From 083fae9847f0c7a8ccbd30df217e1acb722131b0 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 11 Mar 2015 15:23:39 +0100 Subject: [PATCH] Rename remake_map() to make_map(). --- roguelike-server | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/roguelike-server b/roguelike-server index 3f94f44..5724005 100755 --- a/roguelike-server +++ b/roguelike-server @@ -418,7 +418,7 @@ def play_game(): obey(read_command(), "in file", do_record=True) -def remake_map(): +def make_map(): """(Re-)make island map. Let "~" represent water, "." land, "X" trees: Build island shape randomly, @@ -1261,7 +1261,7 @@ def command_makeworld(seed_string): Seed rand with seed. Do more only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then, - world_db["Things"] emptied, call remake_map() and set + world_db["Things"] emptied, call make_map() and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each @@ -1311,7 +1311,7 @@ def command_makeworld(seed_string): print("Ignoring: No thing action with name 'wait' defined.") return world_db["Things"] = {} - remake_map() + make_map() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): -- 2.30.2