X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=f513300209122f240f762cfd829ca45ff8665524;hp=9440563088f958df39c0d7bc0eaca22ee2c76ac4;hb=ebb7f6f2e4125b1302d06ef210329a2ef0832831;hpb=3cabe85ab81f36148792ce45cd9001ceb3758629 diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 9440563..f513300 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -60,19 +60,10 @@ def make_world(seed): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return - if not world_db["SLIPPERS"] in world_db["ThingTypes"]: - print("Ignoring: No valid SLIPPERS set.") - return - if not world_db["PLANT_0"] in world_db["ThingTypes"]: - print("Ignoring: No valid PLANT_0 set.") - return - if not world_db["LUMBER"] in world_db["ThingTypes"]: - print("Ignoring: No valid LUMBER set.") - return - #for name in specials: - # if world_db[name] not in world_db["ThingTypes"]: - # print("Ignoring: No valid " + name + " set.") - # return + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + print("Ignoring: No valid " + name + " set.") + return world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -119,8 +110,8 @@ def thingproliferation(t, prol_map): if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]): world_db["GOD_FAVOR"] += 5 - #elif t["T_TYPE"] == world_db["PLANT_1"]; - # world_db["GOD_FAVOR"] += 25 + elif t["T_TYPE"] == world_db["PLANT_1"]: + world_db["GOD_FAVOR"] += 25 #elif world_db["FAVOR_STAGE"] >= 4 and \ # t["T_TYPE"] == world_db["ANIMAL_1"]: # log("The Island God SMILES upon a new-born bear baby.") @@ -287,6 +278,36 @@ def actor_use(t): t["T_LIFEPOINTS"] = 1 from server.config.misc import decrement_lifepoints_func decrement_lifepoints_func(t) + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id != None: + t["T_CARRIES"].remove(wood_id) + del world_db["Things"][wood_id] + world_db["MAP"][pos] = ord("|") + log("With your " + world_db["ThingTypes"][type]["TT_NAME"] + + " you build a wooden barrier from your " + + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if world_db["MAP"][pos] == ord("."): + log("You create SOIL.") + world_db["MAP"][pos] = ord(":") elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -341,7 +362,45 @@ def actor_move(t): + " make yourself useful there. I will count each further " + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to your favor.\"") - elif world_db["GOD_FAVOR"] > 150: + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100: + log("The Island God will talk again when it favors you to >=100 " + +" points.") + elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100: + world_db["FAVOR_STAGE"] = 2 + log("The Island God speaks to you: \"You could have done worse so " + + "far. Maybe you are not the worst to happen to this island " + + "since the metal birds threw the great lightning ball. Maybe" + + " you can help me spread another plant. It multiplies faster" + + ",and it is highly nutritious: " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + + "\"). It is new. I give you the only example. Be very carefu" + + "l with it! I also give you another tool that may be helpful" + + ".\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["TOOL_0"], + world_db["altar"]) + elif world_db["FAVOR_STAGE"] == 2 and \ + 0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_TYPE"] + == world_db["PLANT_1"]]): + log("The Island God speaks to you: \"I am greatly disappointed tha" + + "t you lost all " + + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + + " this island had. Here is another one. It cost me great wor" + + "k. Be more careful this time when planting it.\"") + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(world_db["PLANT_1"], + world_db["altar"]) + world_db["GOD_FAVOR"] -= 250 + elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500: + log("The Island God will talk again when it favors you to >=500 " + +" points.") + elif world_db["GOD_FAVOR"] > 9000: world_db["FAVOR_STAGE"] = 9001 log("The Island God speaks to you: \"You have proven yourself wort" + "hy of my respect. You were a good citizen to the island, a" @@ -399,14 +458,24 @@ def actor_move(t): if ord("X") == world_db["MAP"][pos]: world_db["GOD_FAVOR"] -= 1 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - if (chop_power > 0 and 0 == int(rand.next() / chop_power)): + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): if t == world_db["Things"][0]: log("You chop it DOWN.") - world_db["GOD_FAVOR"] -= 10 + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 10 world_db["MAP"][pos] = ord(".") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["LUMBER"], - (move_result[1], move_result[2])) + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) build_fov_map(t) return passable = chr(world_db["MAP"][pos]) in symbols_passable @@ -467,12 +536,12 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] world_db["altar"] = (y, x) altar_found = True - valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] - valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] - valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"] + specials_set = True + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + specials_set = False if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and valid_slippers and valid_plant0 and \ - valid_lumber: + world_db["MAP"] and specials_set: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -485,24 +554,6 @@ def command_worldactive(worldactive_string): else: print("Ignoring: Not all conditions for world activation met.") -def command_slippers(str_int): - val = integer_test(str_int, 0) - if None != val: - world_db["SLIPPERS"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["SLIPPERS"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("SLIPPERS matches no known ThingTypes, deactivating world.") - -def command_plant0(str_int): - val = integer_test(str_int, 0) - if None != val: - world_db["PLANT_0"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["PLANT_0"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("PLANT_0 matches no known ThingTypes, deactivating world.") - def play_move(str_arg): if action_exists("move"): from server.config.world_data import directions_db, symbols_passable @@ -547,6 +598,37 @@ def play_use(str_arg): and t == world_db["Things"][0]): log("To use this item for chopping, move towards a tree " + "while carrying it in your inventory.") + return + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + log("Can't build when standing on barrier.") + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + log("Can't build when standing objects.") + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id == None: + log("You can't use a " + + world_db["ThingTypes"][type]["TT_NAME"] + + " without some wood in your inventory.") + return + elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if not world_db["MAP"][pos] == ord("."): + log("Can only make soil out of NON-SOIL earth.") + return elif type != world_db["SLIPPERS"] and not \ world_db["ThingTypes"][type]["TT_TOOL"] == "food": log("You CAN'T consume this thing.") @@ -556,14 +638,80 @@ def play_use(str_arg): else: print("Illegal inventory index.") -def command_lumber(str_int): # # - val = integer_test(str_int, 0) - if None != val: - world_db["LUMBER"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["LUMBER"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("LUMBER matches no known ThingTypes, deactivating world.") +def specialtypesetter(name): + def helper(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db[name] = val + if world_db["WORLD_ACTIVE"] \ + and world_db[name] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print(name + " fits no known ThingType, deactivating world.") + return helper + +def write_metamap_A(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapA = bytearray(b'0' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + type = world_db["Things"][id]["T_TYPE"] + max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] + third_of_hp = max_hp / 3 + hp = world_db["Things"][id]["T_LIFEPOINTS"] + add = 0 + if hp > 2 * third_of_hp: + add = 2 + elif hp > third_of_hp: + add = 1 + metamapA[pos] = ord('a') + add + else: + metamapA[pos] = ord('X') + for mt in world_db["Things"][0]["T_MEMTHING"]: + pos = mt[1] * length + mt[2] + if metamapA[pos] < ord('2'): + metamapA[pos] += 1 + return write_map(metamapA, length) + +def write_metamap_B(): + from server.worldstate_write_helpers import write_map + ord_v = ord("v") + length = world_db["MAP_LENGTH"] + metamapB = bytearray(b' ' * (length ** 2)) + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][0]["fovmap"][ + world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]] == ord_v]: + pos = (world_db["Things"][id]["T_POSY"] * length + + world_db["Things"][id]["T_POSX"]) + if id == 0 or world_db["EMPATHY"]: + action = world_db["Things"][id]["T_COMMAND"] + if 0 != action: + name = world_db["ThingActions"][action]["TA_NAME"] + else: + name = " " + metamapB[pos] = ord(name[0]) + return write_map(metamapB, length) + +def calc_effort(thing_action, thing): + from math import sqrt + effort = thing_action["TA_EFFORT"] + if thing_action["TA_NAME"] == "move": + typ = thing["T_TYPE"] + max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"]) + effort = int(effort / sqrt(max_hp)) + effort = 1 if effort == 0 else effort + return effort strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") @@ -575,9 +723,23 @@ if not "SLIPPERS" in world_db: world_db["SLIPPERS"] = 0 if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 +if not "PLANT_1" in world_db: + world_db["PLANT_1"] = 0 +if not "TOOL_0" in world_db: + world_db["TOOL_0"] = 0 +if not "TOOL_1" in world_db: + world_db["TOOL_1"] = 0 if not "LUMBER" in world_db: world_db["LUMBER"] = 0 +if not "EMPATHY" in world_db: + world_db["EMPATHY"] = 0 +world_db["terrain_names"][":"] = "SOIL" +world_db["terrain_names"]["|"] = "WALL" +world_db["terrain_names"]["_"] = "ALTAR" +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] +io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] +io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] import server.config.world_data server.config.world_data.symbols_passable += ":_" @@ -599,9 +761,13 @@ commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) -commands_db["SLIPPERS"] = (1, False, command_slippers) -commands_db["PLANT_0"] = (1, False, command_plant0) -commands_db["LUMBER"] = (1, False, command_lumber) +commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) +commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0")) +commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1")) +commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) +commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1")) +commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER")) +commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1)) commands_db["use"] = (1, False, play_use) commands_db["move"] = (1, False, play_move) @@ -609,4 +775,5 @@ import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation server.config.misc.make_world = make_world -server.config.decrement_lifepoints_func = decrement_lifepoints +server.config.misc.decrement_lifepoints_func = decrement_lifepoints +server.config.misc.calc_effort_func = calc_effort