From 346f6a011bf2749fe7dadcb514983980b66dc3d3 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 10 Mar 2016 02:25:02 +0100 Subject: [PATCH] TCE: Wet ground with urination. --- plugins/client/TheCrawlingEater.py | 113 ++++++++++++++++++++++--- plugins/server/TheCrawlingEater.py | 129 ++++++++++++++++++++++++----- 2 files changed, 212 insertions(+), 30 deletions(-) diff --git a/plugins/client/TheCrawlingEater.py b/plugins/client/TheCrawlingEater.py index b2acb06..796f08c 100644 --- a/plugins/client/TheCrawlingEater.py +++ b/plugins/client/TheCrawlingEater.py @@ -43,16 +43,41 @@ def win_map(self): curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK) curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK) curses.init_pair(4, curses.COLOR_YELLOW, curses.COLOR_BLACK) - curses.init_pair(5, curses.COLOR_MAGENTA, curses.COLOR_BLACK) - curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.init_pair(5, curses.COLOR_CYAN, curses.COLOR_BLACK) + curses.init_pair(6, curses.COLOR_MAGENTA, curses.COLOR_BLACK) + curses.init_pair(7, curses.COLOR_GREEN, curses.COLOR_BLACK) + curses.init_pair(8, curses.COLOR_BLACK, curses.COLOR_MAGENTA) + curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_BLUE) + curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN) col_unknown = curses.color_pair(1) col_mem_obstacle = curses.color_pair(2) col_mem = curses.color_pair(2) col_stone = curses.color_pair(1) - col_dirt = curses.color_pair(4) - col_earth = curses.color_pair(3) col_player = curses.color_pair(5) - col_water = curses.color_pair(6) + col_ground = curses.color_pair(6) + col_ground_wet = curses.color_pair(8) + col_ground_wetter = curses.color_pair(9) + col_ground_wettest = curses.color_pair(10) + col_dirt = curses.color_pair(3) + col_dirt_wet = curses.color_pair(8) + col_dirt_wetter = curses.color_pair(9) + col_dirt_wettest = curses.color_pair(10) + col_earth = curses.color_pair(3) + col_earth_wet = curses.color_pair(8) + col_earth_wetter = curses.color_pair(9) + col_earth_wettest = curses.color_pair(10) + col_wall_dirt = curses.color_pair(4) + col_wall_dirt_wet = curses.color_pair(8) + col_wall_dirt_wetter = curses.color_pair(9) + col_wall_dirt_wettest = curses.color_pair(10) + col_wall_earth = curses.color_pair(4) + col_wall_earth_wet = curses.color_pair(8) + col_wall_earth_wetter = curses.color_pair(9) + col_wall_earth_wettest = curses.color_pair(10) + col_wall_stone = curses.color_pair(1) + col_wall_stone_wet = curses.color_pair(8) + col_wall_stone_wetter = curses.color_pair(9) + col_wall_stone_wettest = curses.color_pair(10) for y in range(world_data["map_size"]): for x in range(world_data["map_size"]): pos = y * world_data["map_size"] + x @@ -68,26 +93,92 @@ def win_map(self): attribute = col_mem if char == " ": attribute = col_unknown - elif char == "X" or char == "#": + elif char in "%#XABCDEFGHI": attribute = col_mem_obstacle + if char in "ADG": + char = "%" + elif char in "BEH": + char = "#" + elif char in "CFI": + char = "X" + elif char in "LO": + char = "~" + elif char in "JMP": + char = "." + elif char in "KNQ": + char = ":" bonus = (" ", attribute) winmap += [(char, attribute), bonus] else: attribute = col_stone bonus = " " + if char == "_": + attribute = col_ground + elif char == "~": + attribute = col_ground_wet + elif char == "L": + char = "~" + attribute = col_ground_wetter + elif char == "O": + char = "~" + attribute = col_ground_wettest if char == ".": attribute = col_dirt + if char == "J": + char = "." + attribute = col_dirt_wet + if char == "M": + char = "." + attribute = col_dirt_wetter + if char == "P": + char = "." + attribute = col_dirt_wettest elif char == ":": attribute = col_earth + elif char == "K": + char = ":" + attribute = col_earth_wet + elif char == "N": + char = ":" + attribute = col_earth_wetter + elif char == "Q": + char = ":" + attribute = col_earth_wettest elif char == "%": - attribute = col_earth + attribute = col_wall_dirt + elif char == "A": + char = "%" + attribute = col_wall_dirt_wet + elif char == "D": + char = "%" + attribute = col_wall_dirt_wetter + elif char == "G": + char = "%" + attribute = col_wall_dirt_wettest elif char == "#": - attribute = col_dirt - elif char == "~": - attribute = col_water + attribute = col_wall_earth + elif char == "B": + char = "#" + attribute = col_wall_earth_wet + elif char == "E": + char = "#" + attribute = col_wall_earth_wetter + elif char == "H": + char = "#" + attribute = col_wall_earth_wettest + elif char == "X": + attribute = col_wall_stone + elif char == "C": + char = "X" + attribute = col_wall_stone_wet + elif char == "F": + char = "X" + attribute = col_wall_stone_wetter + elif char == "I": + char = "X" + attribute = col_wall_stone_wettest elif char == "@": attribute = col_player - bonus = (char, attribute) winmap += [(char, attribute), bonus] if y % 2 == 0: winmap += " " diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 1fc7e0c..6093311 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -8,7 +8,7 @@ from server.config.world_data import world_db def play_drink(): if action_exists("drink") and world_db["WORLD_ACTIVE"]: - if ord("~") != world_db["MAP"][world_db["Things"][0]["pos"]]: + if not chr(world_db["MAP"][world_db["Things"][0]["pos"]]) in "~LO": log("NOTHING to drink here.") return elif world_db["Things"][0]["T_BLADDER"] >= 32: @@ -18,10 +18,17 @@ def play_drink(): def actor_drink(t): - if ord("~") == world_db["MAP"][world_db["Things"][0]["pos"]] and \ + pos = world_db["Things"][0]["pos"] + if chr(world_db["MAP"][pos]) in "~LO" and \ t["T_BLADDER"] < 32: log("You DRINK.") t["T_BLADDER"] += 1 + if chr(world_db["MAP"][pos]) == "~": + world_db["MAP"][pos] = ord("_") + elif chr(world_db["MAP"][pos]) == "L": + world_db["MAP"][pos] = ord("~") + elif chr(world_db["MAP"][pos]) == "O": + world_db["MAP"][pos] = ord("L") def play_pee(): @@ -37,8 +44,49 @@ def actor_pee(t): return if t == world_db["Things"][0]: log("You LOSE fluid.") - terrain = world_db["MAP"][t["pos"]] t["T_BLADDER"] -= 1 + terrain = world_db["MAP"][t["pos"]] + if terrain == ord("_"): + world_db["MAP"][t["pos"]] = ord("~") + elif terrain == ord("~"): + world_db["MAP"][t["pos"]] = ord("L") + elif terrain == ord("L"): + world_db["MAP"][t["pos"]] = ord("L") + 3 + elif terrain == ord("."): + world_db["MAP"][t["pos"]] = ord("J") + elif terrain == ord("J"): + world_db["MAP"][t["pos"]] = ord("J") + 3 + elif terrain == ord("J") + 3: + world_db["MAP"][t["pos"]] = ord("J") + 6 + elif terrain == ord(":"): + world_db["MAP"][t["pos"]] = ord("K") + elif terrain == ord("K"): + world_db["MAP"][t["pos"]] = ord("K") + 3 + elif terrain == ord("K") + 3: + world_db["MAP"][t["pos"]] = ord("K") + 6 + elif terrain == ord("%"): + world_db["MAP"][t["pos"]] = ord("A") + elif terrain == ord("A"): + world_db["MAP"][t["pos"]] = ord("A") + 3 + elif terrain == ord("A") + 3: + world_db["MAP"][t["pos"]] = ord("A") + 6 + elif terrain == ord("#"): + world_db["MAP"][t["pos"]] = ord("B") + elif terrain == ord("B"): + world_db["MAP"][t["pos"]] = ord("B") + 3 + elif terrain == ord("B") + 3: + world_db["MAP"][t["pos"]] = ord("B") + 6 + elif terrain == ord("X"): + world_db["MAP"][t["pos"]] = ord("C") + elif terrain == ord("C"): + world_db["MAP"][t["pos"]] = ord("C") + 3 + elif terrain == ord("C") + 3: + world_db["MAP"][t["pos"]] = ord("C") + 6 + elif chr(terrain) in "GHIOPQ": + t["T_LIFEPOINTS"] = 0 + if t == world_db["Things"][0]: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You DROWN.") def play_drop(): @@ -56,17 +104,47 @@ def actor_drop(t): log("You DROP waste.") terrain = world_db["MAP"][t["pos"]] t["T_BOWEL"] -= 1 - if chr(terrain) == "_": + if terrain == ord("_"): world_db["MAP"][t["pos"]] = ord(".") - elif chr(terrain) == ".": + elif terrain == ord("~"): + world_db["MAP"][t["pos"]] = ord("J") + elif terrain == ord("L") : + world_db["MAP"][t["pos"]] = ord("J") + 