From 3a308dfb8b0ede5ab0a23d867cdf33394825538e Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 16 Dec 2015 02:03:58 +0100 Subject: [PATCH] Server: Remove log_help(), this should be serverd by the client. --- roguelike-server | 9 --------- 1 file changed, 9 deletions(-) diff --git a/roguelike-server b/roguelike-server index 3c9bd54..753961d 100755 --- a/roguelike-server +++ b/roguelike-server @@ -585,11 +585,6 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def log_help(): - """Send quick usage info to log.""" - log("See README file for help.") - - def decrement_lifepoints(t): """Decrement t's lifepoints by 1, and if to zero, corpse it. @@ -1288,7 +1283,6 @@ def command_makeworld(seed_string): according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. - Call log_help(). """ def free_pos(): @@ -1351,7 +1345,6 @@ def command_makeworld(seed_string): id = id_setter(-1, "Things") world_db["Things"][id] = new_Thing(type, free_pos()) strong_write(io_db["file_out"], "NEW_WORLD\n") - log_help() def command_maplength(maplength_string): @@ -1371,7 +1364,6 @@ def command_worldactive(worldactive_string): An active world can always be set inactive. An inactive world can only be set active with a "wait" ThingAction, and a player Thing (of ID 0), and a map. On activation, rebuild all Things' FOVs, and the player's map memory. - Also call log_help(). """ val = integer_test(worldactive_string, 0, 1) if None != val: @@ -1401,7 +1393,6 @@ def command_worldactive(worldactive_string): empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) world_db["Things"][0]["fovmap"] = empty_fovmap world_db["WORLD_ACTIVE"] = 1 - log_help() else: print("Ignoring: Not all conditions for world activation met.") -- 2.30.2