X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=blobdiff_plain;f=roguelike-server;h=c8bf3f71d28f47b95d3a14631ad45c8c60c23731;hp=3672296a1fd710a115638e57b418338baef16423;hb=HEAD;hpb=5716247b6948176151c97be24be54df8f870c7dd diff --git a/roguelike-server b/roguelike-server index 3672296..c8bf3f7 100755 --- a/roguelike-server +++ b/roguelike-server @@ -5,353 +5,6 @@ # see the file NOTICE in the root directory of the PlomRogue source package. -import argparse -import errno -import os -import shlex -import shutil -import time -import ctypes - - -class RandomnessIO: - """"Interface to libplomrogue's pseudo-randomness generator.""" - - def set_seed(self, seed): - libpr.seed_rrand(1, seed) - - def get_seed(self): - return libpr.seed_rrand(0, 0) - - def next(self): - return libpr.rrand() - - seed = property(get_seed, set_seed) - - -def prep_library(): - """Prepare ctypes library at ./libplomrogue.so""" - libpath = ("./libplomrogue.so") - if not os.access(libpath, os.F_OK): - raise SystemExit("No library " + libpath + ", run ./redo first?") - libpr = ctypes.cdll.LoadLibrary(libpath) - libpr.seed_rrand.restype = ctypes.c_uint32 - return libpr - - -def strong_write(file, string): - """Apply write(string), then flush().""" - file.write(string) - file.flush() - - -def setup_server_io(): - """Fill IO files DB with proper file( path)s. Write process IO test string. - - Ensure IO files directory at server/. Remove any old input file if found. - Set up new input file for reading, and new output file for writing. Start - output file with process hash line of format PID + " " + floated UNIX time - (io_db["teststring"]). Raise SystemExit if file is found at path of either - record or save file plus io_db["tmp_suffix"]. - """ - def detect_atomic_leftover(path, tmp_suffix): - path_tmp = path + tmp_suffix - msg = "Found file '" + path_tmp + "' that may be a leftover from an " \ - "aborted previous attempt to write '" + path + "'. Aborting " \ - "until matter is resolved by removing it from its current path." - if os.access(path_tmp, os.F_OK): - raise SystemExit(msg) - io_db["teststring"] = str(os.getpid()) + " " + str(time.time()) - io_db["save_wait"] = 0 - io_db["verbose"] = False - io_db["record_chunk"] = "" - os.makedirs(io_db["path_server"], exist_ok=True) - io_db["file_out"] = open(io_db["path_out"], "w") - strong_write(io_db["file_out"], io_db["teststring"] + "\n") - if os.access(io_db["path_in"], os.F_OK): - os.remove(io_db["path_in"]) - io_db["file_in"] = open(io_db["path_in"], "w") - io_db["file_in"].close() - io_db["file_in"] = open(io_db["path_in"], "r") - detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"]) - detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"]) - - -def cleanup_server_io(): - """Close and (if io_db["kicked_by_rival"] false) remove files in io_db.""" - def helper(file_key, path_key): - if file_key in io_db: - io_db[file_key].close() - if not io_db["kicked_by_rival"] \ - and os.access(io_db[path_key], os.F_OK): - os.remove(io_db[path_key]) - helper("file_in", "path_in") - helper("file_out", "path_out") - helper("file_worldstate", "path_worldstate") - if "file_record" in io_db: - io_db["file_record"].close() - - -def obey(command, prefix, replay=False, do_record=False): - """Call function from commands_db mapped to command's first token. - - Tokenize command string with shlex.split(comments=True). If replay is set, - a non-meta command from the commands_db merely triggers obey() on the next - command from the records file. If not, non-meta commands set - io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if - do_record is set, are recorded to io_db["record_chunk"], and save_world() - is called (and io_db["record_chunk"] written) if 15 seconds have passed - since the last time it was called. The prefix string is inserted into the - server's input message between its beginning 'input ' and ':'. All activity - is preceded by a server_test() call. - """ - server_test() - if io_db["verbose"]: - print("input " + prefix + ": " + command) - try: - tokens = shlex.split(command, comments=True) - except ValueError as err: - print("Can't tokenize command string: " + str(err) + ".") - return - if len(tokens) > 0 and tokens[0] in commands_db \ - and len(tokens) == commands_db[tokens[0]][0] + 1: - if commands_db[tokens[0]][1]: - commands_db[tokens[0]][2](*tokens[1:]) - elif replay: - print("Due to replay mode, reading command as 'go on in record'.") - line = io_db["file_record"].readline() - if len(line) > 0: - obey(line.rstrip(), io_db["file_record"].prefix - + str(io_db["file_record"].line_n)) - io_db["file_record"].line_n = io_db["file_record"].line_n + 1 - else: - print("Reached end of record file.") - else: - commands_db[tokens[0]][2](*tokens[1:]) - if do_record: - io_db["record_chunk"] += command + "\n" - if time.time() > io_db["save_wait"] + 15: - atomic_write(io_db["path_record"], io_db["record_chunk"], - do_append=True) - save_world() - io_db["record_chunk"] = "" - io_db["save_wait"] = time.time() - io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"] - elif 0 != len(tokens): - print("Invalid command/argument, or bad number of tokens.") - - -def atomic_write(path, text, do_append=False, delete=True): - """Atomic write of text to file at path, appended if do_append is set.""" - path_tmp = path + io_db["tmp_suffix"] - mode = "w" - if do_append: - mode = "a" - if os.access(path, os.F_OK): - shutil.copyfile(path, path_tmp) - file = open(path_tmp, mode) - strong_write(file, text) - file.close() - if delete and os.access(path, os.F_OK): - os.remove(path) - os.rename(path_tmp, path) - - -def save_world(): - """Save all commands needed to reconstruct current world state.""" - - def quote(string): - string = string.replace("\u005C", '\u005C\u005C') - return '"' + string.replace('"', '\u005C"') + '"' - - def mapsetter(key): - def helper(id): - string = "" - if world_db["Things"][id][key]: - map = world_db["Things"][id][key] - length = world_db["MAP_LENGTH"] - for i in range(length): - line = map[i * length:(i * length) + length].decode() - string = string + key + " " + str(i) + " " + quote(line) \ - + "\n" - return string - return helper - - def memthing(id): - string = "" - for memthing in world_db["Things"][id]["T_MEMTHING"]: - string = string + "T_MEMTHING " + str(memthing[0]) + " " + \ - str(memthing[1]) + " " + str(memthing[2]) + "\n" - return string - - def helper(category, id_string, special_keys={}): - string = "" - for id in sorted(world_db[category].keys()): - string = string + id_string + " " + str(id) + "\n" - for key in sorted(world_db[category][id].keys()): - if not key in special_keys: - x = world_db[category][id][key] - argument = quote(x) if str == type(x) else str(x) - string = string + key + " " + argument + "\n" - elif special_keys[key]: - string = string + special_keys[key](id) - return string - - string = "" - for key in sorted(world_db.keys()): - if dict != type(world_db[key]) and key != "MAP" and \ - key != "WORLD_ACTIVE" and key != "SEED_MAP": - string = string + key + " " + str(world_db[key]) + "\n" - string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" - string = string + helper("ThingActions", "TA_ID") - string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False}) - for id in sorted(world_db["ThingTypes"].keys()): - string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \ - str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n" - string = string + helper("Things", "T_ID", - {"T_CARRIES": False, "carried": False, - "T_MEMMAP": mapsetter("T_MEMMAP"), - "T_MEMTHING": memthing, "fovmap": False, - "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")}) - for id in sorted(world_db["Things"].keys()): - if [] != world_db["Things"][id]["T_CARRIES"]: - string = string + "T_ID " + str(id) + "\n" - for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()): - string = string + "T_CARRIES " + str(carried) + "\n" - string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \ - "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) - atomic_write(io_db["path_save"], string) - - -def obey_lines_in_file(path, name, do_record=False): - """Call obey() on each line of path's file, use name in input prefix.""" - file = open(path, "r") - line_n = 1 - for line in file.readlines(): - obey(line.rstrip(), name + "file line " + str(line_n), - do_record=do_record) - line_n = line_n + 1 - file.close() - - -def parse_command_line_arguments(): - """Return settings values read from command line arguments.""" - parser = argparse.ArgumentParser() - parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1, - action='store') - parser.add_argument('-l', nargs="?", const="save", dest='savefile', - action="store") - parser.add_argument('-v', dest='verbose', action='store_true') - opts, unknown = parser.parse_known_args() - return opts - - -def server_test(): - """Ensure valid server out file belonging to current process. - - This is done by comparing io_db["teststring"] to what's found at the start - of the current file at io_db["path_out"]. On failure, set - io_db["kicked_by_rival"] and raise SystemExit. - """ - if not os.access(io_db["path_out"], os.F_OK): - raise SystemExit("Server output file has disappeared.") - file = open(io_db["path_out"], "r") - test = file.readline().rstrip("\n") - file.close() - if test != io_db["teststring"]: - io_db["kicked_by_rival"] = True - msg = "Server test string in server output file does not match. This" \ - " indicates that the current server process has been " \ - "superseded by another one." - raise SystemExit(msg) - - -def read_command(): - """Return next newline-delimited command from server in file. - - Keep building return string until a newline is encountered. Pause between - unsuccessful reads, and after too much waiting, run server_test(). - """ - wait_on_fail = 0.03333 - max_wait = 5 - now = time.time() - command = "" - while True: - add = io_db["file_in"].readline() - if len(add) > 0: - command = command + add - if len(command) > 0 and "\n" == command[-1]: - command = command[:-1] - break - else: - time.sleep(wait_on_fail) - if now + max_wait < time.time(): - server_test() - now = time.time() - return command - - -def try_worldstate_update(): - """Write worldstate file if io_db["worldstate_updateable"] is set.""" - if io_db["worldstate_updateable"]: - - def draw_visible_Things(map, run): - for id in world_db["Things"]: - type = world_db["Things"][id]["T_TYPE"] - consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"] - alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] - if (0 == run and not consumable and not alive) \ - or (1 == run and consumable and not alive) \ - or (2 == run and alive): - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] - fovflag = world_db["Things"][0]["fovmap"][(y * length) + x] - if 'v' == chr(fovflag): - c = world_db["ThingTypes"][type]["TT_SYMBOL"] - map[(y * length) + x] = ord(c) - - def write_map(string, map): - for i in range(length): - line = map[i * length:(i * length) + length].decode() - string = string + line + "\n" - return string - - inventory = "" - if [] == world_db["Things"][0]["T_CARRIES"]: - inventory = "(none)\n" - else: - for id in world_db["Things"][0]["T_CARRIES"]: - type_id = world_db["Things"][id]["T_TYPE"] - name = world_db["ThingTypes"][type_id]["TT_NAME"] - inventory = inventory + name + "\n" - string = str(world_db["TURN"]) + "\n" + \ - str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \ - str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \ - inventory + "%\n" + \ - str(world_db["Things"][0]["T_POSY"]) + "\n" + \ - str(world_db["Things"][0]["T_POSX"]) + "\n" + \ - str(world_db["MAP_LENGTH"]) + "\n" - length = world_db["MAP_LENGTH"] - fov = bytearray(b' ' * (length ** 2)) - for pos in range(length ** 2): - if 'v' == chr(world_db["Things"][0]["fovmap"][pos]): - fov[pos] = world_db["MAP"][pos] - for i in range(3): - draw_visible_Things(fov, i) - string = write_map(string, fov) - mem = world_db["Things"][0]["T_MEMMAP"][:] - for i in range(2): - for mt in world_db["Things"][0]["T_MEMTHING"]: - consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"] - if (i == 0 and not consumable) or (i == 1 and consumable): - c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"] - mem[(mt[1] * length) + mt[2]] = ord(c) - string = write_map(string, mem) - atomic_write(io_db["path_worldstate"], string, delete=False) - strong_write(io_db["file_out"], "WORLD_UPDATED\n") - io_db["worldstate_updateable"] = False - - def replay_game(): """Replay game from record file. @@ -389,1238 +42,42 @@ def play_game(): command and all that follow via the server input file. Run try_worldstate_update() before each interactive obey()/read_command(). """ + import time + from server.io import obey_lines_in_file if os.access(io_db["path_save"], os.F_OK): obey_lines_in_file(io_db["path_save"], "save") else: - if not os.access(io_db["path_worldconf"], os.F_OK): + if not os.access(opts.worldconf, os.F_OK): msg = "No world config file from which to start a new world." raise