3 + elif terrain == ord("L") + 3: + world_db["MAP"][t["pos"]] = ord("J") + 6 + elif terrain == ord("."): world_db["MAP"][t["pos"]] = ord(":") - elif chr(terrain) == ":": + elif terrain == ord("J"): + world_db["MAP"][t["pos"]] = ord("K") + elif terrain == ord("J") + 3: + world_db["MAP"][t["pos"]] = ord("K") + 3 + elif terrain == ord("J") + 6: + world_db["MAP"][t["pos"]] = ord("K") + 6 + elif terrain == ord(":"): world_db["MAP"][t["pos"]] = ord("%") - elif chr(terrain) == "%": + elif terrain == ord("K"): + world_db["MAP"][t["pos"]] = ord("A") + elif terrain == ord("K") + 3: + world_db["MAP"][t["pos"]] = ord("A") + 3 + elif terrain == ord("K") + 6: + world_db["MAP"][t["pos"]] = ord("A") + 6 + elif terrain == ord("%"): world_db["MAP"][t["pos"]] = ord("#") - elif chr(terrain) == "#": + elif terrain == ord("A"): + world_db["MAP"][t["pos"]] = ord("B") + elif terrain == ord("A") + 3: + world_db["MAP"][t["pos"]] = ord("B") + 3 + elif terrain == ord("A") + 6: + world_db["MAP"][t["pos"]] = ord("B") + 6 + elif terrain == ord("#"): world_db["MAP"][t["pos"]] = ord("X") - elif chr(terrain) == "X": + elif terrain == ord("B"): + world_db["MAP"][t["pos"]] = ord("C") + elif terrain == ord("B") + 3: + world_db["MAP"][t["pos"]] = ord("C") + 3 + elif terrain == ord("B") + 6: + world_db["MAP"][t["pos"]] = ord("C") + 6 + elif chr(terrain) in "XCFI": t["T_LIFEPOINTS"] = 0 if t == world_db["Things"][0]: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) @@ -86,8 +164,7 @@ def play_move(str_arg): move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) if 1 == move_result[0]: pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] - if ord("%") == world_db["MAP"][pos] or \ - ord("#") == world_db["MAP"][pos]: + if chr(world_db["MAP"][pos]) in "%#ABDEGH": if t["T_BOWEL"] >= 32: if t == world_db["Things"][0]: log("You're too FULL to eat.") @@ -137,13 +214,27 @@ def actor_move(t): else: if t["T_BOWEL"] >= 32: return - elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): + elif chr(world_db["MAP"][pos]) in "%ADG" and 0 == int(rand.next() % 2): log("You EAT.") - world_db["MAP"][pos] = ord("_") + if world_db["MAP"][pos] == ord("%"): + world_db["MAP"][pos] = ord("_") + elif world_db["MAP"][pos] == ord("A"): + world_db["MAP"][pos] = ord("~") + elif world_db["MAP"][pos] == ord("A") + 3: + world_db["MAP"][pos] = ord("L") + elif world_db["MAP"][pos] == ord("A") + 6: + world_db["MAP"][pos] = ord("L") + 3 t["T_BOWEL"] += 3 - elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): + elif chr(world_db["MAP"][pos]) in "#BEH" and 0 == int(rand.next() % 5): log("You EAT.") - world_db["MAP"][pos] = ord("_") + if world_db["MAP"][pos] == ord("#"): + world_db["MAP"][pos] = ord("_") + elif world_db["MAP"][pos] == ord("B"): + world_db["MAP"][pos] = ord("~") + elif world_db["MAP"][pos] == ord("B") + 3: + world_db["MAP"][pos] = ord("L") + elif world_db["MAP"][pos] == ord("B") + 6: + world_db["MAP"][pos] = ord("L") + 3 t["T_BOWEL"] += 4 if t["T_BOWEL"] > 32: t["T_BOWEL"] = 32 @@ -177,8 +268,8 @@ def make_map(): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "_" == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "~")): - world_db["MAP"][pos] = ord("~") + and ((not single_allowed) or is_neighbor((y, x), "O")): + world_db["MAP"][pos] = ord("O") i_water += 1 @@ -266,8 +357,8 @@ from server.config.io import io_db io_db["worldstate_write_order"] += [["T_BOWEL", "player_int"]] io_db["worldstate_write_order"] += [["T_BLADDER", "player_int"]] import server.config.world_data -server.config.world_data.symbols_hide = "%#X" -server.config.world_data.symbols_passable = "_.:~" +server.config.world_data.symbols_hide = "%#X" + "ABC" + "DEF" + "GHI" +server.config.world_data.symbols_passable = "_.:" + "~JK" + "LMN" + "OPQ" server.config.world_data.thing_defaults["T_BOWEL"] = 0 server.config.world_data.thing_defaults["T_BLADDER"] = 0 import server.config.make_world_helpers -- 2.30.2