X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=roguelike-client;h=d527a904f061e1552210a196286d73dc4c56cd19;hp=bc8b2f524da56bfcaae70948e11065775be458ec;hb=c94c0575b191d0162d8a1cbbbe4e59cca2e40324;hpb=fe181abb53dad216781c36967033f8c55cbf1c71 diff --git a/roguelike-client b/roguelike-client index bc8b2f5..d527a90 100755 --- a/roguelike-client +++ b/roguelike-client @@ -1,208 +1,31 @@ #!/usr/bin/python3 +# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 +# or any later version. For details on its copyright, license, and warranties, +# see the file NOTICE in the root directory of the PlomRogue source package. + + import curses -import math import os import signal import time +from client.config.world_data import world_data +from client.config.io import io +from client.config.commands import commands +from client.window_management import redraw_windows, set_windows, draw_screen, \ + stdscr +from client.query_mapcell import query_mapcell -def set_window_geometries(): - - def set_window_size(): - win["size"], win["start"] = [0, 0], [0, 0] - win["size"][0] = win["config"][0] - if (win["config"][0] == 0): - win["size"][0] = screen_size[0] - sep_size - elif (win["config"][0] < 0): - win["size"][0] = screen_size[0] + win["config"][0] - sep_size - win["size"][1] = win["config"][1] - if (win["config"][1] == 0): - win["size"][1] = screen_size[1] - elif (win["config"][1] < 0): - win["size"][1] = screen_size[1] + win["config"][1] - - def place_window(): - win_i = windows.index(win) - - # If win is first window, it goes into the top left corner. - win["start"][0] = 0 + sep_size - win["start"][1] = 0 - if (win_i > 0): - - # If not, get win's closest predecessor starting a new stack on the - # screen top,fit win's top left to that win_top's top right corner. - win_top = None - for i in range(win_i - 1, -1, -1): - win_top = windows[i] - if (win_top["start"][0] == 0 + sep_size): - break - win["start"][1] = win_top["start"][1] + win_top["size"][1] \ - + sep_size - - # If enough space is found below win's predecessor, fit win's top - # left corner to that predecessor's bottom left corner. - win_prev = windows[win_i - 1] - next_free_y = win_prev["start"][0] + win_prev["size"][0] + sep_size - if (win["size"][1] <= win_prev["size"][1] and - win["size"][0] <= screen_size[0] - next_free_y): - win["start"][1] = win_prev["start"][1] - win["start"][0] = next_free_y - - # If that fails, try to fit win's top left corner to the top right - # corner of its closest predecessor win_test 1) below win_top (see - # above) 2) and with enough space open to its right between its - # right edge and the lower edge of a win_high located directly - # above win_test to fit win there (without growing further to the - # right than win_high does or surpassing the screen's lower edge). - else: - win_test = win_prev - win_high = None - while (win_test != win_top): - for i in range(win_i - 2, -1, -1): - win_high = windows[i] - if win_test["start"][0] > win_high["start"][0]: - break - next_free_y = win_high["start"][0] + win_high["size"][0] \ - + sep_size - first_free_x = win_test["start"][1] + win_test["size"][1] \ - + sep_size - last_free_x = win_high["start"][1] + win_high["size"][1] - if (win["size"][0] <= screen_size[0] - next_free_y and - win["size"][1] <= last_free_x - first_free_x): - win["start"][1] = first_free_x - win["start"][0] = next_free_y - break - win_test = win_high - - global screen_size, stdscr - curses.endwin() - stdscr = curses.initscr() - screen_size = stdscr.getmaxyx() - for win in windows: - set_window_size() - place_window() - cursed_main.redraw = True - - -def draw_screen(): - - def healthy_addch(y, x, char, attr=0): - """Workaround for .""" - if y == screen_size[0] - 1 and x == screen_size[1] - 1: - char_before = stdscr.inch(y, x - 1) - stdscr.addch(y, x - 1, char, attr) - stdscr.insstr(y, x - 1, " ") - stdscr.addch(y, x - 1, char_before) - else: - stdscr.addch(y, x, char, attr) - - def draw_window_border_lines(): - for win in windows: - for k in range(2): - j = win["start"][int(k == 0)] - sep_size - if (j >= 0 and j < screen_size[int(k == 0)]): - start = win["start"][k] - end = win["start"][k] + win["size"][k] - end = end if end < screen_size[k] else screen_size[k] - if k: - [healthy_addch(j, i, '-') for i in range(start, end)] - else: - [healthy_addch(i, j, '|') for i in range(start, end)] - - def draw_window_border_corners(): - for win in windows: - up = win["start"][0] - sep_size - down = win["start"][0] + win["size"][0] - left = win["start"][1] - sep_size - right = win["start"][1] + win["size"][1] - if (up >= 0 and up < screen_size[0]): - if (left >= 0 and left < screen_size[1]): - healthy_addch(up, left, '+') - if (right >= 0 and right < screen_size[1]): - healthy_addch(up, right, '+') - if (down >= 0 and down < screen_size[0]): - if (left >= 0 and left < screen_size[1]): - healthy_addch(down, left, '+') - if (right >= 0 and right < screen_size[1]): - healthy_addch(down, right, '+') - def draw_window_titles(): - for win in windows: - title = " " + win["title"] + " " - if len(title) <= win["size"][1]: - y = win["start"][0] - 1 - start_x = win["start"][1] + int((win["size"][1] \ - - len(title))/2) - for x in range(len(title)): - healthy_addch(y, start_x + x, title[x]) - - def draw_window_contents(): - def draw_winmap(): - """Draw winmap in area delimited by offset, winmap_size. - - The individuall cell of a winmap is interpreted as either a single - character element, or as a tuple of character and attribute, - depending on the size len(cell) spits out. - """ - stop = [0, 0] - for i in range(2): - stop[i] = win["size"][i] + offset[i] - if stop[i] >= winmap_size[i]: - stop[i] = winmap_size[i] - for y in range(offset[0], stop[0]): - for x in range(offset[1], stop[1]): - cell = winmap[y * winmap_size[1] + x] - attr = 0 - if len(cell) > 1: - attr = cell[1] - cell = cell[0] - y_in_screen = win["start"][0] + (y - offset[0]) - x_in_screen = win["start"][1] + (x - offset[1]) - if (y_in_screen < screen_size[0] - and x_in_screen < screen_size[1]): - healthy_addch(y_in_screen, x_in_screen, cell, attr) - def draw_scroll_hints(): - def draw_scroll_string(n_lines_outside): - hint = ' ' + str(n_lines_outside + 1) + ' more ' + unit + ' ' - if len(hint) <= win["size"][ni]: - non_hint_space = win["size"][ni] - len(hint) - hint_offset = int(non_hint_space / 2) - for j in range(win["size"][ni] - non_hint_space): - pos_2 = win["start"][ni] + hint_offset + j - x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) - healthy_addch(y, x, hint[j], curses.A_REVERSE) - def draw_scroll_arrows(ar1, ar2): - for j in range(win["size"][ni]): - pos_2 = win["start"][ni] + j - x, y = (pos_2, pos_1) if ni else (pos_1, pos_2) - healthy_addch(y, x, ar1 if ni else ar2, curses.A_REVERSE) - for i in range(2): - ni = int(i == 0) - unit = 'rows' if ni else 'columns' - if (offset[i] > 0): - pos_1 = win["start"][i] - draw_scroll_arrows('^', '<') - draw_scroll_string(offset[i]) - if (winmap_size[i] > offset[i] + win["size"][i]): - pos_1 = win["start"][i] + win["size"][i] - 1 - draw_scroll_arrows('v', '>') - draw_scroll_string(winmap_size[i] - offset[i] - - win["size"][i]) - for win in windows: - offset, winmap_size, winmap = win["func"]() - draw_winmap() - draw_scroll_hints() - - stdscr.erase() - draw_window_border_lines() - draw_window_border_corners() - draw_window_titles() - draw_window_contents() - stdscr.refresh() +message_queue = { + "open_end": False, + "messages": [] +} def read_worldstate(): + global redraw_windows if not os.access(io["path_worldstate"], os.F_OK): msg = "No world state file found at " + io["path_worldstate"] + "." raise SystemExit(msg) @@ -217,35 +40,36 @@ def read_worldstate(): read_worldstate.last_checked_mtime = mtime read_anew = True if read_anew: - cursed_main.redraw = True + # TODO: Hardcode order of necessary fields, ensure order dependencies. + redraw_windows = True world_data["turn"] = int(turn_string) - world_data["lifepoints"] = int(worldstate_file.readline()) - world_data["satiation"] = int(worldstate_file.readline()) - world_data["inventory"] = [] - while True: - line = worldstate_file.readline().replace("\n", "") - if line == '%': - break - world_data["inventory"] += [line] - world_data["avatar_position"][0] = int(worldstate_file.readline()) - world_data["avatar_position"][1] = int(worldstate_file.readline()) + for entry in io["worldstate_read_order"]: + if entry[1] == "int": + if 2 == len(entry): + world_data[entry[0]] = int(worldstate_file.readline()) + elif 3 == len(entry): + world_data[entry[0]][entry[2]] = \ + int(worldstate_file.readline()) + elif entry[1] == "lines": + world_data[entry[0]] = [] + while True: + line = worldstate_file.readline().replace("\n", "") + if line == '%': + break + world_data[entry[0]] += [line] + elif entry[1] == "map": + world_data[entry[0]] = "" + for i in range(world_data["map_size"]): + line = worldstate_file.readline().replace("\n", "") + world_data[entry[0]] += line if not world_data["look_mode"]: - world_data["map_center"][0] = world_data["avatar_position"][0] - world_data["map_center"][1] = world_data["avatar_position"][1] - world_data["map_size"] = int(worldstate_file.readline()) - world_data["fov_map"] = "" - for i in range(world_data["map_size"]): - line = worldstate_file.readline().replace("\n", "") - world_data["fov_map"] += line - world_data["mem_map"] = "" - for i in range(world_data["map_size"]): - line = worldstate_file.readline().replace("\n", "") - world_data["mem_map"] += line + world_data["map_center"] = world_data["avatar_position"][:] worldstate_file.close() read_worldstate.last_checked_mtime = -1 def read_message_queue(): + global redraw_windows while (len(message_queue["messages"]) > 1 or (len(message_queue["messages"]) == 1 and not message_queue["open_end"])): @@ -257,24 +81,27 @@ def read_message_queue(): read_message_queue.parse_thingshere = False if world_data["look"] == []: world_data["look"] = ["(none known)"] - cursed_main.redraw = True + redraw_windows = True elif read_message_queue.parse_thingshere: world_data["look"] += [message] elif message[0:4] == "LOG ": world_data["log"] += [message[4:]] - cursed_main.redraw = True + redraw_windows = True elif message == "WORLD_UPDATED": query_mapcell() + elif message[:6] == "PLUGIN": + str_plugin = message[7:] + if (str_plugin.replace("_", "").isalnum() + and os.access("plugins/client/" + str_plugin + ".py", + os.F_OK)): + exec(open("plugins/client/" + str_plugin + ".py").read()) + return + raise SystemExit("Invalid plugin load path in message: " + message) read_message_queue.parse_thingshere = False -def query_mapcell(): - command_sender("THINGS_HERE " + str(world_data["map_center"][0]) + " " - + str(world_data["map_center"][1]))() - world_data["look"] = ["(polling)"] - - def cursed_main(stdscr): + global redraw_windows def ping_test(): half_wait_time = 5 @@ -304,29 +131,32 @@ def cursed_main(stdscr): if new_open_end: message_queue["open_end"] = True + def set_and_redraw_windows(*ignore): + set_windows() + draw_screen() + curses.noecho() curses.curs_set(False) - signal.signal(signal.SIGWINCH, - lambda ignore_1, ignore_2: set_window_geometries()) - set_window_geometries() + signal.signal(signal.SIGWINCH, set_and_redraw_windows) + set_windows() delay = 1 while True: stdscr.timeout(int(delay)) - delay = delay * 1.1 if delay < 1000 else delay - if cursed_main.redraw: + if delay < 1000: + delay = delay * 1.1 + if redraw_windows: delay = 1 draw_screen() - cursed_main.redraw = False + redraw_windows = False char = stdscr.getch() if char >= 0: char = chr(char) if char in commands: if len(commands[char]) == 1 or not world_data["look_mode"]: commands[char][0]() - cursed_main.redraw = True else: commands[char][1]() - cursed_main.redraw = True + redraw_windows = True new_data_from_server = io["file_in"].read() ping_test() read_into_message_queue() @@ -334,266 +164,6 @@ def cursed_main(stdscr): read_message_queue() -def win_map(): - win_size = next(win["size"] for win in windows if win["func"] == win_map) - offset = [0, 0] - for i in range(2): - if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \ - win_size[i] < world_data["map_size"] * (i + 1): - if world_data["map_center"][i] * (i + 1) \ - < world_data["map_size"] * (i + 1) - win_size[i] / 2: - offset[i] = world_data["map_center"][i] * (i + 1) \ - - int(win_size[i] / 2) - if i == 1: - offset[1] = offset[1] + world_data["map_center"][0] % 