X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=f513300209122f240f762cfd829ca45ff8665524;hp=09672b227c0f325ed25616a5581bb34cebe64a4c;hb=ebb7f6f2e4125b1302d06ef210329a2ef0832831;hpb=22508813dc1bc6a53652349253f9ee19b1ac4a0f diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 09672b2..f513300 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -1,3 +1,8 @@ +# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 +# or any later version. For details on its copyright, license, and warranties, +# see the file NOTICE in the root directory of the PlomRogue source package. + + from server.io import log, strong_write from server.config.world_data import world_db, symbols_passable, directions_db from server.utils import mv_yx_in_dir_legal, rand, id_setter @@ -5,13 +10,9 @@ from server.config.io import io_db from server.new_thing import new_Thing def make_world(seed): - from server.config.world_data import world_db, symbols_passable - from server.config.misc import make_map_func - from server.config.io import io_db - from server.utils import rand, libpr, id_setter - from server.new_thing import new_Thing - from server.io import strong_write from server.update_map_memory import update_map_memory + from server.config.misc import make_map_func + from server.utils import libpr def free_pos(plant=False): i = 0 @@ -59,10 +60,10 @@ def make_world(seed): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return - #for name in specials: - # if world_db[name] not in world_db["ThingTypes"]: - # print("Ignoring: No valid " + name + " set.") - # return + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + print("Ignoring: No valid " + name + " set.") + return world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -83,10 +84,8 @@ def make_world(seed): strong_write(io_db["file_out"], "NEW_WORLD\n") def thingproliferation(t, prol_map): - from server.config.world_data import directions_db, symbols_passable,\ - world_db - from server.utils import mv_yx_in_dir_legal, rand from server.new_thing import new_Thing + global directions_db, mv_yx_in_dir_legal prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and \ (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or @@ -108,19 +107,18 @@ def thingproliferation(t, prol_map): id = id_setter(-1, "Things") newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT - #if (world_db["FAVOR_STAGE"] > 0 - # and t["T_TYPE"] == world_db["PLANT_0"]): - # world_db["GOD_FAVOR"] += 5 - #elif t["T_TYPE"] == world_db["PLANT_1"]; - # world_db["GOD_FAVOR"] += 25 + if (world_db["FAVOR_STAGE"] > 0 + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 #elif world_db["FAVOR_STAGE"] >= 4 and \ # t["T_TYPE"] == world_db["ANIMAL_1"]: # log("The Island God SMILES upon a new-born bear baby.") # world_db["GOD_FAVOR"] += 750 def make_map(): - from server.config.world_data import world_db - from server.utils import rand + global rand def is_neighbor(coordinates, type): y = coordinates[0] @@ -179,17 +177,17 @@ def make_map(): and ((not single_allowed) or is_neighbor((y, x), ":"))): world_db["MAP"][pos] = ord(":") i_colons += 1 - #altar_placed = False - #while not altar_placed: - # y = rand.next() % length - # x = rand.next() % length - # pos = (y * length) + x - # if (("." == chr(world_db["MAP"][pos] - # or ":" == chr(world_db["MAP"][pos])) - # and not is_neighbor((y, x), "X"))): - # world_db["MAP"][pos] = ord("_") - # world_db["altar"] = (y, x) - # altar_placed = True + altar_placed = False + while not altar_placed: + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -268,33 +266,159 @@ def actor_drop(t): world_db["Things"][id]["T_PLAYERDROP"] = 1 +def actor_use(t): + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + type = world_db["Things"][id]["T_TYPE"] + if type == world_db["SLIPPERS"]: + if t == world_db["Things"][0]: + log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] + + ". It glows in wondrous colors, and emits a sound as if " + + "from a dying cat. The Island God laughs.\n") + t["T_LIFEPOINTS"] = 1 + from server.config.misc import decrement_lifepoints_func + decrement_lifepoints_func(t) + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id != None: + t["T_CARRIES"].remove(wood_id) + del world_db["Things"][wood_id] + world_db["MAP"][pos] = ord("|") + log("With your " + world_db["ThingTypes"][type]["TT_NAME"] + + " you build a wooden barrier from your " + + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if world_db["MAP"][pos] == ord("."): + log("You create SOIL.") + world_db["MAP"][pos] = ord(":") + elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": + t["T_CARRIES"].remove(id) + del world_db["Things"][id] + t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if t == world_db["Things"][0]: + log("You CONSUME this object.") + elif t == world_db["Things"][0]: + log("You try to use this object, but FAIL.") + +def decrement_lifepoints(t): + t["T_LIFEPOINTS"] -= 1 + _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] + if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You die.") + log("See README on how to start over.") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + return sadness + return 0 + def actor_move(t): - from server.utils import mv_yx_in_dir_legal + + def enter_altar(): + from server.new_thing import new_Thing + if world_db["FAVOR_STAGE"] > 9000: + log("You step on a soul-less slab of stone.") + return + log("YOU ENTER SACRED GROUND.") + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrud" + + "e on the island's affairs. I think you're a nuisance at be" + + "st, and a danger to my children at worst. I will give you " + + "a chance to lighten my mood, however: For a while now, I'v" + + "e been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can" + + " make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: + log("The Island God will talk again when it favors you to >=100 " + +" points.") