From: Christian Heller Date: Wed, 9 Mar 2016 22:07:30 +0000 (+0100) Subject: TCE: Improvements to language, symbols. X-Git-Tag: tce~59 X-Git-Url: https://plomlompom.com/repos/?p=plomrogue;a=commitdiff_plain;h=5bdaafac77a52b81757f4d0ee93bfb1cba8db6fa TCE: Improvements to language, symbols. --- diff --git a/confserver/TheCrawlingEater b/confserver/TheCrawlingEater index 60b33bf..5338708 100644 --- a/confserver/TheCrawlingEater +++ b/confserver/TheCrawlingEater @@ -18,7 +18,7 @@ TA_NAME drink TT_ID 0 TT_START_NUMBER 1 TT_LIFEPOINTS 1 -TT_SYMBOL o +TT_SYMBOL @ TT_ID 5 TT_SYMBOL % diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py index 6996daf..e5559c5 100644 --- a/plugins/client/TheCrawlingEater.py +++ b/plugins/client/TheCrawlingEater.py @@ -13,10 +13,10 @@ def win_bladder(self): return offset, winmap_size, winmap -def win_stomach(self): +def win_bowel(self): winmap = [] curses.init_pair(80, curses.COLOR_YELLOW, curses.COLOR_RED) - for i in range(world_data["stomach"]): + for i in range(world_data["bowel"]): winmap += [("#", curses.color_pair(80))] winmap_size = [1, len(winmap)] offset = [0, 0] @@ -85,7 +85,7 @@ def win_map(self): attribute = col_dirt elif char == "~": attribute = col_water - elif char == "o": + elif char == "@": attribute = col_player bonus = (char, attribute) winmap += [(char, attribute), bonus] @@ -94,16 +94,16 @@ def win_map(self): return offset, winmap_size, winmap from client.config.world_data import world_data -world_data["stomach"] = 0 +world_data["bowel"] = 0 world_data["bladder"] = 0 from client.config.io import io -io["worldstate_read_order"] += [["stomach", "int"]] +io["worldstate_read_order"] += [["bowel", "int"]] io["worldstate_read_order"] += [["bladder", "int"]] from client.config.windows import windows_config from client.windows import win_log windows_config[:] = [ {"config": [0, -34], "func": win_map, "title": "The Crawling Eater"}, - {"config": [1, 33], "func": win_stomach, "title": "stomach"}, + {"config": [1, 33], "func": win_bowel, "title": "bowel"}, {"config": [1, 33], "func": win_bladder, "title": "bladder"}, {"config": [-4, 33], "func": win_log, "title": "log"} ] diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 04d36d5..210356a 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -9,7 +9,7 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: - log("Nothing to drink here.") + log("NOTHING to drink here.") return world_db["set_command"]("drink") @@ -22,19 +22,19 @@ def actor_drink(t): def play_drop(): if action_exists("drop") and world_db["WORLD_ACTIVE"]: - if world_db["Things"][0]["T_STOMACH"] < 1: - log("Nothing to drop from empty stomach.") + if world_db["Things"][0]["T_BOWEL"] < 1: + log("Nothing to drop from empty bowel.") return world_db["set_command"]("drop") def actor_drop(t): - if t["T_STOMACH"] < 1: + if t["T_BOWEL"] < 1: return if t == world_db["Things"][0]: - log("You DEFECATE.") + log("You DROP waste.") terrain = world_db["MAP"][t["pos"]] - t["T_STOMACH"] -= 1 + t["T_BOWEL"] -= 1 if chr(terrain) == "_": world_db["MAP"][t["pos"]] = ord(".") elif chr(terrain) == ".": @@ -110,19 +110,19 @@ def actor_move(t): t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2] build_fov_map(t) else: - if t["T_STOMACH"] >= 32: + if t["T_BOWEL"] >= 32: if t == world_db["Things"][0]: log("You're too FULL to eat.") elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 3 + t["T_BOWEL"] += 3 elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 4 - if t["T_STOMACH"] > 32: - t["T_STOMACH"] = 32 + t["T_BOWEL"] += 4 + if t["T_BOWEL"] > 32: + t["T_BOWEL"] = 32 def make_map(): @@ -203,8 +203,8 @@ def turn_over(): action(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 - if Thing["T_STOMACH"] > 16: - if 0 == (rand.next() % (33 - Thing["T_STOMACH"])): + if Thing["T_BOWEL"] > 16: + if 0 == (rand.next() % (33 - Thing["T_BOWEL"])): action_db["actor_drop"](Thing) world_db["TURN"] += 1 io_db["worldstate_updateable"] = True @@ -236,12 +236,12 @@ def play_wait(): from server.config.io import io_db -io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]] +io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data server.config.world_data.symbols_hide = "%#X" server.config.world_data.symbols_passable = "_.:~" -server.config.world_data.thing_defaults["T_STOMACH"] = 0 +server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map @@ -254,7 +254,7 @@ commands_db["drop"] = (0, False, play_drop) commands_db["drink"] = (0, False, play_drink) commands_db["use"] = (1, False, lambda x: None) commands_db["pickup"] = (0, False, lambda: None) -commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255)) +commands_db["T_BOWEL"] = (1, False, setter("Thing", "T_BOWEL", 0, 255)) commands_db["T_BLADDER"] = (1, False, setter("Thing", "T_BLADDER", 0, 255)) from server.actions import actor_wait import server.config.actions