X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=93e69810c160736242531db987eeffb2cacb4e2e;hp=d126c41c0e46bc215be45431ff58f4fd6bd86320;hb=e9a37a285ab627535c0fe983e1eda815c1d587b5;hpb=9daa8b8d01b9b2f9295dc51e94ceb524c278fe68 diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index d126c41..93e6981 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -9,79 +9,43 @@ from server.utils import mv_yx_in_dir_legal, rand, id_setter from server.config.io import io_db from server.new_thing import new_Thing -def make_world(seed): - from server.update_map_memory import update_map_memory - from server.config.misc import make_map_func - from server.utils import libpr - - def free_pos(plant=False): - i = 0 - while 1: - err = "Space to put thing on too hard to find. Map too small?" - while 1: - y = rand.next() % world_db["MAP_LENGTH"] - x = rand.next() % world_db["MAP_LENGTH"] - pos = y * world_db["MAP_LENGTH"] + x; - if (not plant - and "." == chr(world_db["MAP"][pos])) \ - or ":" == chr(world_db["MAP"][pos]): - break - i += 1 - if i == 65535: - raise SystemExit(err) - pos_clear = (0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == y - if world_db["Things"][id]["T_POSX"] == x])) - if pos_clear: - break - return (y, x) - - rand.seed = seed - if world_db["MAP_LENGTH"] < 1: - print("Ignoring: No map length >= 1 defined.") - return - libpr.set_maplength(world_db["MAP_LENGTH"]) - player_will_be_generated = False - playertype = world_db["PLAYER_TYPE"] - for ThingType in world_db["ThingTypes"]: - if playertype == ThingType: - if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: - player_will_be_generated = True - break - if not player_will_be_generated: - print("Ignoring: No player type with start number >0 defined.") - return - wait_action = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_action = True - if not wait_action: - print("Ignoring beyond SEED_MAP: " + - "No thing action with name 'wait' defined.") - return +def pos_test(type, y, x): + pos = y * world_db["MAP_LENGTH"] + x; + plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + return (not plant or ":" == chr(world_db["MAP"][pos])) + +def world_makable(): + from server.world_makable import world_makable + playertype = world_makable() for name in world_db["specials"]: if world_db[name] not in world_db["ThingTypes"]: print("Ignoring: No valid " + name + " set.") - return - world_db["Things"] = {} - make_map_func() - world_db["WORLD_ACTIVE"] = 1 - world_db["TURN"] = 1 - for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype, free_pos()) - if not world_db["Things"][0]["fovmap"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - update_map_memory(world_db["Things"][0]) - for type in world_db["ThingTypes"]: - for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - if type != playertype: - id = id_setter(-1, "Things") - plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] - world_db["Things"][id] = new_Thing(type, free_pos(plantness)) - strong_write(io_db["file_out"], "NEW_WORLD\n") + return -1 + return playertype + +def make_map(): + from server.make_map import make_map, is_neighbor, new_pos + global rand + make_map() + length = world_db["MAP_LENGTH"] + n_colons = int((length ** 2) / 16) + i_colons = 0 + while (i_colons <= n_colons): + single_allowed = rand.next() % 256 + y, x, pos = new_pos() + if ("." == chr(world_db["MAP"][pos]) + and ((not single_allowed) or is_neighbor((y, x), ":"))): + world_db["MAP"][pos] = ord(":") + i_colons += 1 + altar_placed = False + while not altar_placed: + y, x, pos = new_pos() + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def thingproliferation(t, prol_map): from server.new_thing import new_Thing @@ -117,30 +81,6 @@ def thingproliferation(t, prol_map): log("The Island God SMILES upon a new-born bear baby.") world_db["GOD_FAVOR"] += 750 -def make_map(): - from server.make_map import make_map, is_neighbor, new_pos - global rand - make_map() - length = world_db["MAP_LENGTH"] - n_colons = int((length ** 2) / 16) - i_colons = 0 - while (i_colons <= n_colons): - single_allowed = rand.next() % 256 - y, x, pos = new_pos() - if ("." == chr(world_db["MAP"][pos]) - and ((not single_allowed) or is_neighbor((y, x), ":"))): - world_db["MAP"][pos] = ord(":") - i_colons += 1 - altar_placed = False - while not altar_placed: - y, x, pos = new_pos() - if (("." == chr(world_db["MAP"][pos] - or ":" == chr(world_db["MAP"][pos])) - and not is_neighbor((y, x), "X"))): - world_db["MAP"][pos] = ord("_") - world_db["altar"] = (y, x) - altar_placed = True - def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ standing_on_food @@ -802,6 +742,10 @@ commands_db["pickup"] = (0, False, play_pickup) import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation -server.config.misc.make_world = make_world server.config.misc.decrement_lifepoints_func = decrement_lifepoints server.config.misc.calc_effort_func = calc_effort + +import server.config.make_world_helpers +server.config.make_world_helpers.pos_test_func = pos_test +server.config.make_world_helpers.world_makable_func = world_makable +server.config.make_world_helpers.make_map_func = make_map