SystemExit(msg) - obey_lines_in_file(io_db["path_worldconf"], "world config ", - do_record=True) + obey_lines_in_file(opts.worldconf, "world config ", do_record=True) obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True) while True: try_worldstate_update() obey(read_command(), "in file", do_record=True) -def remake_map(): - """(Re-)make island map. - - Let "~" represent water, "." land, "X" trees: Build island shape randomly, - start with one land cell in the middle, then go into cycle of repeatedly - selecting a random sea cell and transforming it into land if it is neighbor - to land. The cycle ends when a land cell is due to be created at the map's - border. Then put some trees on the map (TODO: more precise algorithm desc). - """ - def is_neighbor(coordinates, type): - y = coordinates[0] - x = coordinates[1] - length = world_db["MAP_LENGTH"] - ind = y % 2 - diag_west = x + (ind > 0) - diag_east = x + (ind < (length - 1)) - pos = (y * length) + x - if (y > 0 and diag_east - and type == chr(world_db["MAP"][pos - length + ind])) \ - or (x < (length - 1) - and type == chr(world_db["MAP"][pos + 1])) \ - or (y < (length - 1) and diag_east - and type == chr(world_db["MAP"][pos + length + ind])) \ - or (y > 0 and diag_west - and type == chr(world_db["MAP"][pos - length - (not ind)])) \ - or (x > 0 - and type == chr(world_db["MAP"][pos - 1])) \ - or (y < (length - 1) and diag_west - and type == chr(world_db["MAP"][pos + length - (not ind)])): - return True - return False - store_seed = rand.seed - rand.seed = world_db["SEED_MAP"] - world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) - length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") - while (1): - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord(".") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): - world_db["MAP"][pos] = ord("X") - i_trees += 1 - rand.seed = store_seed - # This all-too-precise replica of the original C code misses iter_limit(). - - -def update_map_memory(t, age_map=True): - """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP.""" - if not t["T_MEMMAP"]: - t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - if not t["T_MEMDEPTHMAP"]: - t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - ord_v = ord("v") - ord_0 = ord("0") - ord_space = ord(" ") - for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2) - if ord_v == t["fovmap"][pos]]: - t["T_MEMDEPTHMAP"][pos] = ord_0 - if ord_space == t["T_MEMMAP"][pos]: - t["T_MEMMAP"][pos] = world_db["MAP"][pos] - if age_map: - maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"]) - memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"]) - fovmap = maptype.from_buffer(t["fovmap"]) - libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap) - for mt in [mt for mt in t["T_MEMTHING"] - if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]])]: - t["T_MEMTHING"].remove(mt) - for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"]]: - type = world_db["Things"][id]["T_TYPE"] - if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSX"] - if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): - t["T_MEMTHING"].append((type, y, x)) - - -def set_world_inactive(): - """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file.""" - server_test() - if os.access(io_db["path_worldstate"], os.F_OK): - os.remove(io_db["path_worldstate"]) - world_db["WORLD_ACTIVE"] = 0 - - -def integer_test(val_string, min, max=None): - """Return val_string if integer >= min & (if max set) <= max, else None.""" - try: - val = int(val_string) - if val < min or (max != None and val > max): - raise ValueError - return val - except ValueError: - msg = "Ignoring: Please use integer >= " + str(min) - if max != None: - msg += " and <= " + str(max) - msg += "." - print(msg) - return None - - -def setter(category, key, min, max=None): - """Build setter for world_db([category + "s"][id])[key] to >=min/<=max.""" - if category is None: - def f(val_string): - val = integer_test(val_string, min, max) - if None != val: - world_db[key] = val - else: - if category == "Thing": - id_store = command_tid - decorator = test_Thing_id - elif category == "ThingType": - id_store = command_ttid - decorator = test_ThingType_id - elif category == "ThingAction": - id_store = command_taid - decorator = test_ThingAction_id - - @decorator - def f(val_string): - val = integer_test(val_string, min, max) - if None != val: - world_db[category + "s"][id_store.id][key] = val - return f - - -def build_fov_map(t): - """Build Thing's FOV map.""" - t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2)) - maptype = ctypes.c_char * len(world_db["MAP"]) - test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"], - maptype.from_buffer(t["fovmap"]), - maptype.from_buffer(world_db["MAP"])) - if test: - raise RuntimeError("Malloc error in build_fov_Map().") - - -def decrement_lifepoints(t): - """Decrement t's lifepoints by 1, and if to zero, corpse it. - - If t is the player avatar, only blank its fovmap, so that the client may - still display memory data. On non-player things, erase fovmap and memory. - """ - t["T_LIFEPOINTS"] -= 1 - if 0 == t["T_LIFEPOINTS"]: - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - strong_write(io_db["file_out"], "LOG You die.\n") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - strong_write(io_db["file_out"], "LOG It dies.\n") - - -def mv_yx_in_dir_legal(dir, y, x): - """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use.""" - dir_c = dir.encode("ascii")[0] - test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x) - if -1 == test: - raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!") - return (test, libpr.result_y(), libpr.result_x()) - - -def actor_wait(t): - """Make t do nothing (but loudly, if player avatar).""" - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You wait.\n") - - -def actor_move(t): - """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" - passable = False - move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), - t["T_POSY"], t["T_POSX"]) - if 1 == move_result[0]: - pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - passable = "." == chr(world_db["MAP"][pos]) - hitted = [id for id in world_db["Things"] - if world_db["Things"][id] != t - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == move_result[1] - if world_db["Things"][id]["T_POSX"] == move_result[2]] - if len(hitted): - hit_id = hitted[0] - hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - hitter = "You" if t == world_db["Things"][0] else hitter_name - hitted_type = world_db["Things"][hit_id]["T_TYPE"] - hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] - hitted = "you" if hit_id == 0 else hitted_name - verb = " wound " if hitter == "You" else " wounds " - strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + - ".