From: Christian Heller Date: Sun, 23 Jun 2013 23:09:05 +0000 (+0200) Subject: Made Map struct use yx_uint16 for 2D coordinates/sizes. X-Git-Tag: tce~1200 X-Git-Url: https://plomlompom.com/repos/balance?a=commitdiff_plain;h=c7ff0e4b00f98a0cf65465c552af5ebfcfeaab57;p=plomrogue Made Map struct use yx_uint16 for 2D coordinates/sizes. --- diff --git a/src/draw_wins.c b/src/draw_wins.c index 45cb2bf..13cd522 100644 --- a/src/draw_wins.c +++ b/src/draw_wins.c @@ -76,22 +76,22 @@ void draw_map_win (struct Win * win) { struct Player * player = world->player; struct Monster * monster; char * cells = map->cells; - uint16_t width_map_av = map->width - map->offset_x; - uint16_t height_map_av = map->height - map->offset_y; + uint16_t width_map_av = map->size.x - map->offset.x; + uint16_t height_map_av = map->size.y - map->offset.y; uint16_t x, y, z; for (y = 0; y < win->frame.size.y; y++) { - z = map->offset_x + (map->offset_y + y) * (map->width); + z = map->offset.x + (map->offset.y + y) * (map->size.x); for (x = 0; x < win->frame.size.x; x++) { if (y < height_map_av && x < width_map_av) { mvwaddch(win->frame.curses_win, y, x, cells[z]); z++; } } } - if ( player->pos.y >= map->offset_y && player->pos.y < map->offset_y + win->frame.size.y - && player->pos.x >= map->offset_x && player->pos.x < map->offset_x + win->frame.size.x) - mvwaddch(win->frame.curses_win, player->pos.y - map->offset_y, player->pos.x - map->offset_x, '@'); + if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y + && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); for (monster = world->monster; monster != 0; monster = monster->next) - if ( monster->pos.y >= map->offset_y && monster->pos.y < map->offset_y + win->frame.size.y - && monster->pos.x >= map->offset_x && monster->pos.x < map->offset_x + win->frame.size.x) - mvwaddch(win->frame.curses_win, monster->pos.y - map->offset_y, monster->pos.x - map->offset_x, monster->name); } + if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y + && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x) + mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); } void draw_info_win (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. diff --git a/src/roguelike.c b/src/roguelike.c index c2e3c4c..d243706 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -26,29 +26,29 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { struct Map init_map () { // Initialize map with some experimental start values. struct Map map; - map.width = 64; - map.height = 64; - map.offset_x = 0; - map.offset_y = 0; - uint32_t size = map.width * map.height; + map.size.x = 64; + map.size.y = 64; + map.offset.x = 0; + map.offset.y = 0; + uint32_t size = map.size.x * map.size.y; map.cells = malloc(size); uint16_t y, x; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '~'; - map.cells[size / 2 + (map.width / 2)] = '.'; + for (y = 0; y < map.size.y; y++) + for (x = 0; x < map.size.x; x++) + map.cells[(y * map.size.x) + x] = '~'; + map.cells[size / 2 + (map.size.x / 2)] = '.'; uint32_t repeats, root, curpos; for (root = 0; root * root * root < size; root++); for (repeats = 0; repeats < size * root; repeats++) { - y = rrand(0, 0) % map.height; - x = rrand(0, 0) % map.width; - curpos = y * map.width + x; + y = rrand(0, 0) % map.size.y; + x = rrand(0, 0) % map.size.x; + curpos = y * map.size.x + x; if ('~' == map.cells[curpos] && - ( (curpos >= map.width && '.' == map.cells[curpos - map.width]) - || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width]) - || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1]))) - map.cells[y * map.width + x] = '.'; } + ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) + || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) + || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) + || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) + map.cells[y * map.size.x + x] = '.'; } return map; } void save_game(struct World * world) { @@ -145,8 +145,8 @@ void move_player (struct World * world, char d) { char is_passable (struct Map * map, uint16_t y, uint16_t x) { // Check if coordinate on (or beyond) map is accessible to movement. char passable = 0; - if (0 <= x && x < map->width && 0 <= y && y < map->height) - if ('.' == map->cells[y * map->width + x]) + if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) + if ('.' == map->cells[y * map->size.x + x]) passable = 1; return passable; } @@ -188,10 +188,10 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { void map_scroll (struct Map * map, char dir) { // Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset_y > 0) map->offset_y--; - else if (SOUTH == dir) map->offset_y++; - else if (WEST == dir && map->offset_x > 0) map->offset_x--; - else if (EAST == dir) map->offset_x++; } + if (NORTH == dir && map->offset.y > 0) map->offset.y--; + else if (SOUTH == dir) map->offset.y++; + else if (WEST == dir && map->offset.x > 0) map->offset.x--; + else if (EAST == dir) map->offset.x++; } unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { @@ -314,13 +314,13 @@ int main (int argc, char *argv[]) { world.map = ↦ if (1 == world.turn) { for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) { - player.pos.y = rrand(0, 0) % map.height; - player.pos.x = rrand(0, 0) % map.width; } + player.pos.y = rrand(0, 0) % map.size.y; + player.pos.x = rrand(0, 0) % map.size.x; } struct Monster * monster; for (monster = world.monster; monster != 0; monster = monster->next) for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) { - monster->pos.y = rrand(0, 0) % map.height; - monster->pos.x = rrand(0, 0) % map.width; } } + monster->pos.y = rrand(0, 0) % map.size.y; + monster->pos.x = rrand(0, 0) % map.size.x; } } // Initialize window system and windows. WINDOW * screen = initscr(); diff --git a/src/roguelike.h b/src/roguelike.h index 9ecd71a..5dd17f7 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -13,10 +13,8 @@ struct World { struct Player * player; }; struct Map { - uint16_t width; - uint16_t height; - uint16_t offset_x; - uint16_t offset_y; + struct yx_uint16 size; + struct yx_uint16 offset; char * cells; }; struct Player {