From 22508813dc1bc6a53652349253f9ee19b1ac4a0f Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Tue, 23 Feb 2016 00:46:00 +0100 Subject: [PATCH] Plugin: Grow PtIG adaption. --- plugins/server/PleaseTheIslandGod.py | 210 +++++++++++++++++++++++++-- 1 file changed, 201 insertions(+), 9 deletions(-) diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 4f7841f..09672b2 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -1,5 +1,195 @@ -from server.io import log -from server.config.world_data import world_db +from server.io import log, strong_write +from server.config.world_data import world_db, symbols_passable, directions_db +from server.utils import mv_yx_in_dir_legal, rand, id_setter +from server.config.io import io_db +from server.new_thing import new_Thing + +def make_world(seed): + from server.config.world_data import world_db, symbols_passable + from server.config.misc import make_map_func + from server.config.io import io_db + from server.utils import rand, libpr, id_setter + from server.new_thing import new_Thing + from server.io import strong_write + from server.update_map_memory import update_map_memory + + def free_pos(plant=False): + i = 0 + while 1: + err = "Space to put thing on too hard to find. Map too small?" + while 1: + y = rand.next() % world_db["MAP_LENGTH"] + x = rand.next() % world_db["MAP_LENGTH"] + pos = y * world_db["MAP_LENGTH"] + x; + if (not plant + and "." == chr(world_db["MAP"][pos])) \ + or ":" == chr(world_db["MAP"][pos]): + break + i += 1 + if i == 65535: + raise SystemExit(err) + pos_clear = (0 == len([id for id in world_db["Things"] + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == y + if world_db["Things"][id]["T_POSX"] == x])) + if pos_clear: + break + return (y, x) + + rand.seed = seed + if world_db["MAP_LENGTH"] < 1: + print("Ignoring: No map length >= 1 defined.") + return + libpr.set_maplength(world_db["MAP_LENGTH"]) + player_will_be_generated = False + playertype = world_db["PLAYER_TYPE"] + for ThingType in world_db["ThingTypes"]: + if playertype == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring: No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + #for name in specials: + # if world_db[name] not in world_db["ThingTypes"]: + # print("Ignoring: No valid " + name + " set.") + # return + world_db["Things"] = {} + make_map() + world_db["WORLD_ACTIVE"] = 1 + world_db["TURN"] = 1 + for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): + id = id_setter(-1, "Things") + world_db["Things"][id] = new_Thing(playertype, free_pos()) + if not world_db["Things"][0]["fovmap"]: + empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) + world_db["Things"][0]["fovmap"] = empty_fovmap + update_map_memory(world_db["Things"][0]) + for type in world_db["ThingTypes"]: + for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): + if type != playertype: + id = id_setter(-1, "Things") + plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + world_db["Things"][id] = new_Thing(type, free_pos(plantness)) + strong_write(io_db["file_out"], "NEW_WORLD\n") + +def thingproliferation(t, prol_map): + from server.config.world_data import directions_db, symbols_passable,\ + world_db + from server.utils import mv_yx_in_dir_legal, rand + from server.new_thing import new_Thing + prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] + if prolscore and \ + (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or + t["T_LIFEPOINTS"] >= 0.9 * + world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \ + and \ + (1 == prolscore or 1 == (rand.next() % prolscore)): + candidates = [] + for dir in [directions_db[key] for key in directions_db]: + mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) + pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2] + if mv_result[0] and \ + (ord(":") == prol_map[pos] + or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + and ord(".") == prol_map[pos])): + candidates.append((mv_result[1], mv_result[2])) + if len(candidates): + i = rand.next() % len(candidates) + id = id_setter(-1, "Things") + newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) + world_db["Things"][id] = newT + #if (world_db["FAVOR_STAGE"] > 0 + # and t["T_TYPE"] == world_db["PLANT_0"]): + # world_db["GOD_FAVOR"] += 5 + #elif t["T_TYPE"] == world_db["PLANT_1"]; + # world_db["GOD_FAVOR"] += 25 + #elif world_db["FAVOR_STAGE"] >= 4 and \ + # t["T_TYPE"] == world_db["ANIMAL_1"]: + # log("The Island God SMILES upon a new-born bear baby.") + # world_db["GOD_FAVOR"] += 750 + +def make_map(): + from server.config.world_data import world_db + from server.utils import rand + + def is_neighbor(coordinates, type): + y = coordinates[0] + x = coordinates[1] + length = world_db["MAP_LENGTH"] + ind = y % 2 + diag_west = x + (ind > 0) + diag_east = x + (ind < (length - 1)) + pos = (y * length) + x + if (y > 0 and diag_east + and type == chr(world_db["MAP"][pos - length + ind])) \ + or (x < (length - 1) + and type == chr(world_db["MAP"][pos + 1])) \ + or (y < (length - 1) and diag_east + and type == chr(world_db["MAP"][pos + length + ind])) \ + or (y > 0 and diag_west + and type == chr(world_db["MAP"][pos - length - (not ind)])) \ + or (x > 0 + and type == chr(world_db["MAP"][pos - 1])) \ + or (y < (length - 1) and diag_west + and type == chr(world_db["MAP"][pos + length - (not ind)])): + return True + return False + + world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) + length = world_db["MAP_LENGTH"] + add_half_width = (not (length % 2)) * int(length / 2) + world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") + while (1): + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): + if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): + break + world_db["MAP"][pos] = ord(".") + n_trees = int((length ** 2) / 16) + i_trees = 0 + while (i_trees <= n_trees): + single_allowed = rand.next() % 32 + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if "." == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "X")): + world_db["MAP"][pos] = ord("X") + i_trees += 1 + n_colons = int((length ** 2) / 16) + i_colons = 0 + while (i_colons <= n_colons): + single_allowed = rand.next() % 256 + y = rand.next() % length + x = rand.next() % length + pos = (y * length) + x + if ("." == chr(world_db["MAP"][pos]) + and ((not single_allowed) or is_neighbor((y, x), ":"))): + world_db["MAP"][pos] = ord(":") + i_colons += 1 + #altar_placed = False + #while not altar_placed: + # y = rand.next() % length + # x = rand.next() % length + # pos = (y * length) + x + # if (("." == chr(world_db["MAP"][pos] + # or ":" == chr(world_db["MAP"][pos])) + # and not is_neighbor((y, x), "X"))): + # world_db["MAP"][pos] = ord("_") + # world_db["altar"] = (y, x) + # altar_placed = True def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ @@ -79,6 +269,9 @@ def actor_drop(t): def actor_move(t): + from server.utils import mv_yx_in_dir_legal + from server.build_fov_map import build_fov_map + from server.config.world_data import directions_db, symbols_passable def decrement_lifepoints(t): t["T_LIFEPOINTS"] -= 1 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] @@ -102,9 +295,6 @@ def actor_move(t): log("BAR " + str(t["T_LIFEPOINTS"])) return sadness return 0 - from server.build_fov_map import build_fov_map - from server.utils import mv_yx_in_dir_legal - from server.config.world_data import directions_db passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -129,8 +319,7 @@ def actor_move(t): if test and t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= test return - passable = "." == chr(world_db["MAP"][pos]) or \ - ":" == chr(world_db["MAP"][pos]) + passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] if passable: @@ -158,12 +347,10 @@ def command_ttid(id_string): "TT_TOOL": "" } -from server.io import strong_write strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 -from server.config.io import io_db io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data @@ -183,3 +370,8 @@ commands_db["TT_ID"] = (1, False, command_ttid) commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) + +import server.config.misc +server.config.misc.make_map_func = make_map +server.config.misc.thingproliferation_func = thingproliferation +server.config.misc.make_world = make_world -- 2.30.2