From bfff0b6dfed59009ecf7b0ed2f9dabf3aac6f0a7 Mon Sep 17 00:00:00 2001 From: Christian Heller Date: Wed, 26 Aug 2015 05:07:53 +0200 Subject: [PATCH] Fix save_world() bug. --- roguelike-server | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/roguelike-server b/roguelike-server index b9eb86b..adba9bc 100755 --- a/roguelike-server +++ b/roguelike-server @@ -222,7 +222,7 @@ def save_world(): for id in sorted(world_db["Things"].keys()): if [] != world_db["Things"][id]["T_CARRIES"]: string = string + "T_ID " + str(id) + "\n" - for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()): + for carried in sorted(world_db["Things"][id]["T_CARRIES"]): string = string + "T_CARRIES " + str(carried) + "\n" string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \ "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) -- 2.30.2