSY"] + if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]: + log("CAN'T build when standing objects.") + return False + wood_id = None + for tid in t["T_CARRIES"]: + type_material = world_db["Things"][tid]["T_TYPE"] + if world_db["ThingTypes"][type_material]["TT_TOOL"] == "wood": + wood_id = tid + break + if wood_id == None: + log("You CAN'T use a " + tt["TT_NAME"] + + " without some wood in your inventory.") + return False + return True + elif tt["TT_TOOL"] == "fertilizer": + if not world_db["MAP"][pos] == ord("."): + log("Can only make soil out of NON-SOIL earth.") + return False + return True + elif tt["TT_TOOL"] == "wood": + log("To use wood, you NEED a carpentry tool.") + return False + elif tt == world_db["ThingTypes"][world_db["SLIPPERS"]]: + return True + +def play_pickup_attempt_hook(t): + if len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: + log("CAN'T pick up: No storage room to carry anything more.") + return False + return True -def specialtypesetter(name): # # +def specialtypesetter(name): def helper(str_int): val = integer_test(str_int, 0) if None != val: @@ -639,55 +407,139 @@ def specialtypesetter(name): # # print(name + " fits no known ThingType, deactivating world.") return helper +def write_metamap_A(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapA = bytearray(b'0' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + type = world_db["Things"][id]["T_TYPE"] + max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] + third_of_hp = max_hp / 3 + hp = world_db["Things"][id]["T_LIFEPOINTS"] + add = 0 + if hp > 2 * third_of_hp: + add = 2 + elif hp > third_of_hp: + add = 1 + metamapA[pos] = ord('a') + add + else: + metamapA[pos] = ord('X') + for mt in world_db["Things"][0]["T_MEMTHING"]: + pos = mt[1] * length + mt[2] + if metamapA[pos] < ord('2'): + metamapA[pos] += 1 + return write_map(metamapA, length) + +def write_metamap_B(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapB = bytearray(b' ' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + action = world_db["Things"][id]["T_COMMAND"] + if 0 != action: + name = world_db["ThingActions"][action]["TA_NAME"] + else: + name = " " + metamapB[pos] = ord(name[0]) + return write_map(metamapB, length) + +def calc_effort(thing_action, thing): + from math import sqrt + effort = thing_action["TA_EFFORT"] + if thing_action["TA_NAME"] == "move": + typ = thing["T_TYPE"] + max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"]) + effort = int(effort / sqrt(max_hp)) + effort = 1 if effort == 0 else effort + return effort + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: - world_db["GOD_FAVOR"] = 0 -if not "FAVOR_STAGE" in world_db: - world_db["FAVOR_STAGE"] = 0 -if not "SLIPPERS" in world_db: - world_db["SLIPPERS"] = 0 -if not "PLANT_0" in world_db: - world_db["PLANT_0"] = 0 -if not "PLANT_1" in world_db: - world_db["PLANT_1"] = 0 -if not "TOOL_0" in world_db: - world_db["TOOL_0"] = 0 -if not "LUMBER" in world_db: - world_db["LUMBER"] = 0 -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] +def set_zero_if_undefined(key): + if not key in world_db: + world_db[key] = 0 + +set_zero_if_undefined("GOD_FAVOR") +set_zero_if_undefined("FAVOR_STAGE") +set_zero_if_undefined("EMPATHY") +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0", "ANIMAL_1"] +for key in world_db["specials"]: + set_zero_if_undefined(key) + +world_db["terrain_names"][":"] = "SOIL" +world_db["terrain_names"]["|"] = "WALL" +world_db["terrain_names"]["_"] = "ALTAR" io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] +io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] +io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] import server.config.world_data server.config.world_data.symbols_passable += ":_" +server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable +server.config.world_data.thingprol_test_hook = thingprol_test +server.config.world_data.thingprol_post_create_hook = thingprol_post_create -from server.config.world_data import thing_defaults +from server.config.world_data import thing_defaults, thingtype_defaults thing_defaults["T_PLAYERDROP"] = 0 +thingtype_defaults["TT_STORAGE"] = 0 import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop -server.config.actions.action_db["actor_use"] = actor_use -server.config.actions.ai_func = ai +server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook +server.config.actions.actor_use_attempts_hook = actor_use_attempts_hook +server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook from server.config.commands import commands_db -commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) -commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) -commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) +commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 255)) commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) +commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1")) +commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0")) +commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1")) commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER")) -commands_db["use"] = (1, False, play_use) -commands_db["move"] = (1, False, play_move) +commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1)) +import server.config.commands +server.config.commands.command_worldactive_test_hook = \ + command_worldactive_test_hook +server.config.commands.play_move_attempt_hook = play_move_attempt_hook +server.config.commands.play_use_attempt_hook = play_use_attempt_hook +server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook import server.config.misc -server.config.misc.make_map_func = make_map -server.config.misc.thingproliferation_func = thingproliferation -server.config.misc.make_world = make_world -server.config.decrement_lifepoints_func = decrement_lifepoints +server.config.misc.make_map = make_map +server.config.misc.decrement_lifepoints = decrement_lifepoints +server.config.misc.calc_effort = calc_effort + +import server.config.make_world_helpers +server.config.make_world_helpers.pos_test = pos_test +server.config.make_world_helpers.world_makable = world_makable +server.config.make_world_helpers.make_map = make_map + +import server.config.ai +server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test