X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=82d13fbfa3b5dd34f22b32b2015fd5191f4cbd45;hp=be91fd64f6e28112e8c7772d9d846352042d025d;hb=af952d4024013ea13abd205265249d5d5f5ca519;hpb=c6997a3b9dfa7768be1d6e79338736e800cdabac diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index be91fd6..82d13fb 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -1,5 +1,194 @@ -from server.io import log -from server.config.world_data import world_db +from server.io import log, strong_write +from server.config.world_data import world_db, symbols_passable, directions_db +from server.utils import mv_yx_in_dir_legal, rand, id_setter +from server.config.io import io_db +from server.new_thing import new_Thing + +def make_world(seed): + from server.update_map_memory import update_map_memory + from server.config.misc import make_map_func + from server.utils import libpr + + def free_pos(plant=False): + i = 0 + while 1: + err = "Space to put thing on too hard to find. Map too small?" + while 1: + y = rand.next() % world_db["MAP_LENGTH"] + x = rand.next() % world_db["MAP_LENGTH"] + pos = y * world_db["MAP_LENGTH"] + x; + if (not plant + and "." == chr(world_db["MAP"][pos])) \ + or ":" == chr(world_db["MAP"][pos]): + break + i += 1 + if i == 65535: + raise SystemExit(err) + pos_clear = (0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == y + if world_db["Things"][id]["T_POSX"] == x])) + if pos_clear: + break + return (y, x) + + rand.seed = seed + if world_db["MAP_LENGTH"] < 1: + print("Ignoring: No map length >= 1 defined.") + return + libpr.set_maplength(world_db["MAP_LENGTH"]) + player_will_be_generated = False + playertype = world_db["PLAYER_TYPE"] + for ThingType in world_db["ThingTypes"]: + if playertype == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring: No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + if not world_db["SLIPPERS"] in world_db["ThingTypes"]: + print("Ignoring: No valid SLIPPERS set.") + return + if not world_db["PLANT_0"] in world_db["ThingTypes"]: + print("Ignoring: No valid PLANT_0 set.") + return + #for name in specials: + # if world_db[name] not in world_db["ThingTypes"]: + # print("Ignoring: No valid " + name + " set.") + # return + world_db["Things"] = {} + make_map() + world_db["WORLD_ACTIVE"] = 1 + world_db["TURN"] = 1 + for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + update_map_memory(world_db["Things"][0]) + for type in world_db["ThingTypes"]: + for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): + if type != playertype: + id = id_setter(-1, "Things") + plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + world_db["Things"][id] = new_Thing(type, free_pos(plantness)) + strong_write(io_db["file_out"], "NEW_WORLD\n") + +def thingproliferation(t, prol_map): + from server.new_thing import new_Thing + global directions_db, mv_yx_in_dir_legal + prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] + if prolscore and \ + (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or + t["T_LIFEPOINTS"] >= 0.9 * + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ + and \ + (1 == prolscore or 1 == (rand.next() % prolscore)): + candidates = [] + for dir in [directions_db[key] for key in directions_db]: + mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) + pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2] + if mv_result[0] and \ + (ord(":") == prol_map[pos] + or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + and ord(".") == prol_map[pos])): + candidates.append((mv_result[1], mv_result[2])) + if len(candidates): + i = rand.next() % len(candidates) + id = id_setter(-1, "Things") + newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) + world_db["Things"][id] = newT + if (world_db["FAVOR_STAGE"] > 0 + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 + #elif t["T_TYPE"] == world_db["PLANT_1"]; + # world_db["GOD_FAVOR"] += 25 + #elif world_db["FAVOR_STAGE"] >= 4 and \ + # t["T_TYPE"] == world_db["ANIMAL_1"]: + # log("The Island God SMILES upon a new-born bear baby.") + # world_db["GOD_FAVOR"] += 750 + +def make_map(): + global rand + + def is_neighbor(coordinates, type): + y = coordinates[0] + x = coordinates[1] + length = world_db["MAP_LENGTH"] + ind = y % 2 + diag_west = x + (ind > 0) + diag_east = x + (ind < (length - 1)) + pos = (y * length) + x + if (y > 0 and diag_east + and type == chr(world_db["MAP"][pos - length + ind])) \ + or (x < (length - 1) + and type == chr(world_db["MAP"][pos + 1])) \ + or (y < (length - 1) and diag_east + and type == chr(world_db["MAP"][pos + length + ind])) \ + or (y > 0 and diag_west + and type == chr(world_db["MAP"][pos - length - (not ind)])) \ + or (x > 0 + and type == chr(world_db["MAP"][pos - 1])) \ + or (y < (length - 1) and diag_west + and type == chr(world_db["MAP"][pos + length - (not ind)])): + return True + return False + + world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) + length = world_db["MAP_LENGTH"] + add_half_width = (not (length % 2)) * int(length / 2) + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") + while (1): + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): + if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): + break + world_db["MAP"][pos] = ord(".") + n_trees = int((length ** 2) / 16) + i_trees = 0 + while (i_trees <= n_trees): + single_allowed = rand.next() % 32 + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "." == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "X")): + world_db["MAP"][pos] = ord("X") + i_trees += 1 + n_colons = int((length ** 2) / 16) + i_colons = 0 + while (i_colons <= n_colons): + single_allowed = rand.next() % 256 + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if ("." == chr(world_db["MAP"][pos]) + and ((not single_allowed) or is_neighbor((y, x), ":"))): + world_db["MAP"][pos] = ord(":") + i_colons += 1 + altar_placed = False + while not altar_placed: + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -78,33 +267,90 @@ def actor_drop(t): world_db["Things"][id]["T_PLAYERDROP"] = 1 +def actor_use(t): + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if type == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + + ". It glows in wondrous colors, and emits a sound as if " + + "from a dying cat. The Island God laughs.