From b7ec06b0a6df7b13abf3233abf0f3ecb0d7e3777 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 24 Feb 2016 01:32:59 +0100 Subject: [PATCH] Plugin: Add carpentry. --- plugins/server/PleaseTheIslandGod.py | 68 ++++++++++++++++++++++++++-- 1 file changed, 64 insertions(+), 4 deletions(-) diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 9440563..25ac153 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -287,6 +287,31 @@ def actor_use(t): t["T_LIFEPOINTS"] = 1 from server.config.misc import decrement_lifepoints_func decrement_lifepoints_func(t) + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id != None: + t["T_CARRIES"].remove(wood_id) + del world_db["Things"][wood_id] + world_db["MAP"][pos] = ord("|") + log("With your " + world_db["ThingTypes"][type]["TT_NAME"] + + " you build a wooden barrier from your " + + world_db["ThingTypes"][type_material]["TT_NAME"] + ".") elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -399,14 +424,23 @@ def actor_move(t): if ord("X") == world_db["MAP"][pos]: world_db["GOD_FAVOR"] -= 1 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - if (chop_power > 0 and 0 == int(rand.next() / chop_power)): + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): if t == world_db["Things"][0]: log("You chop it DOWN.") world_db["GOD_FAVOR"] -= 10 world_db["MAP"][pos] = ord(".") - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(world_db["LUMBER"], - (move_result[1], move_result[2])) + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) build_fov_map(t) return passable = chr(world_db["MAP"][pos]) in symbols_passable @@ -547,6 +581,32 @@ def play_use(str_arg): and t == world_db["Things"][0]): log("To use this item for chopping, move towards a tree " + "while carrying it in your inventory.") + return + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): + pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"] + if (world_db["MAP"][pos] == ord("X") + or world_db["MAP"][pos] == ord("|")): + log("Can't build when standing on barrier.") + return + for id in [id for id in world_db["Things"] + if not world_db["Things"][id] == t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]: + log("Can't build when standing objects.") + return + wood_id = None + for id in t["T_CARRIES"]: + type_material = world_db["Things"][id]["T_TYPE"] + if (world_db["ThingTypes"][type_material]["TT_TOOL"] + == "wood"): + wood_id = id + break + if wood_id == None: + log("You can't use a " + + world_db["ThingTypes"][type]["TT_NAME"] + + " without some wood in your inventory.") + return elif type != world_db["SLIPPERS"] and not \ world_db["ThingTypes"][type]["TT_TOOL"] == "food": log("You CAN'T consume this thing.") -- 2.30.2