From: Christian Heller Date: Sun, 8 Mar 2015 03:16:31 +0000 (+0100) Subject: Server/py: Apply PEP8. X-Git-Tag: tce~375 X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=commitdiff_plain;h=30be01b33a659758a17330453a61d4c90efbe564 Server/py: Apply PEP8. --- diff --git a/plomrogue-server.py b/plomrogue-server.py index a7cee78..4cc1dea 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -829,12 +829,13 @@ def get_dir_to_target(t, filter): if "a" == filter: for id in world_db["Things"]: Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"] + pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ + + Thing["T_POSX"] if t != Thing and Thing["T_LIFEPOINTS"] and \ t["T_TYPE"] != Thing["T_TYPE"] and \ 'v' == chr(t["fovmap"][pos]) and \ t["T_LIFEPOINTS"] > \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: + world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: set_map_score(pos, 0) elif t["T_TYPE"] == Thing["T_TYPE"]: set_map_score(pos, 65535) @@ -842,11 +843,12 @@ def get_dir_to_target(t, filter): for id in [id for id in world_db["Things"] if world_db["Things"][id]["T_LIFEPOINTS"]]: Thing = world_db["Things"][id] - pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] + Thing["T_POSX"] + pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \ + + Thing["T_POSX"] if t["T_TYPE"] != Thing["T_TYPE"] and \ 'v' == chr(t["fovmap"][pos]) and \ t["T_LIFEPOINTS"] <= \ - world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: + world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]: set_map_score(pos, 0) elif "c" == filter: for mt in [mt for mt in t["T_MEMTHING"] @@ -859,7 +861,7 @@ def get_dir_to_target(t, filter): for i in [i for i in range(world_db["MAP_LENGTH"] ** 2) if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]: set_map_score(i, 0) - + def rand_target_dir(neighbors, cmp, dirs): candidates = [] n_candidates = 0 @@ -911,9 +913,10 @@ def get_dir_to_target(t, filter): dir_to_target = rand_target_dir(neighbors, 0, dirs) elif 3 >= get_map_score(eye_pos): t["T_COMMAND"] = [id for id in world_db["ThingActions"] - if world_db["ThingActions"][id]["TA_NAME"] + if + world_db["ThingActions"][id]["TA_NAME"] == "wait"][0] - return 1; + return 1 elif dir_to_target and 3 < get_map_score(eye_pos): dir_to_target = 0 elif "a" == filter and 10 <= get_map_score(eye_pos): @@ -999,10 +1002,10 @@ def turn_over(): id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: - for id in [id for id in world_db["Things"]]: # Only what is from start! + for id in [id for id in world_db["Things"]]: # Only what's from start! if not id in world_db["Things"] or \ - world_db["Things"][id]["carried"]:# Thing may have been consumed - continue # or picked up during turn … + world_db["Things"][id]["carried"]: # May have been consumed or + continue # picked up during turn … Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: