From 662f4a0dcde66d10c5676fa53b45e84a26437855 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 4 Mar 2015 13:46:53 +0100 Subject: [PATCH] Server/py: Remove print debugging from turn_over() skeleton. --- plomrogue-server.py | 8 -------- 1 file changed, 8 deletions(-) diff --git a/plomrogue-server.py b/plomrogue-server.py index 2121c75..fda9b29 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -452,24 +452,19 @@ def build_fov_map(t): def turn_over(): """Run game world and its inhabitants until new player input expected.""" id = 0 - print("turning over") whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: for id in [id for id in world_db["Things"] if not world_db["Things"][id]["carried"] if world_db["Things"][id]["T_LIFEPOINTS"]]: - print(str(id)) Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: - print(" evaluating thing") if not Thing["T_COMMAND"]: - print(" thing needs new command") update_map_memory(Thing) if 0 == id: whilebreaker = True break # DUMMY: ai(thing) - print(" run AI") Thing["T_COMMAND"] = 1 # DUMMY: try_healing Thing["T_PROGRESS"] += 1 @@ -477,7 +472,6 @@ def turn_over(): if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: - print(" running thing action") # run_thing_action(action["TA_NAME"]) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 @@ -485,9 +479,7 @@ def turn_over(): # DUMMY: thingproliferation if whilebreaker: break - print(" turn finished") world_db["TURN"] += 1 - print(" new turn " + str(world_db["TURN"])) def new_Thing(type): -- 2.30.2