X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=a4238e555d36dcabe034cd6e8663c7bdacad3429;hp=f4f5e6ee9ef8a6c6c9f46d84cb32bafabcffd49d;hb=65c57618b95b9111b07f8fbc4c38c99d942a272a;hpb=e94d05a97d5470560b69d55f0394dce096d8638b diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index f4f5e6e..a4238e5 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -580,41 +580,44 @@ def command_worldactive(worldactive_string): else: print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False for ThingAction in world_db["ThingActions"]: if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_exists = True break - player_exists = False + else: + print("Ignored: No wait action defined for world to activate.") + return for Thing in world_db["Things"]: if 0 == Thing: - player_exists = True break - altar_found = False + else: + print("Ignored: No player defined for world to activate.") + return if world_db["MAP"]: pos = world_db["MAP"].find(b'_') if pos > 0: y = int(pos / world_db["MAP_LENGTH"]) x = pos % world_db["MAP_LENGTH"] world_db["altar"] = (y, x) - altar_found = True - specials_set = True + else: + print("Ignored: No altar defined for world to activate.") + return + else: + print("Ignored: No map defined for world to activate.") + return for name in world_db["specials"]: if world_db[name] not in world_db["ThingTypes"]: - specials_set = False - if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and specials_set: - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - if not world_db["Things"][0]["T_LIFEPOINTS"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - world_db["WORLD_ACTIVE"] = 1 - else: - print("Ignoring: Not all conditions for world activation met.") + print("Ignored: Not all specials set for world to " + "activate.") + return + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 def play_move(str_arg): if action_exists("move"):