From 2906acb0d93705435ce737285ead26fd015e20be Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Fri, 6 Mar 2015 13:25:18 +0100 Subject: [PATCH] Server/py: Undummify actor_move(). --- libplomrogue.c | 18 ++++++++--- plomrogue-server.py | 75 ++++++++++++++++++++++++++++++++++++++++----- 2 files changed, 82 insertions(+), 11 deletions(-) diff --git a/libplomrogue.c b/libplomrogue.c index eb108c4..385eb71 100644 --- a/libplomrogue.c +++ b/libplomrogue.c @@ -1,3 +1,4 @@ +#include /* NULL */ #include /* uint8_t, uint16_t, uint32_t, INT8_MIN, INT8_MAX */ @@ -114,21 +115,30 @@ static int8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx) -/* Wrapper around mv_yx_in_dir_legal() that stores the new coordinate in the - * globals res_y, res_x. +/* Wrapper around mv_yx_in_dir_legal() that stores new coordinate in res_y/x, + * (return with result_y/x()), and immediately resets the wrapping. */ -uint8_t res_y = 0; -uint8_t res_x = 0; +static uint8_t res_y = 0; +static uint8_t res_x = 0; extern uint8_t mv_yx_in_dir_legal_wrap(char dir, uint8_t y, uint8_t x) { struct yx_uint8 yx; yx.y = y; yx.x = x; uint8_t result = mv_yx_in_dir_legal(dir, &yx); + mv_yx_in_dir_legal(0, NULL); res_y = yx.y; res_x = yx.x; return result; } +extern uint8_t result_y() +{ + return res_y; +} +extern uint8_t result_x() +{ + return res_x; +} diff --git a/plomrogue-server.py b/plomrogue-server.py index 5010fe1..0597552 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -36,6 +36,9 @@ def prep_library(): libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8, ctypes.c_uint8] libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8 + libpr.result_y.restype = ctypes.c_uint8 + libpr.result_x.restype = ctypes.c_uint8 + libpr.set_maplength(world_db["MAP_LENGTH"]) return libpr @@ -472,7 +475,7 @@ def update_map_memory(t): # TODO: Aging of MEMDEPTHMAP. for memthing in t["T_MEMTHING"]: y = world_db["Things"][memthing[0]]["T_POSY"] - x = world_db["Things"][memthing[1]]["T_POSY"] + x = world_db["Things"][memthing[0]]["T_POSX"] if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): t["T_MEMTHING"].remove(memthing) for id in world_db["Things"]: @@ -537,6 +540,26 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def decrement_lifepoints(t): + """Decrement t's lifepoints by 1, and if to zero, corpse it. + + If t is the player avatar, only blank its fovmap, so that the client may + still display memory data. On non-player things, erase fovmap and memory. + """ + t["T_LIFEPOINTS"] -= 1 + if 0 == t["T_LIFEPOINTS"]: + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + strong_write(io_db["file_out"], "LOG You die.\n") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + strong_write(io_db["file_out"], "LOG It dies.\n") + + def actor_wait(t): """Make t do nothing (but loudly, if player avatar).""" if t == world_db["Things"][0]: @@ -544,7 +567,44 @@ def actor_wait(t): def actor_move(t): - pass + """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" + dir_c = t["T_ARGUMENT"].encode("ascii")[0] + legal_move = libpr.mv_yx_in_dir_legal_wrap(dir_c, t["T_POSY"], t["T_POSX"]) + passable = False + if -1 == legal_move: + raise SystemExit("Too much wrapping in mv_yx_in_dir_legal_wrap()!") + elif 1 == legal_move: + pos = (libpr.result_y() * world_db["MAP_LENGTH"]) + libpr.result_x() + passable = "." == chr(world_db["MAP"][pos]) + hitted = [id for id in world_db["Things"] + if world_db["Things"][id] != t + if world_db["Things"][id]["T_LIFEPOINTS"] + if world_db["Things"][id]["T_POSY"] == libpr.result_y() + if world_db["Things"][id]["T_POSX"] == libpr.result_x()] + if len(hitted): + hitted = hitted[0] + decrement_lifepoints(world_db["Things"][hitted]) + hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] + hitter = "You" if t == world_db["Things"][0] else hitter_name + hitted_type = world_db["Things"][hitted]["T_TYPE"] + hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"] + hitted = "you" if hitted == world_db["Things"][0] else hitted_name + verb = " wound " if hitter == "You" else " wounds " + strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \ + ".\n") + return + dir = [dir for dir in directions_db + if directions_db[dir] == t["T_ARGUMENT"]][0] + if passable: + t["T_POSY"] = libpr.result_y() + t["T_POSX"] = libpr.result_x() + for id in t["T_CARRIES"]: + world_db["Things"][id]["T_POSY"] = libpr.result_y() + world_db["Things"][id]["T_POSX"] = libpr.result_x() + build_fov_map(t) + strong_write(io_db["file_out"], "LOG You move " + dir + ".\n") + else: + strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n") def actor_pick_up(t): @@ -746,10 +806,8 @@ def play_commander(action, args=False): set_command() def set_command_and_argument_movestring(str_arg): - dirs = {"east": "d", "south-east": "c", "south-west": "x", - "west": "s", "north-west": "w", "north-east": "e"} - if str_arg in dirs: - world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg] + if str_arg in directions_db: + world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg] set_command() else: print("Ignoring: Argument must be valid direction string.") @@ -855,7 +913,7 @@ def command_maplength(maplength_string): world_db["MAP_LENGTH"] = val set_world_inactive() world_db["Things"] = {} - libpr.set_maplength = val + libpr.set_maplength(val) def command_worldactive(worldactive_string): @@ -1182,6 +1240,9 @@ world_db = { "Things": {} } +"""Mapping of direction names to internal direction chars.""" +directions_db = {"east": "d", "south-east": "c", "south-west": "x", + "west": "s", "north-west": "w", "north-east": "e"} """File IO database.""" io_db = { -- 2.30.2