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Some code-internal restructuring following the assumption that game map height /
authorChristian Heller <c.heller@plomlompom.de>
Wed, 5 Feb 2014 15:11:20 +0000 (16:11 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 5 Feb 2014 15:11:20 +0000 (16:11 +0100)
commitf9c94db47aa883149aa762fa128ac1ff1b3f92e1
treebe9740f2c8a68e3979bb8cb5e32ffb37e03b88de
parente03020342a74aef143b1ec38c18966dac64181b5
Some code-internal restructuring following the assumption that game map height /
width can't be higher than uint8_t values.
17 files changed:
src/client/draw_wins.c
src/client/io.c
src/client/map.c
src/client/windows.h
src/client/world.h
src/common/map.h [deleted file]
src/common/yx_uint16.h
src/server/io.c
src/server/map.c
src/server/map.h
src/server/map_object_actions.c
src/server/map_objects.c
src/server/map_objects.h
src/server/yx_uint16.c [deleted file]
src/server/yx_uint16.h [deleted file]
src/server/yx_uint8.c [new file with mode: 0644]
src/server/yx_uint8.h [new file with mode: 0644]