2 - else: - offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i - winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1] - winmap = [] - curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE) - curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) - for y in range(world_data["map_size"]): - for x in range(world_data["map_size"]): - char = world_data["fov_map"][y * world_data["map_size"] + x] - if world_data["look_mode"] and y == world_data["map_center"][0] \ - and x == world_data["map_center"][1]: - if char == " ": - char = \ - world_data["mem_map"][y * world_data["map_size"] + x] - winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)] - continue - if char == " ": - char = world_data["mem_map"][y * world_data["map_size"] + x] - attribute = curses.color_pair(1) if char == " " \ - else curses.color_pair(2) - winmap += [(char, attribute), (" ", attribute)] - else: - winmap += char + " " - if y % 2 == 0: - winmap += " " - return offset, winmap_size, winmap - - -def win_inventory(): - win_size = next(win["size"] for win in windows - if win["func"] == win_inventory) - winmap = [] - winmap_size = [0, win_size[1]] - for line in world_data["inventory"]: - winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ - else len(line) - count = 0 - for line in world_data["inventory"]: - padding_size = winmap_size[1] - len(line) - line += (" " * padding_size) - if count == world_data["inventory_selection"]: - line_new = [] - for x in range(len(line)): - line_new += [(line[x], curses.A_REVERSE)] - line = line_new - winmap += line - winmap_size[0] = winmap_size[0] + 1 - count += 1 - offset = [0, 0] - if world_data["inventory_selection"] > win_size[0]/2: - if world_data["inventory_selection"] < len(world_data["inventory"]) \ - - win_size[0]/2: - offset[0] = world_data["inventory_selection"] - int(win_size[0]/2) - else: - offset[0] = len(world_data["inventory"]) - win_size[0] - return offset, winmap_size, winmap - - -def win_look(): - winmap = "" - winmap_size = [0, 0] - for line in world_data["look"]: - winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \ - else len(line) - for line in world_data["look"]: - padding_size = winmap_size[1] - len(line) - winmap += line + (" " * padding_size) - winmap_size[0] = winmap_size[0] + 1 - offset = [world_data["look_scroll"], 0] - return offset, winmap_size, winmap - - -def win_info(): - winmap = "T: " + str(world_data["turn"]) \ - + " H: " + str(world_data["lifepoints"]) \ - + " S: " + str(world_data["satiation"]) - winmap_size = [1, len(winmap)] - offset = [0, 0] - return offset, winmap_size, winmap - - -def win_log(): - win_size = next(win["size"] for win in windows if win["func"] == win_log) - offset = [0, 0] - winmap = "" - number_of_lines = 0 - for line in world_data["log"]: - number_of_lines += math.ceil(len(line) / win_size[1]) - padding_size = win_size[1] - (len(line) % win_size[1]) - winmap += line + (padding_size * " ") - if number_of_lines < win_size[0]: - winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap - number_of_lines = win_size[0] - elif number_of_lines > win_size[0]: - offset[0] = number_of_lines - win_size[0] - winmap_size = [number_of_lines, win_size[1]] - return offset, winmap_size, winmap - - -def command_quit(): - command_sender("QUIT")() - raise SystemExit("Received QUIT command, forwarded to server, leaving.") - - -def command_toggle_look_mode(): - if not world_data["look_mode"]: - world_data["look_mode"] = True - else: - world_data["look_mode"] = False - world_data["map_center"] = world_data["avatar_position"] - query_mapcell() - - -def command_sender(string, int_field=None): - def command_send(): - int_string = "" - if int_field: - int_string = " " + str(world_data[int_field]) - io["file_out"].write(string + int_string + "\n") - io["file_out"].flush() - return command_send - - -def command_looker(string): - def command_look(): - if string == "west" \ - and world_data["map_center"][1] > 0: - world_data["map_center"][1] -= 1 - elif string == "east" \ - and world_data["map_center"][1] < world_data["map_size"] - 1: - world_data["map_center"][1] += 1 - else: - y_unevenness = world_data["map_center"][0] % 2 - y_evenness = int(not(y_unevenness)) - if string[6:] == "west" and \ - world_data["map_center"][1] > -y_unevenness: - if string[:5] == "north" and world_data["map_center"][0] > 0: - world_data["map_center"][0] -= 1 - world_data["map_center"][1] -= y_evenness - if string[:5] == "south" and world_data["map_center"][0] \ - < world_data["map_size"] - 1: - world_data["map_center"][0] += 1 - world_data["map_center"][1] -= y_evenness - elif string[6:] == "east" and world_data["map_center"][1] \ - < world_data["map_size"] - y_unevenness: - if string[:5] == "north" and world_data["map_center"][0] > 0: - world_data["map_center"][0] -= 1 - world_data["map_center"][1] += y_unevenness - if string[:5] == "south" and world_data["map_center"][0] \ - < world_data["map_size"] - 1: - world_data["map_center"][0] += 1 - world_data["map_center"][1] += y_unevenness - query_mapcell() - return command_look - - -def command_look_scroller(string): - def command_look_scroll(): - win_size = next(win["size"] for win in windows - if win["func"] == win_look) - if string == "up" and world_data["look_scroll"] > 0: - world_data["look_scroll"] -= 1 - elif string == "down" and world_data["look_scroll"] \ - < len(world_data["look"]) - win_size[0]: - world_data["look_scroll"] += 1 - return command_look_scroll - - -def command_inventory_selector(string): - def command_inventory_select(): - if string == "up" and world_data["inventory_selection"] > 0: - world_data["inventory_selection"] -= 1 - elif string == "down" and world_data["inventory_selection"] \ - < len(world_data["inventory"]) - 1: - world_data["inventory_selection"] += 1 - return command_inventory_select - - -windows = [ - {"config": [1, 33], "func": win_info, "title": "Info"}, - {"config": [-7, 33], "func": win_log, "title": "Log"}, - {"config": [4, 16], "func": win_inventory, "title": "Inventory"}, - {"config": [4, 16], "func": win_look, "title": "Things here"}, - {"config": [0, -34], "func": win_map, "title": "Map"} -] -io = { - "path_out": "server/in", - "path_in": "server/out", - "path_worldstate": "server/worldstate" -} -commands = { - "A": (command_sender("ai"),), - "D": (command_sender("drop", "inventory_selection"),), - "J": (command_look_scroller("down"),), - "K": (command_look_scroller("up"),), - "P": (command_sender("pick_up"),), - "Q": (command_quit,), - "U": (command_sender("use", "inventory_selection"),), - "W": (command_sender("wait"),), - "c": (command_sender("move south-east"), command_looker("south-east")), - "d": (command_sender("move east"), command_looker("east")), - "e": (command_sender("move north-east"), command_looker("north-east")), - "j": (command_inventory_selector("down"),), - "k": (command_inventory_selector("up"),), - "l": (command_toggle_look_mode,), - "s": (command_sender("move west"), command_looker("west")), - "w": (command_sender("move north-west"), command_looker("north-west")), - "x": (command_sender("move south-west"), command_looker("south-west")), -} -message_queue = { - "open_end": False, - "messages": [] -} -world_data = { - "avatar_position": [-1, -1], - "fov_map": "", - "inventory": [], - "inventory_selection": 0, - "lifepoints": -1, - "look": [], - "look_mode": False, - "look_scroll": 0, - "log": [ -"QUICK COMMAND OVERVIEW: " -"Move through map with 'w', 'e', 's', 'd', 'x', 'c'. " -"Pick up things with 'P', drop a thing selected from the inventory with 'D' " -"or use it with 'P'. " -"Move through inventory selection with 'j' and 'k'. " -"Toggle looking around mode with 'l'. " -"Scroll 'Things here' window with 'J' and 'K'. " -"Let AI decide next move with 'A'. " -"Quit with 'Q'. ", -"STATS OVERVIEW: " -"'T': Turn; 'H': Health (the higher, the better); " -"'S': Satiation (the closer to zero, the better).", -"See README file for more help." -], - "map_center": [-1, -1], - "map_size": 0, - "mem_map": "", - "satiation": -1, - "turn": -1 -} -sep_size = 1 # Width of inter-window borders and title bars. -stdscr = None -screen_size = [0,0] - - try: if (not os.access(io["path_out"], os.F_OK)): msg = "No server input file found at " + io["path_out"] + "."