X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=82d13fbfa3b5dd34f22b32b2015fd5191f4cbd45;hp=3b571c7d053547dab3ece329adfc073a630ec563;hb=af952d4024013ea13abd205265249d5d5f5ca519;hpb=dc6fe5e5b871e529cc0079458c80b58b2883d053 diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 3b571c7..82d13fb 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -55,6 +55,12 @@ def make_world(seed): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return + if not world_db["SLIPPERS"] in world_db["ThingTypes"]: + print("Ignoring: No valid SLIPPERS set.") + return + if not world_db["PLANT_0"] in world_db["ThingTypes"]: + print("Ignoring: No valid PLANT_0 set.") + return #for name in specials: # if world_db[name] not in world_db["ThingTypes"]: # print("Ignoring: No valid " + name + " set.") @@ -102,9 +108,9 @@ def thingproliferation(t, prol_map): id = id_setter(-1, "Things") newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT - #if (world_db["FAVOR_STAGE"] > 0 - # and t["T_TYPE"] == world_db["PLANT_0"]): - # world_db["GOD_FAVOR"] += 5 + if (world_db["FAVOR_STAGE"] > 0 + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 #elif t["T_TYPE"] == world_db["PLANT_1"]; # world_db["GOD_FAVOR"] += 25 #elif world_db["FAVOR_STAGE"] >= 4 and \ @@ -172,17 +178,17 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 - #altar_placed = False - #while not altar_placed: - # y = rand.next() % length - # x = rand.next() % length - # pos = (y * length) + x - # if (("." == chr(world_db["MAP"][pos] - # or ":" == chr(world_db["MAP"][pos])) - # and not is_neighbor((y, x), "X"))): - # world_db["MAP"][pos] = ord("_") - # world_db["altar"] = (y, x) - # altar_placed = True + altar_placed = False + while not altar_placed: + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -261,32 +267,90 @@ def actor_drop(t): world_db["Things"][id]["T_PLAYERDROP"] = 1 +def actor_use(t): + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if type == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + + ". It glows in wondrous colors, and emits a sound as if " + + "from a dying cat. The Island God laughs.\n") + t["T_LIFEPOINTS"] = 1 + from server.config.misc import decrement_lifepoints_func + decrement_lifepoints_func(t) + elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": + t["T_CARRIES"].remove(id) + del world_db["Things"][id] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if t == world_db["Things"][0]: + log("You CONSUME this object.") + elif t == world_db["Things"][0]: + log("You try to use this object, but FAIL.") + +def decrement_lifepoints(t): + t["T_LIFEPOINTS"] -= 1 + _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] + if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You die.") + log("See README on how to start over.") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + return sadness + return 0 + def actor_move(t): + + def enter_altar(): + from server.new_thing import new_Thing + if world_db["FAVOR_STAGE"] > 9000: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrud" + + "e on the island's affairs. I think you're a nuisance at be" + + "st, and a danger to my children at worst. I will give you " + + "a chance to lighten my mood, however: For a while now, I'v" + + "e been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can" + + " make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["GOD_FAVOR"] > 150: + world_db["FAVOR_STAGE"] = 9001 + log("The Island God speaks to you: \"You have proven yourself wort" + + "hy of my respect. You were a good citizen to the island, a" + + "nd sometimes a better steward to its inhabitants than me. " + + "The island shall miss you when you leave. But you have ear" + + "ned the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you" + + " came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) + from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map - def decrement_lifepoints(t): - t["T_LIFEPOINTS"] -= 1 - _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] - if 0 == t["T_LIFEPOINTS"]: - sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - for id in t["T_CARRIES"]: - t["T_CARRIES"].remove(id) - world_db["Things"][id]["T_POSY"] = t["T_POSY"] - world_db["Things"][id]["T_POSX"] = t["T_POSX"] - world_db["Things"][id]["carried"] = False - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You die.") - log("See README on how to start over.") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - log("BAR " + str(t["T_LIFEPOINTS"])) - return sadness - return 0 + from server.config.misc import decrement_lifepoints_func passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -307,7 +371,7 @@ def actor_move(t): elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") - test = decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints_func(world_db["Things"][hit_id]) if test and t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= test return @@ -323,6 +387,9 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: log("You MOVE " + dir + ".") + if (move_result[1] == world_db["altar"][0] and + move_result[2] == world_db["altar"][1]): + enter_altar() def command_ttid(id_string): id = id_setter(id_string, "ThingTypes", command_ttid) @@ -339,14 +406,101 @@ def command_ttid(id_string): "TT_TOOL": "" } +def command_worldactive(worldactive_string): + val = integer_test(worldactive_string, 0, 1) + if None != val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + altar_found = False + if world_db["MAP"]: + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + altar_found = True + valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] + valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] + if altar_found and wait_exists and player_exists and \ + world_db["MAP"] and valid_slippers and valid_plant0: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 + else: + print("Ignoring: Not all conditions for world activation met.") + +def command_slippers(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["SLIPPERS"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["SLIPPERS"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("SLIPPERS matches no known ThingTypes, deactivating world.") + +def command_plant0(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["PLANT_0"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["PLANT_0"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("PLANT_0 matches no known ThingTypes, deactivating world.") + +def play_use(str_arg): + """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" + if action_exists("use"): + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to use in your inventory.") + else: + val = integer_test(str_arg, 0, 255) + if None != val and val < len(t["T_CARRIES"]): + id = t["T_CARRIES"][val] + type = world_db["Things"][id]["T_TYPE"] + if type != world_db["SLIPPERS"] and not \ + world_db["ThingTypes"][type]["TT_TOOL"] == "food": + log("You CAN'T consume this thing.") + return + world_db["Things"][0]["T_ARGUMENT"] = val + set_command("use") + else: + print("Illegal inventory index.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: +if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 +if not "FAVOR_STAGE" in world_db: + world_db["FAVOR_STAGE"] = 0 +if not "SLIPPERS" in world_db: + world_db["SLIPPERS"] = 0 +if not "PLANT_0" in world_db: + world_db["PLANT_0"] = 0 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data -server.config.world_data.symbols_passable += ":" +server.config.world_data.symbols_passable += ":_" from server.config.world_data import thing_defaults thing_defaults["T_PLAYERDROP"] = 0 @@ -355,6 +509,7 @@ import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop +server.config.actions.action_db["actor_use"] = actor_use server.config.actions.ai_func = ai from server.config.commands import commands_db @@ -362,8 +517,14 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) +commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) +commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) +commands_db["SLIPPERS"] = (1, False, command_slippers) +commands_db["PLANT_0"] = (1, False, command_plant0) +commands_db["use"] = (1, False, play_use) import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation server.config.misc.make_world = make_world +server.config.decrement_lifepoints_func = decrement_lifepoints