\n") - decrement_lifepoints(world_db["Things"][hit_id]) - return - dir = [dir for dir in directions_db - if directions_db[dir] == chr(t["T_ARGUMENT"])][0] - if passable: - t["T_POSY"] = move_result[1] - t["T_POSX"] = move_result[2] - for id in t["T_CARRIES"]: - world_db["Things"][id]["T_POSY"] = move_result[1] - world_db["Things"][id]["T_POSX"] = move_result[2] - build_fov_map(t) - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") - elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") - - -def actor_pick_up(t): - """Make t pick up (topmost?) Thing from ground into inventory.""" - # Topmostness is actually not defined so far. Picks Thing with highest ID. - ids = [id for id in world_db["Things"] if world_db["Things"][id] != t - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] - if len(ids): - highest_id = 0 - for id in ids: - if id > highest_id: - highest_id = id - world_db["Things"][highest_id]["carried"] = True - t["T_CARRIES"].append(highest_id) - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You pick up an object.\n") - elif t == world_db["Things"][0]: - err = "You try to pick up an object, but there is none." - strong_write(io_db["file_out"], "LOG " + err + "\n") - - -def actor_drop(t): - """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" - # TODO: Handle case where T_ARGUMENT matches nothing. - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - t["T_CARRIES"].remove(id) - world_db["Things"][id]["carried"] = False - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You drop an object.\n") - elif t == world_db["Things"][0]: - err = "You try to drop an object, but you own none." - strong_write(io_db["file_out"], "LOG " + err + "\n") - - -def actor_use(t): - """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory.""" - # TODO: Handle case where T_ARGUMENT matches nothing. - if len(t["T_CARRIES"]): - id = t["T_CARRIES"][t["T_ARGUMENT"]] - type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"]: - t["T_CARRIES"].remove(id) - del world_db["Things"][id] - t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"] - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You consume this object.\n") - elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use this object, but fail.\n") - elif t == world_db["Things"][0]: - strong_write(io_db["file_out"], - "LOG You try to use an object, but you own none.\n") - - -def thingproliferation(t): - """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell. - - Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be - passable and not be inhabited by a Thing of the same type, or, if Thing is - animate, any other animate Thing. If there are several map cell candidates, - one is selected randomly. - """ - def test_cell(t, y, x): - if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]): - for id in [id for id in world_db["Things"] - if y == world_db["Things"][id]["T_POSY"] - if x == world_db["Things"][id]["T_POSX"] - if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"]) - or (t["T_LIFEPOINTS"] and - world_db["Things"][id]["T_LIFEPOINTS"])]: - return False - return True - return False - prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] - if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): - candidates = [] - for dir in [directions_db[key] for key in directions_db]: - mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]): - candidates.append((mv_result[1], mv_result[2])) - if len(candidates): - i = rand.next() % len(candidates) - id = id_setter(-1, "Things") - newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) - world_db["Things"][id] = newT - - -def try_healing(t): - """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting. - - On success, decrease satiation score by 32. - """ - if t["T_SATIATION"] > 0 \ - and t["T_LIFEPOINTS"] < \ - world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \ - and 0 == (rand.next() % 31) \ - and t["T_COMMAND"] == [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == - "wait"][0]: - t["T_LIFEPOINTS"] += 1 - t["T_SATIATION"] -= 32 - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You heal.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + "heals.\n") - - -def hunger(t): - """Decrement t's satiation,dependent on it trigger lifepoint dec chance.""" - if t["T_SATIATION"] > -32768: - t["T_SATIATION"] -= 1 - testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"] - if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]: - raise RuntimeError("A thing that should not hunger is hungering.") - stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) - if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)): - if t == world_db["Things"][0]: - strong_write(io_db["file_out"], "LOG You suffer from hunger.\n") - else: - name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] - strong_write(io_db["file_out"], "LOG " + name + - " suffers from hunger.\n") - decrement_lifepoints(t) - - -def get_dir_to_target(t, filter): - """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target. - - The path-wise nearest target is chosen, via the shortest available path. - Target must not be t. On succcess, return positive value, else False. - Filters: - "a": Thing in FOV is below a certain distance, animate, but of ThingType - that is not t's, and starts out weaker than t is; build path as - avoiding things of t's ThingType - "f": neighbor cell (not inhabited by any animate Thing) further away from - animate Thing not further than x steps away and in FOV and of a - ThingType that is not t's, and starts out stronger or as strong as t - is currently; or (cornered), if no such flight cell, but Thing of - above criteria is too near,1 a cell closer to it, or, if less near, - just wait - "c": Thing in memorized map is consumable - "s": memory map cell with greatest-reachable degree of unexploredness - """ - - def zero_score_map_where_char_on_memdepthmap(c): - maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"]) - map = maptype.from_buffer(t["T_MEMDEPTHMAP"]) - test = libpr.zero_score_map_where_char_on_memdepthmap(c, map) - if test: - raise RuntimeError("No score map allocated for " - "zero_score_map_where_char_on_memdepthmap().") - - def set_map_score(pos, score): - test = libpr.set_map_score(pos, score) - if test: - raise RuntimeError("No score map allocated for set_map_score().") - - def get_map_score(pos): - result = libpr.get_map_score(pos) - if result < 0: - raise RuntimeError("No score map allocated for get_map_score().") - return result - - def seeing_thing(): - if t["fovmap"] and ("a" == filter or "f" == filter): - for id in world_db["Things"]: - Thing = world_db["Things"][id] - if Thing != t and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - 'v' == chr(t["fovmap"][(Thing["T_POSY"] - * world_db["MAP_LENGTH"]) - + Thing["T_POSX"]]): - ThingType = world_db["ThingTypes"][Thing["T_TYPE"]] - if ("f" == filter and ThingType["TT_LIFEPOINTS"] >= - t["T_LIFEPOINTS"]) \ - or ("a" == filter and ThingType["TT_LIFEPOINTS"] < - t["T_LIFEPOINTS"]): - return True - elif t["T_MEMMAP"] and "c" == filter: - for mt in t["T_MEMTHING"]: - if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"]) - + mt[2]]) \ - and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]: - return True - return False - - def init_score_map(): - test = libpr.init_score_map() - if test: - raise RuntimeError("Malloc error in init_score_map().") - ord_dot = ord(".") - ord_v = ord("v") - ord_blank = ord(" ") - for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) - if ord_dot == t["T_MEMMAP"][i]]: - set_map_score(i, 65535 - 1) - if "a" == filter: - for id in world_db["Things"]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t != Thing and Thing["T_LIFEPOINTS"] and \ - t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] > \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) - elif t["T_TYPE"] == Thing["T_TYPE"]: - set_map_score(pos, 65535) - elif "f" == filter: - for id in [id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: - Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ - + Thing["T_POSX"] - if t["T_TYPE"] != Thing["T_TYPE"] and \ - ord_v == t["fovmap"][pos] and \ - t["T_LIFEPOINTS"] <= \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: - set_map_score(pos, 0) - elif "c" == filter: - for mt in [mt for mt in t["T_MEMTHING"] - if ord_blank != t["T_MEMMAP"][mt[1] - * world_db["MAP_LENGTH"] - + mt[2]] - if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]: - set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0) - elif "s" == filter: - zero_score_map_where_char_on_memdepthmap(mem_depth_c[0]) - - def rand_target_dir(neighbors, cmp, dirs): - candidates = [] - n_candidates = 0 - for i in range(len(dirs)): - if cmp == neighbors[i]: - candidates.append(dirs[i]) - n_candidates += 1 - return candidates[rand.next() % n_candidates] if n_candidates else 0 - - def get_neighbor_scores(dirs, eye_pos): - scores = [] - if libpr.ready_neighbor_scores(eye_pos): - raise RuntimeError("No score map allocated for " + - "ready_neighbor_scores.()") - for i in range(len(dirs)): - scores.append(libpr.get_neighbor_score(i)) - return scores - - def get_dir_from_neighbors(): - dir_to_target = False - dirs = "edcxsw" - eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] - neighbors = get_neighbor_scores(dirs, eye_pos) - if "f" == filter: - inhabited = [world_db["Things"][id]["T_POSY"] - * world_db["MAP_LENGTH"] - + world_db["Things"][id]["T_POSX"] - for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"]] - for i in range(len(dirs)): - mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"]) - pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \ - + libpr.result_x() - for pos in [pos for pos in inhabited if pos == pos_cmp]: - neighbors[i] = 65535 - break - minmax_start = 0 if "f" == filter else 65535 - 1 - minmax_neighbor = minmax_start - for i in range(len(dirs)): - if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and - minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \ - or ("f" != filter and minmax_neighbor > neighbors[i]): - minmax_neighbor = neighbors[i] - if minmax_neighbor != minmax_start: - dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs) - if "f" == filter: - if not dir_to_target: - if 1 == get_map_score(eye_pos): - dir_to_target = rand_target_dir(neighbors, 0, dirs) - elif 3 >= get_map_score(eye_pos): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if - world_db["ThingActions"][id]["TA_NAME"] - == "wait"][0] - return 1 - elif dir_to_target and 3 < get_map_score(eye_pos): - dir_to_target = 0 - elif "a" == filter and 10 <= get_map_score(eye_pos): - dir_to_target = 0 - return dir_to_target - - dir_to_target = False - mem_depth_c = b' ' - run_i = 9 + 1 if "s" == filter else 1 - while run_i and not dir_to_target and ("s" == filter or seeing_thing()): - run_i -= 1 - init_score_map() - mem_depth_c = b'9' if b' ' == mem_depth_c \ - else bytes([mem_depth_c[0] - 1]) - if libpr.dijkstra_map(): - raise RuntimeError("No score map allocated for dijkstra_map().") - dir_to_target = get_dir_from_neighbors() - libpr.free_score_map() - if dir_to_target and str == type(dir_to_target): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "move"][0] - t["T_ARGUMENT"] = ord(dir_to_target) - return dir_to_target - - -def standing_on_consumable(t): - """Return True/False whether t is standing on a consumable.""" - for id in [id for id in world_db["Things"] if world_db["Things"][id] != t - if world_db["Things"][id]["T_POSY"] == t["T_POSY"] - if world_db["Things"][id]["T_POSX"] == t["T_POSX"] - if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]] - ["TT_CONSUMABLE"]]: - return True - return False - - -def get_inventory_slot_to_consume(t): - """Return slot Id of strongest consumable in t's inventory, else -1.""" - cmp_consumability = 0 - selection = -1 - i = 0 - for id in t["T_CARRIES"]: - type = world_db["Things"][id]["T_TYPE"] - if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability: - cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"] - selection = i - i += 1 - return selection - - -def ai(t): - """Determine next command/argment for actor t via AI algorithms. - - AI will look for, and move towards, enemies (animate Things not of their - own ThingType); if they see none, they will consume consumables in their - inventory; if there are none, they will pick up what they stand on if they - stand on consumables; if they stand on none, they will move towards the - next consumable they see or remember on the map; if they see or remember - none, they will explore parts of the map unseen since ever or for at least - one turn; if there is nothing to explore, they will simply wait. - """ - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - if not get_dir_to_target(t, "f"): - sel = get_inventory_slot_to_consume(t) - if -1 != sel: - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "use"][0] - t["T_ARGUMENT"] = sel - elif standing_on_consumable(t): - t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] - == "pick_up"][0] - elif (not get_dir_to_target(t, "c")) and \ - (not get_dir_to_target(t, "a")): - get_dir_to_target(t, "s") - - -def turn_over(): - """Run game world and its inhabitants until new player input expected.""" - id = 0 - whilebreaker = False - while world_db["Things"][0]["T_LIFEPOINTS"]: - for id in [id for id in world_db["Things"]]: # Only what's from start! - if not id in world_db["Things"] or \ - world_db["Things"][id]["carried"]: # May have been consumed or - continue # picked up during turn … - Thing = world_db["Things"][id] - if Thing["T_LIFEPOINTS"]: - if not Thing["T_COMMAND"]: - update_map_memory(Thing) - if 0 == id: - whilebreaker = True - break - ai(Thing) - try_healing(Thing) - Thing["T_PROGRESS"] += 1 - taid = [a for a in world_db["ThingActions"] - if a == Thing["T_COMMAND"]][0] - ThingAction = world_db["ThingActions"][taid] - if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - eval("actor_" + ThingAction["TA_NAME"])(Thing) - Thing["T_COMMAND"] = 0 - Thing["T_PROGRESS"] = 0 - hunger(Thing) - thingproliferation(Thing) - if whilebreaker: - break - world_db["TURN"] += 1 - - -def new_Thing(type, pos=(0, 0)): - """Return Thing of type T_TYPE, with fovmap if alive and world active.""" - thing = { - "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_TYPE": type, - "T_POSY": pos[0], - "T_POSX": pos[1], - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False, - "fovmap": False - } - if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: - build_fov_map(thing) - return thing - - -def id_setter(id, category, id_store=False, start_at_1=False): - """Set ID of object of category to manipulate ID unused? Create new one. - The ID is stored as id_store.id (if id_store is set). If the integer of the - input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1) - <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is - always returned when no new object is created, else the new object's ID. - """ - min = 0 if start_at_1 else -1 - if str == type(id): - id = integer_test(id, min) - if None != id: - if id in world_db[category]: - if id_store: - id_store.id = id - return None - else: - if (start_at_1 and 0 == id) \ - or ((not start_at_1) and (id < 0)): - id = 0 if start_at_1 else -1 - while 1: - id = id + 1 - if id not in world_db[category]: - break - return None - if id_store: - id_store.id = id - return id - - -def command_ping(): - """Send PONG line to server output file.""" - strong_write(io_db["file_out"], "PONG\n") - - -def command_quit(): - """Abort server process.""" - save_world() - atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True) - raise SystemExit("received QUIT command") - - -def command_thingshere(str_y, str_x): - """Write to out file list of Things known to player at coordinate y, x.""" - if world_db["WORLD_ACTIVE"]: - y = integer_test(str_y, 0, 255) - x = integer_test(str_x, 0, 255) - length = world_db["MAP_LENGTH"] - if None != y and None != x and y < length and x < length: - pos = (y * world_db["MAP_LENGTH"]) + x - strong_write(io_db["file_out"], "THINGS_HERE START\n") - if "v" == chr(world_db["Things"][0]["fovmap"][pos]): - for id in world_db["Things"]: - if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"] \ - and not world_db["Things"][id]["carried"]: - type = world_db["Things"][id]["T_TYPE"] - name = world_db["ThingTypes"][type]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") - else: - for mt in world_db["Things"][0]["T_MEMTHING"]: - if y == mt[1] and x == mt[2]: - name = world_db["ThingTypes"][mt[0]]["TT_NAME"] - strong_write(io_db["file_out"], name + "\n") - strong_write(io_db["file_out"], "THINGS_HERE END\n") - else: - print("Ignoring: Invalid map coordinates.") - else: - print("Ignoring: Command only works on existing worlds.") - - -def play_commander(action, args=False): - """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). - - T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. - """ - - def set_command(): - id = [x for x in world_db["ThingActions"] - if world_db["ThingActions"][x]["TA_NAME"] == action][0] - world_db["Things"][0]["T_COMMAND"] = id - turn_over() - - def set_command_and_argument_int(str_arg): - val = integer_test(str_arg, 0, 255) - if None != val: - world_db["Things"][0]["T_ARGUMENT"] = val - set_command() - - def set_command_and_argument_movestring(str_arg): - if str_arg in directions_db: - world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg]) - set_command() - else: - print("Ignoring: Argument must be valid direction string.") - - if action == "move": - return set_command_and_argument_movestring - elif args: - return set_command_and_argument_int - else: - return set_command - - -def command_seedrandomness(seed_string): - """Set rand seed to int(seed_string).""" - val = integer_test(seed_string, 0, 4294967295) - if None != val: - rand.seed = val - - -def command_seedmap(seed_string): - """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) - remake_map() - - -def command_makeworld(seed_string): - """(Re-)build game world, i.e. map, things, to a new turn 1 from seed. - - Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a - "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of - TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map() - and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things - according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType - of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each - other. Init player's memory map. Write "NEW_WORLD" line to out file. - """ - - def free_pos(): - i = 0 - while 1: - err = "Space to put thing on too hard to find. Map too small?" - while 1: - y = rand.next() % world_db["MAP_LENGTH"] - x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): - break - i += 1 - if i == 65535: - raise SystemExit(err) - # Replica of C code, wrongly ignores animatedness of new Thing. - pos_clear = (0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == y - if world_db["Things"][id]["T_POSX"] == x])) - if pos_clear: - break - return (y, x) - - val = integer_test(seed_string, 0, 4294967295) - if None == val: - return - rand.seed = val - world_db["SEED_MAP"] = val - player_will_be_generated = False - playertype = world_db["PLAYER_TYPE"] - for ThingType in world_db["ThingTypes"]: - if