\n") + t["T_LIFEPOINTS"] = 1 + from server.config.misc import decrement_lifepoints_func + decrement_lifepoints_func(t) + elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": + t["T_CARRIES"].remove(id) + del world_db["Things"][id] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if t == world_db["Things"][0]: + log("You CONSUME this object.") + elif t == world_db["Things"][0]: + log("You try to use this object, but FAIL.") + +def decrement_lifepoints(t): + t["T_LIFEPOINTS"] -= 1 + _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] + if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You die.") + log("See README on how to start over.") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + return sadness + return 0 + def actor_move(t): - def decrement_lifepoints(t): - t["T_LIFEPOINTS"] -= 1 - _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] - if 0 == t["T_LIFEPOINTS"]: - sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - for id in t["T_CARRIES"]: - t["T_CARRIES"].remove(id) - world_db["Things"][id]["T_POSY"] = t["T_POSY"] - world_db["Things"][id]["T_POSX"] = t["T_POSX"] - world_db["Things"][id]["carried"] = False - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You die.") - log("See README on how to start over.") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - log("BAR " + str(t["T_LIFEPOINTS"])) - return sadness - return 0 - from server.world import build_fov_map - from server.utils import mv_yx_in_dir_legal - from server.config.world_data import directions_db + + def enter_altar(): + from server.new_thing import new_Thing + if world_db["FAVOR_STAGE"] > 9000: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrud" + + "e on the island's affairs. I think you're a nuisance at be" + + "st, and a danger to my children at worst. I will give you " + + "a chance to lighten my mood, however: For a while now, I'v" + + "e been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can" + + " make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["GOD_FAVOR"] > 150: + world_db["FAVOR_STAGE"] = 9001 + log("The Island God speaks to you: \"You have proven yourself wort" + + "hy of my respect. You were a good citizen to the island, a" + + "nd sometimes a better steward to its inhabitants than me. " + + "The island shall miss you when you leave. But you have ear" + + "ned the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you" + + " came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) + + from server.config.world_data import symbols_passable + from server.build_fov_map import build_fov_map + from server.config.misc import decrement_lifepoints_func passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -125,12 +371,11 @@ def actor_move(t): elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") - test = decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints_func(world_db["Things"][hit_id]) if test and t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= test return - passable = "." == chr(world_db["MAP"][pos]) or \ - ":" == chr(world_db["MAP"][pos]) + passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -142,6 +387,9 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: log("You MOVE " + dir + ".") + if (move_result[1] == world_db["altar"][0] and + move_result[2] == world_db["altar"][1]): + enter_altar() def command_ttid(id_string): id = id_setter(id_string, "ThingTypes", command_ttid) @@ -158,16 +406,101 @@ def command_ttid(id_string): "TT_TOOL": "" } -from server.io import strong_write +def command_worldactive(worldactive_string): + val = integer_test(worldactive_string, 0, 1) + if None != val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + altar_found = False + if world_db["MAP"]: + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + altar_found = True + valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] + valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] + if altar_found and wait_exists and player_exists and \ + world_db["MAP"] and valid_slippers and valid_plant0: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 + else: + print("Ignoring: Not all conditions for world activation met.") + +def command_slippers(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["SLIPPERS"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["SLIPPERS"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("SLIPPERS matches no known ThingTypes, deactivating world.") + +def command_plant0(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["PLANT_0"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["PLANT_0"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("PLANT_0 matches no known ThingTypes, deactivating world.") + +def play_use(str_arg): + """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" + if action_exists("use"): + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to use in your inventory.") + else: + val = integer_test(str_arg, 0, 255) + if None != val and val < len(t["T_CARRIES"]): + id = t["T_CARRIES"][val] + type = world_db["Things"][id]["T_TYPE"] + if type != world_db["SLIPPERS"] and not \ + world_db["ThingTypes"][type]["TT_TOOL"] == "food": + log("You CAN'T consume this thing.") + return + world_db["Things"][0]["T_ARGUMENT"] = val + set_command("use") + else: + print("Illegal inventory index.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: +if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 -from server.config.io import io_db +if not "FAVOR_STAGE" in world_db: + world_db["FAVOR_STAGE"] = 0 +if not "SLIPPERS" in world_db: + world_db["SLIPPERS"] = 0 +if not "PLANT_0" in world_db: + world_db["PLANT_0"] = 0 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data -server.config.world_data.symbols_passable += ":" +server.config.world_data.symbols_passable += ":_" from server.config.world_data import thing_defaults thing_defaults["T_PLAYERDROP"] = 0 @@ -176,6 +509,7 @@ import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop +server.config.actions.action_db["actor_use"] = actor_use server.config.actions.ai_func = ai from server.config.commands import commands_db @@ -183,3 +517,14 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) +commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) +commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) +commands_db["SLIPPERS"] = (1, False, command_slippers) +commands_db["PLANT_0"] = (1, False, command_plant0) +commands_db["use"] = (1, False, play_use) + +import server.config.misc +server.config.misc.make_map_func = make_map +server.config.misc.thingproliferation_func = thingproliferation +server.config.misc.make_world = make_world +server.config.decrement_lifepoints_func = decrement_lifepoints