From 4929d981b03789f914a184f0aabe09bab8263473 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Thu, 12 Mar 2015 04:55:00 +0100 Subject: [PATCH] More helpfulness on how to start over in a new game world. --- README | 4 ++-- README_engine | 4 ++-- roguelike-server | 2 ++ 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/README b/README index 0b0bee0..b31abfe 100644 --- a/README +++ b/README @@ -59,8 +59,8 @@ u - use item selected in inventory UP - navigate upwards in Inventory DOWN - navigate downwards in inventory -Save files and replay game recording ------------------------------------- +Save files, replay game recording, starting over +------------------------------------------------ By default, the game state is saved in the file ./save, and read from there on (server) restart. Another file name to use can be given with the -l option (i.e. diff --git a/README_engine b/README_engine index 3ffbc37..9fe9f1c 100644 --- a/README_engine +++ b/README_engine @@ -84,8 +84,8 @@ clients in parallel in multiple terminal windows that can be managed by one's own window manager choice, instead of relying on plomrogue-client's bizarre in-client window management. -Save files and replay game recording ------------------------------------- +Save files, replay game recording, starting over +------------------------------------------------ By default, the game state is saved in the file ./save, and read from there on (server) restart. Another file name to use can be given with the -l option (i.e. diff --git a/roguelike-server b/roguelike-server index dd9733c..b6d5927 100755 --- a/roguelike-server +++ b/roguelike-server @@ -645,6 +645,8 @@ def decrement_lifepoints(t): if world_db["Things"][0] == t: t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) strong_write(io_db["file_out"], "LOG You die.\n") + strong_write(io_db["file_out"], + "LOG See README on how to start over.\n") else: t["fovmap"] = False t["T_MEMMAP"] = False -- 2.30.2