playertype == ThingType: - if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: - player_will_be_generated = True - break - if not player_will_be_generated: - print("Ignoring beyond SEED_MAP: " + - "No player type with start number >0 defined.") - return - wait_action = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_action = True - if not wait_action: - print("Ignoring beyond SEED_MAP: " + - "No thing action with name 'wait' defined.") - return - world_db["Things"] = {} - remake_map() - world_db["WORLD_ACTIVE"] = 1 - world_db["TURN"] = 1 - for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype, free_pos()) - update_map_memory(world_db["Things"][0]) - for type in world_db["ThingTypes"]: - for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - if type != playertype: - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(type, free_pos()) - strong_write(io_db["file_out"], "NEW_WORLD\n") - - -def command_maplength(maplength_string): - """Redefine map length. Invalidate map, therefore lose all things on it.""" - val = integer_test(maplength_string, 1, 256) - if None != val: - world_db["MAP_LENGTH"] = val - set_world_inactive() - world_db["Things"] = {} - libpr.set_maplength(val) - - -def command_worldactive(worldactive_string): - """Toggle world_db["WORLD_ACTIVE"] if possible. - - An active world can always be set inactive. An inactive world can only be - set active with a "wait" ThingAction, and a player Thing (of ID 0). On - activation, rebuild all Things' FOVs, and the player's map memory. - """ - # In original version, map existence was also tested (unnecessarily?). - val = integer_test(worldactive_string, 0, 1) - if val: - if 0 != world_db["WORLD_ACTIVE"]: - if 0 == val: - set_world_inactive() - else: - print("World already active.") - elif 0 == world_db["WORLD_ACTIVE"]: - wait_exists = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_exists = True - break - player_exists = False - for Thing in world_db["Things"]: - if 0 == Thing: - player_exists = True - break - if wait_exists and player_exists: - for id in world_db["Things"]: - if world_db["Things"][id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][id]) - if 0 == id: - update_map_memory(world_db["Things"][id], False) - world_db["WORLD_ACTIVE"] = 1 - - -def test_for_id_maker(object, category): - """Return decorator testing for object having "id" attribute.""" - def decorator(f): - def helper(*args): - if hasattr(object, "id"): - f(*args) - else: - print("Ignoring: No " + category + - " defined to manipulate yet.") - return helper - return decorator - - -def command_tid(id_string): - """Set ID of Thing to manipulate. ID unused? Create new one. - - Default new Thing's type to the first available ThingType, others: zero. - """ - id = id_setter(id_string, "Things", command_tid) - if None != id: - if world_db["ThingTypes"] == {}: - print("Ignoring: No ThingType to settle new Thing in.") - return - type = list(world_db["ThingTypes"].keys())[0] - world_db["Things"][id] = new_Thing(type) - - -test_Thing_id = test_for_id_maker(command_tid, "Thing") - - -@test_Thing_id -def command_tcommand(str_int): - """Set T_COMMAND of selected Thing.""" - val = integer_test(str_int, 0) - if None != val: - if 0 == val or val in world_db["ThingActions"]: - world_db["Things"][command_tid.id]["T_COMMAND"] = val - else: - print("Ignoring: ThingAction ID belongs to no known ThingAction.") - - -@test_Thing_id -def command_ttype(str_int): - """Set T_TYPE of selected Thing.""" - val = integer_test(str_int, 0) - if None != val: - if val in world_db["ThingTypes"]: - world_db["Things"][command_tid.id]["T_TYPE"] = val - else: - print("Ignoring: ThingType ID belongs to no known ThingType.") - - -@test_Thing_id -def command_tcarries(str_int): - """Append int(str_int) to T_CARRIES of selected Thing. - - The ID int(str_int) must not be of the selected Thing, and must belong to a - Thing with unset "carried" flag. Its "carried" flag will be set on owning. - """ - val = integer_test(str_int, 0) - if None != val: - if val == command_tid.id: - print("Ignoring: Thing cannot carry itself.") - elif val in world_db["Things"] \ - and not world_db["Things"][val]["carried"]: - world_db["Things"][command_tid.id]["T_CARRIES"].append(val) - world_db["Things"][val]["carried"] = True - else: - print("Ignoring: Thing not available for carrying.") - # Note that the whole carrying structure is different from the C version: - # Carried-ness is marked by a "carried" flag, not by Things containing - # Things internally. - - -@test_Thing_id -def command_tmemthing(str_t, str_y, str_x): - """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING. - - The type must fit to an existing ThingType, and the position into the map. - """ - type = integer_test(str_t, 0) - posy = integer_test(str_y, 0, 255) - posx = integer_test(str_x, 0, 255) - if None != type and None != posy and None != posx: - if type not in world_db["ThingTypes"] \ - or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]: - print("Ignoring: Illegal value for thing type or position.") - else: - memthing = (type, posy, posx) - world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing) - - -def setter_map(maptype): - """Set selected Thing's map of maptype's int(str_int)-th line to mapline. - - If Thing has no map of maptype yet, initialize it with ' ' bytes first. - """ - @test_Thing_id - def helper(str_int, mapline): - val = integer_test(str_int, 0, 255) - if None != val: - if val >= world_db["MAP_LENGTH"]: - print("Illegal value for map line number.") - elif len(mapline) != world_db["MAP_LENGTH"]: - print("Map line length is unequal map width.") - else: - length = world_db["MAP_LENGTH"] - map = None - if not world_db["Things"][command_tid.id][maptype]: - map = bytearray(b' ' * (length ** 2)) - else: - map = world_db["Things"][command_tid.id][maptype] - map[val * length:(val * length) + length] = mapline.encode() - world_db["Things"][command_tid.id][maptype] = map - return helper - - -def setter_tpos(axis): - """Generate setter for T_POSX or T_POSY of selected Thing. - - If world is active, rebuilds animate things' fovmap, player's memory map. - """ - @test_Thing_id - def helper(str_int): - val = integer_test(str_int, 0, 255) - if None != val: - if val < world_db["MAP_LENGTH"]: - world_db["Things"][command_tid.id]["T_POS" + axis] = val - if world_db["WORLD_ACTIVE"] \ - and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]: - build_fov_map(world_db["Things"][command_tid.id]) - if 0 == command_tid.id: - update_map_memory(world_db["Things"][command_tid.id]) - else: - print("Ignoring: Position is outside of map.") - return helper - - -def command_ttid(id_string): - """Set ID of ThingType to manipulate. ID unused? Create new one. - - Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0. - """ - id = id_setter(id_string, "ThingTypes", command_ttid) - if None != id: - world_db["ThingTypes"][id] = { - "TT_NAME": "(none)", - "TT_CONSUMABLE": 0, - "TT_LIFEPOINTS": 0, - "TT_PROLIFERATE": 0, - "TT_START_NUMBER": 0, - "TT_SYMBOL": "?", - "TT_CORPSE_ID": id - } - - -test_ThingType_id = test_for_id_maker(command_ttid, "ThingType") - - -@test_ThingType_id -def command_ttname(name): - """Set TT_NAME of selected ThingType.""" - world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name - - -@test_ThingType_id -def command_ttsymbol(char): - """Set TT_SYMBOL of selected ThingType. """ - if 1 == len(char): - world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char - else: - print("Ignoring: Argument must be single character.") - - -@test_ThingType_id -def command_ttcorpseid(str_int): - """Set TT_CORPSE_ID of selected ThingType.""" - val = integer_test(str_int, 0) - if None != val: - if val in world_db["ThingTypes"]: - world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val - else: - print("Ignoring: Corpse ID belongs to no known ThignType.") - - -def command_taid(id_string): - """Set ID of ThingAction to manipulate. ID unused? Create new one. - - Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait". - """ - id = id_setter(id_string, "ThingActions", command_taid, True) - if None != id: - world_db["ThingActions"][id] = { - "TA_EFFORT": 1, - "TA_NAME": "wait" - } - - -test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction") - - -@test_ThingAction_id -def command_taname(name): - """Set TA_NAME of selected ThingAction. - - The name must match a valid thing action function. If after the name - setting no ThingAction with name "wait" remains, call set_world_inactive(). - """ - if name == "wait" or name == "move" or name == "use" or name == "drop" \ - or name == "pick_up": - world_db["ThingActions"][command_taid.id]["TA_NAME"] = name - if 1 == world_db["WORLD_ACTIVE"]: - wait_defined = False - for id in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][id]["TA_NAME"]: - wait_defined = True - break - if not wait_defined: - set_world_inactive() - else: - print("Ignoring: Invalid action name.") - # In contrast to the original,naming won't map a function to a ThingAction. - - -def command_ai(): - """Call ai() on player Thing, then turn_over().""" - ai(world_db["Things"][0]) - turn_over() - - -"""Commands database. - -Map command start tokens to ([0]) number of expected command arguments, ([1]) -the command's meta-ness (i.e. is it to be written to the record file, is it to -be ignored in replay mode if read from server input file), and ([2]) a function -to be called on it. -""" -commands_db = { - "QUIT": (0, True, command_quit), - "PING": (0, True, command_ping), - "THINGS_HERE": (2, True, command_thingshere), - "MAKE_WORLD": (1, False, command_makeworld), - "SEED_MAP": (1, False, command_seedmap), - "SEED_RANDOMNESS": (1, False, command_seedrandomness), - "TURN": (1, False, setter(None, "TURN", 0, 65535)), - "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)), - "MAP_LENGTH": (1, False, command_maplength), - "WORLD_ACTIVE": (1, False, command_worldactive), - "TA_ID": (1, False, command_taid), - "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), - "TA_NAME": (1, False, command_taname), - "TT_ID": (1, False, command_ttid), - "TT_NAME": (1, False, command_ttname), - "TT_SYMBOL": (1, False, command_ttsymbol), - "TT_CORPSE_ID": (1, False, command_ttcorpseid), - "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE", - 0, 65535)), - "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER", - 0, 255)), - "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE", - 0, 255)), - "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)), - "T_ID": (1, False, command_tid), - "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)), - "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)), - "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)), - "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)), - "T_COMMAND": (1, False, command_tcommand), - "T_TYPE": (1, False, command_ttype), - "T_CARRIES": (1, False, command_tcarries), - "T_MEMMAP": (2, False, setter_map("T_MEMMAP")), - "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")), - "T_MEMTHING": (3, False, command_tmemthing), - "T_POSY": (1, False, setter_tpos("Y")), - "T_POSX": (1, False, setter_tpos("X")), - "wait": (0, False, play_commander("wait")), - "move": (1, False, play_commander("move")), - "pick_up": (0, False, play_commander("pick_up")), - "drop": (1, False, play_commander("drop", True)), - "use": (1, False, play_commander("use", True)), - "ai": (0, False, command_ai) -} - - -"""World state database. With sane default values. (Randomness is in rand.)""" -world_db = { - "TURN": 0, - "MAP_LENGTH": 64, - "SEED_MAP": 0, - "PLAYER_TYPE": 0, - "WORLD_ACTIVE": 0, - "ThingActions": {}, - "ThingTypes": {}, - "Things": {} -} - -"""Mapping of direction names to internal direction chars.""" -directions_db = {"east": "d", "south-east": "c", "south-west": "x", - "west": "s", "north-west": "w", "north-east": "e"} - -"""File IO database.""" -io_db = { - "path_save": "save", - "path_record": "record_save", - "path_worldconf": "confserver/world", - "path_server": "server/", - "path_in": "server/in", - "path_out": "server/out", - "path_worldstate": "server/worldstate", - "tmp_suffix": "_tmp", - "kicked_by_rival": False, - "worldstate_updateable": False -} - - +from server.io import cleanup_server_io try: - libpr = prep_library() - rand = RandomnessIO() - opts = parse_command_line_arguments() + from server.utils import opts + from server.config.io import io_db if opts.savefile: io_db["path_save"] = opts.savefile io_db["path_record"] = "record_" + opts.savefile + from server.io import setup_server_io setup_server_io() if opts.verbose: io_db["verbose"] = True + import os + from server.config.world_data import world_db + from server.io import read_command, try_worldstate_update, obey if None != opts.replay: replay_game() else: play_game() except SystemExit as exit: - print("ABORTING: " + exit.args[0]) + if len(exit.args) < 2 and exit.args[0] != 0: + print("ABORTING: " + str(exit.args[0])) except: print("SOMETHING WENT WRONG IN UNEXPECTED WAYS") raise