From: Christian Heller Date: Wed, 1 May 2013 00:47:02 +0000 (+0200) Subject: Restructured windows into pads that are horizontally scrollable. Also cleaned up... X-Git-Tag: tce~1332 X-Git-Url: https://plomlompom.com/repos/balance?a=commitdiff_plain;h=d21bba24b8b8b6ff574eed2ef8adbb213e9a9e65;p=plomrogue Restructured windows into pads that are horizontally scrollable. Also cleaned up order of clear/erase/refresh calls. --- diff --git a/keybindings b/keybindings index e307ce6..fa134d5 100644 --- a/keybindings +++ b/keybindings @@ -1,5 +1,7 @@ 81 quit 83 save keys +260 scroll pad left +261 scroll pad right 258 keys nav down 259 keys nav up 10 keys mod diff --git a/roguelike.c b/roguelike.c index d2e8303..c91140f 100644 --- a/roguelike.c +++ b/roguelike.c @@ -332,7 +332,6 @@ int main () { curs_set(0); keypad(screen, TRUE); raw(); - struct WinMeta win_meta = init_win_meta(screen); struct Win win_keys = init_window(&win_meta, "Keys"); @@ -360,6 +359,10 @@ int main () { key = getch(); if (key == get_action_key(world.keybindings, "quit")) break; + else if (key == get_action_key(world.keybindings, "scroll pad right")) + win_meta.pad_offset++; + else if (key == get_action_key(world.keybindings, "scroll pad left") && win_meta.pad_offset > 0) + win_meta.pad_offset--; else if (key == get_action_key(world.keybindings, "toggle keys window")) toggle_window(&win_meta, &win_keys); else if (key == get_action_key(world.keybindings, "toggle map window")) diff --git a/windows.c b/windows.c index ee22722..3051c20 100644 --- a/windows.c +++ b/windows.c @@ -6,9 +6,13 @@ struct WinMeta init_win_meta (WINDOW * screen) { // Create and populate WinMeta struct with sane default values. struct WinMeta win_meta; + win_meta.screen = screen; win_meta.height = screen->_maxy + 1; + win_meta.width = screen->_maxx + 1; win_meta.chain_start = 0; win_meta.chain_end = 0; + win_meta.pad_offset = 0; + win_meta.pad = newpad(win_meta.height, 1); return win_meta; } struct Win init_window (struct WinMeta * win_meta, char * title) { @@ -84,11 +88,21 @@ struct yx place_window (struct WinMeta * win_meta, struct Win * win) { return start; } void update_windows (struct WinMeta * win_meta, struct Win * win) { -// Update geometry of win and its next of kin. Before, destroy window, if visible. After, (re-)build it. +// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad. if (0 != win->curses_win) destroy_window (win); struct yx startyx = place_window(win_meta, win); - win->curses_win = newwin(win->height, win->width, startyx.y, startyx.x); + int lastwincol = 0; + struct Win * win_p = win_meta->chain_start; + while (win_p != 0) { + if (win_p != win && win_p->curses_win->_begx + win_p->width > lastwincol + 1) + lastwincol = win_p->curses_win->_begx + win_p->width - 1; + else if (win_p == win && startyx.x + win->width > lastwincol + 1) + lastwincol = startyx.x + win->width - 1; + win_p = win_p->next; } + if (win_meta->pad->_maxx != lastwincol + 1) { + wresize(win_meta->pad, win_meta->pad->_maxy + 1, lastwincol + 2); } + win->curses_win = subpad(win_meta->pad, win->height, win->width, startyx.y, startyx.x); if (0 != win->next) update_windows (win_meta, win->next); } @@ -101,11 +115,11 @@ void draw_window_borders (struct Win * win, char active) { // Draw borders of window win, including title. Decorate in a special way if window is marked as active. int y, x; for (y = win->curses_win->_begy; y <= win->curses_win->_begy + win->height; y++) { - mvaddch(y, win->curses_win->_begx - 1, '|'); - mvaddch(y, win->curses_win->_begx + win->width, '|'); } + mvwaddch(win->curses_win->_parent, y, win->curses_win->_begx - 1, '|'); + mvwaddch(win->curses_win->_parent, y, win->curses_win->_begx + win->width, '|'); } for (x = win->curses_win->_begx; x <= win->curses_win->_begx + win->width; x++) { - mvaddch(win->curses_win->_begy - 1, x, '-'); - mvaddch(win->curses_win->_begy + win->height, x, '-'); } + mvwaddch(win->curses_win->_parent, win->curses_win->_begy - 1, x, '-'); + mvwaddch(win->curses_win->_parent, win->curses_win->_begy + win->height, x, '-'); } char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title if (win->width > min_title_length_visible) { int title_length = strlen(win->title); @@ -118,8 +132,7 @@ void draw_window_borders (struct Win * win, char active) { memcpy(title + 1, win->title, length_visible); title[0] = title[length_visible + 1] = decoration; title[length_visible + 2] = '\0'; - mvaddstr(win->curses_win->_begy - 1, win->curses_win->_begx + title_offset, title); } - refresh(); } + mvwaddstr(win->curses_win->_parent, win->curses_win->_begy - 1, win->curses_win->_begx + title_offset, title); } } void draw_windows_borders (struct Win * win, struct Win * win_active, struct Corners * corners, int ccount) { // Craw draw_window_borders() for all windows in chain from win on. Save current window's border corners. @@ -138,6 +151,11 @@ void draw_windows_borders (struct Win * win, struct Win * win_active, struct Cor if (0 != win->next) { draw_windows_borders (win->next, win_active, corners, ccount + 1); } } +void draw_window(struct Win * win) { +// Draw window content if visible. + if (win->height > 1 && win->width > 1) ; + win->draw(win); } + void draw_windows (struct Win * win) { // Draw contents of all windows in window chain from win on. draw_window(win); @@ -146,7 +164,9 @@ void draw_windows (struct Win * win) { void draw_all_windows (struct WinMeta * win_meta) { // Draw all windows and their borders. - clear(); + erase(); + wnoutrefresh(win_meta->screen); + werase(win_meta->pad); if (win_meta->chain_start) { int n_wins = 1; struct Win * win_p = win_meta->chain_start; @@ -154,21 +174,17 @@ void draw_all_windows (struct WinMeta * win_meta) { win_p = win_p->next; n_wins++; } struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); - draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0); draw_windows (win_meta->chain_start); + draw_windows_borders (win_meta->chain_start, win_meta->active, all_corners, 0); int i; for (i = 0; i < n_wins; i++) { - mvaddch(all_corners[i].tl.y, all_corners[i].tl.x, '+'); - mvaddch(all_corners[i].tr.y, all_corners[i].tr.x, '+'); - mvaddch(all_corners[i].bl.y, all_corners[i].bl.x, '+'); - mvaddch(all_corners[i].br.y, all_corners[i].br.x, '+'); } - free(all_corners); } } - -void draw_window(struct Win * win) { -// Draw window content if visible. - if (win->height > 1 && win->width > 1) ; - win->draw(win); - wrefresh(win->curses_win); } + mvwaddch(win_meta->pad, all_corners[i].tl.y, all_corners[i].tl.x, '+'); + mvwaddch(win_meta->pad, all_corners[i].tr.y, all_corners[i].tr.x, '+'); + mvwaddch(win_meta->pad, all_corners[i].bl.y, all_corners[i].bl.x, '+'); + mvwaddch(win_meta->pad, all_corners[i].br.y, all_corners[i].br.x, '+'); } + pnoutrefresh(win_meta->pad, 0, win_meta->pad_offset, 0, 0, win_meta->height, win_meta->width - 1); + free(all_corners); } + doupdate(); } void resize_window (struct WinMeta * win_meta, char change) { // Grow or shrink currently active window. Correct its geometry and that of its followers. diff --git a/windows.h b/windows.h index e3f4eb6..262c176 100644 --- a/windows.h +++ b/windows.h @@ -1,7 +1,11 @@ struct WinMeta { + WINDOW * screen; + WINDOW * pad; + int pad_offset; struct Win * chain_start; struct Win * chain_end; struct Win * active; + int width; int height; }; struct Win {