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: + world_db["FAVOR_STAGE"] = 2 + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe" + + " you can help me spread another plant. It multiplies faster" + + ",and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very carefu" + + "l with it! I also give you another tool that may be helpful" + + ".\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_0"], + world_db["altar"]) + elif world_db["FAVOR_STAGE"] == 2 and \ + 0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_TYPE"] + == world_db["PLANT_1"]]): + log("The Island God speaks to you: \"I am greatly disappointed tha" + + "t you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great wor" + + "k. Be more careful this time when planting it.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + world_db["GOD_FAVOR"] -= 250 + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: + log("The Island God will talk again when it favors you to >=500 " + +" points.") + elif world_db["GOD_FAVOR"] > 9000: + world_db["FAVOR_STAGE"] = 9001 + log("The Island God speaks to you: \"You have proven yourself wort" + + "hy of my respect. You were a good citizen to the island, a" + + "nd sometimes a better steward to its inhabitants than me. " + + "The island shall miss you when you leave. But you have ear" + + "ned the right to do so. Take this " + + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + + " and USE it when you please. It will take you to where you" + + " came from. (But do feel free to stay here as long as you " + + "like.)\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["SLIPPERS"], + world_db["altar"]) + + from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map - from server.config.world_data import directions_db, symbols_passable - def decrement_lifepoints(t): - t["T_LIFEPOINTS"] -= 1 - _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] - if 0 == t["T_LIFEPOINTS"]: - sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - for id in t["T_CARRIES"]: - t["T_CARRIES"].remove(id) - world_db["Things"][id]["T_POSY"] = t["T_POSY"] - world_db["Things"][id]["T_POSX"] = t["T_POSX"] - world_db["Things"][id]["carried"] = False - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You die.") - log("See README on how to start over.") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - log("BAR " + str(t["T_LIFEPOINTS"])) - return sadness - return 0 + from server.config.misc import decrement_lifepoints_func + from server.new_thing import new_Thing passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -315,10 +439,45 @@ def actor_move(t): elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") - test = decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints_func(world_db["Things"][hit_id]) if test and t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= test return + if (ord("X") == world_db["MAP"][pos] + or ord("|") == world_db["MAP"][pos]): + carries_axe = False + for id in t["T_CARRIES"]: + type = world_db["Things"][id]["T_TYPE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": + carries_axe = True + break + if carries_axe: + axe_name = world_db["ThingTypes"][type]["TT_NAME"] + if t == world_db["Things"][0]: + log("With your " + axe_name + ", you chop!") + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 1 + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): + if t == world_db["Things"][0]: + log("You chop it DOWN.") + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 10 + world_db["MAP"][pos] = ord(".") + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) + build_fov_map(t) + return passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -331,6 +490,9 @@ def actor_move(t): build_fov_map(t) if t == world_db["Things"][0]: log("You MOVE " + dir + ".") + if (move_result[1] == world_db["altar"][0] and + move_result[2] == world_db["altar"][1]): + enter_altar() def command_ttid(id_string): id = id_setter(id_string, "ThingTypes", command_ttid) @@ -347,14 +509,240 @@ def command_ttid(id_string): "TT_TOOL": "" } +def command_worldactive(worldactive_string): + val = integer_test(worldactive_string, 0, 1) + if None != val: + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") + elif 0 == world_db["WORLD_ACTIVE"]: + wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_exists = True + break + player_exists = False + for Thing in world_db["Things"]: + if 0 == Thing: + player_exists = True + break + altar_found = False + if world_db["MAP"]: + pos = world_db["MAP"].find(b'_') + if pos > 0: + y = int(pos / world_db["MAP_LENGTH"]) + x = pos % world_db["MAP_LENGTH"] + world_db["altar"] = (y, x) + altar_found = True + specials_set = True + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + specials_set = False + if altar_found and wait_exists and player_exists and \ + world_db["MAP"] and specials_set: + for id in world_db["Things"]: + if world_db["Things"][id]["T_LIFEPOINTS"]: + build_fov_map(world_db["Things"][id]) + if 0 == id: + update_map_memory(world_db["Things"][id], False) + if not world_db["Things"][0]["T_LIFEPOINTS"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + world_db["WORLD_ACTIVE"] = 1 + else: + print("Ignoring: Not all conditions for world activation met.") + +def play_move(str_arg): + if action_exists("move"): + from server.config.world_data import directions_db, symbols_passable + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + dir = ord(directions_db[str_arg]) + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord("~") == world_db["MAP"][pos]: + log("You can't SWIM.") + return + if (ord("X") == world_db["MAP"][pos] + or ord("|") == world_db["MAP"][pos]): + carries_axe = False + for id in t["T_CARRIES"]: + type = world_db["Things"][id]["T_TYPE"] + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": + world_db["Things"][0]["T_ARGUMENT"] = dir + set_command("move") + return + if chr(world_db["MAP"][pos]) in symbols_passable: + world_db["Things"][0]["T_ARGUMENT"] = dir + set_command("move") + return + log("You CAN'T move there.") + +def play_use(str_arg): + if action_exists("use"): + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to use in your inventory.") + else: + val = integer_test(str_arg, 0, 255) + if None != val and val < len(t["T_CARRIES"]): + id = t["T_CARRIES"][val] + type = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" + and t == world_db["Things"][0]): + log("To use this item for chopping, move towards a tree " + + "while carrying it in your inventory.") + return + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + log("Can't build when standing on barrier.") + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + log("Can't build when standing objects.") + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id == None: + log("You can't use a " + + world_db["ThingTypes"][type]["TT_NAME"] + + " without some wood in your inventory.") + return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if not world_db["MAP"][pos] == ord("."): + log("Can only make soil out of NON-SOIL earth.") + return + elif type != world_db["SLIPPERS"] and not \ + world_db["ThingTypes"][type]["TT_TOOL"] == "food": + log("You CAN'T consume this thing.") + return + world_db["Things"][0]["T_ARGUMENT"] = val + set_command("use") + else: + print("Illegal inventory index.") + +def specialtypesetter(name): + def helper(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db[name] = val + if world_db["WORLD_ACTIVE"] \ + and world_db[name] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print(name + " fits no known ThingType, deactivating world.") + return helper + +def write_metamap_A(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapA = bytearray(b'0' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + type = world_db["Things"][id]["T_TYPE"] + max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] + third_of_hp = max_hp / 3 + hp = world_db["Things"][id]["T_LIFEPOINTS"] + add = 0 + if hp > 2 * third_of_hp: + add = 2 + elif hp > third_of_hp: + add = 1 + metamapA[pos] = ord('a') + add + else: + metamapA[pos] = ord('X') + for mt in world_db["Things"][0]["T_MEMTHING"]: + pos = mt[1] * length + mt[2] + if metamapA[pos] < ord('2'): + metamapA[pos] += 1 + return write_map(metamapA, length) + +def write_metamap_B(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapB = bytearray(b' ' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + action = world_db["Things"][id]["T_COMMAND"] + if 0 != action: + name = world_db["ThingActions"][action]["TA_NAME"] + else: + name = " " + metamapB[pos] = ord(name[0]) + return write_map(metamapB, length) + +def calc_effort(thing_action, thing): + from math import sqrt + effort = thing_action["TA_EFFORT"] + if thing_action["TA_NAME"] == "move": + typ = thing["T_TYPE"] + max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"]) + effort = int(effort / sqrt(max_hp)) + effort = 1 if effort == 0 else effort + return effort + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: +if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 +if not "FAVOR_STAGE" in world_db: + world_db["FAVOR_STAGE"] = 0 +if not "SLIPPERS" in world_db: + world_db["SLIPPERS"] = 0 +if not "PLANT_0" in world_db: + world_db["PLANT_0"] = 0 +if not "PLANT_1" in world_db: + world_db["PLANT_1"] = 0 +if not "TOOL_0" in world_db: + world_db["TOOL_0"] = 0 +if not "TOOL_1" in world_db: + world_db["TOOL_1"] = 0 +if not "LUMBER" in world_db: + world_db["LUMBER"] = 0 +if not "EMPATHY" in world_db: + world_db["EMPATHY"] = 0 +world_db["terrain_names"][":"] = "SOIL" +world_db["terrain_names"]["|"] = "WALL" +world_db["terrain_names"]["_"] = "ALTAR" +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] +io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] +io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] import server.config.world_data -server.config.world_data.symbols_passable += ":" +server.config.world_data.symbols_passable += ":_" from server.config.world_data import thing_defaults thing_defaults["T_PLAYERDROP"] = 0 @@ -363,6 +751,7 @@ import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop +server.config.actions.action_db["actor_use"] = actor_use server.config.actions.ai_func = ai from server.config.commands import commands_db @@ -370,8 +759,21 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) +commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) +commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) +commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) +commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) +commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1")) +commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) +commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) +commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER")) +commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1)) +commands_db["use"] = (1, False, play_use) +commands_db["move"] = (1, False, play_move) import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation server.config.misc.make_world = make_world +server.config.misc.decrement_lifepoints_func = decrement_lifepoints +server.config.misc.calc_effort_func = calc_effort