3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def strong_write(file, string):
43 """Apply write(string), then flush()."""
48 def setup_server_io():
49 """Fill IO files DB with proper file( path)s. Write process IO test string.
51 Ensure IO files directory at server/. Remove any old input file if found.
52 Set up new input file for reading, and new output file for writing. Start
53 output file with process hash line of format PID + " " + floated UNIX time
54 (io_db["teststring"]). Raise SystemExit if file is found at path of either
55 record or save file plus io_db["tmp_suffix"].
57 def detect_atomic_leftover(path, tmp_suffix):
58 path_tmp = path + tmp_suffix
59 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
60 "aborted previous attempt to write '" + path + "'. Aborting " \
61 "until matter is resolved by removing it from its current path."
62 if os.access(path_tmp, os.F_OK):
64 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
65 io_db["save_wait"] = 0
66 io_db["verbose"] = False
67 io_db["record_chunk"] = ""
68 os.makedirs(io_db["path_server"], exist_ok=True)
69 io_db["file_out"] = open(io_db["path_out"], "w")
70 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
71 if os.access(io_db["path_in"], os.F_OK):
72 os.remove(io_db["path_in"])
73 io_db["file_in"] = open(io_db["path_in"], "w")
74 io_db["file_in"].close()
75 io_db["file_in"] = open(io_db["path_in"], "r")
76 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
77 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
80 def cleanup_server_io():
81 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
82 def helper(file_key, path_key):
84 io_db[file_key].close()
85 if not io_db["kicked_by_rival"] \
86 and os.access(io_db[path_key], os.F_OK):
87 os.remove(io_db[path_key])
88 helper("file_in", "path_in")
89 helper("file_out", "path_out")
90 helper("file_worldstate", "path_worldstate")
91 if "file_record" in io_db:
92 io_db["file_record"].close()
95 def obey(command, prefix, replay=False, do_record=False):
96 """Call function from commands_db mapped to command's first token.
98 Tokenize command string with shlex.split(comments=True). If replay is set,
99 a non-meta command from the commands_db merely triggers obey() on the next
100 command from the records file. If not, non-meta commands set
101 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
102 do_record is set, are recorded to io_db["record_chunk"], and save_world()
103 is called (and io_db["record_chunk"] written) if 15 seconds have passed
104 since the last time it was called. The prefix string is inserted into the
105 server's input message between its beginning 'input ' and ':'. All activity
106 is preceded by a server_test() call.
110 print("input " + prefix + ": " + command)
112 tokens = shlex.split(command, comments=True)
113 except ValueError as err:
114 print("Can't tokenize command string: " + str(err) + ".")
116 if len(tokens) > 0 and tokens[0] in commands_db \
117 and len(tokens) == commands_db[tokens[0]][0] + 1:
118 if commands_db[tokens[0]][1]:
119 commands_db[tokens[0]][2](*tokens[1:])
121 print("Due to replay mode, reading command as 'go on in record'.")
122 line = io_db["file_record"].readline()
124 obey(line.rstrip(), io_db["file_record"].prefix
125 + str(io_db["file_record"].line_n))
126 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
128 print("Reached end of record file.")
130 commands_db[tokens[0]][2](*tokens[1:])
132 io_db["record_chunk"] += command + "\n"
133 if time.time() > io_db["save_wait"] + 15:
134 atomic_write(io_db["path_record"], io_db["record_chunk"],
137 io_db["record_chunk"] = ""
138 io_db["save_wait"] = time.time()
139 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
140 elif 0 != len(tokens):
141 print("Invalid command/argument, or bad number of tokens.")
144 def atomic_write(path, text, do_append=False, delete=True):
145 """Atomic write of text to file at path, appended if do_append is set."""
146 path_tmp = path + io_db["tmp_suffix"]
150 if os.access(path, os.F_OK):
151 shutil.copyfile(path, path_tmp)
152 file = open(path_tmp, mode)
153 strong_write(file, text)
155 if delete and os.access(path, os.F_OK):
157 os.rename(path_tmp, path)
161 """Save all commands needed to reconstruct current world state."""
164 string = string.replace("\u005C", '\u005C\u005C')
165 return '"' + string.replace('"', '\u005C"') + '"'
170 if world_db["Things"][id][key]:
171 map = world_db["Things"][id][key]
172 length = world_db["MAP_LENGTH"]
173 for i in range(length):
174 line = map[i * length:(i * length) + length].decode()
175 string = string + key + " " + str(i) + " " + quote(line) \
182 for memthing in world_db["Things"][id]["T_MEMTHING"]:
183 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
184 str(memthing[1]) + " " + str(memthing[2]) + "\n"
187 def helper(category, id_string, special_keys={}):
189 for id in sorted(world_db[category].keys()):
190 string = string + id_string + " " + str(id) + "\n"
191 for key in sorted(world_db[category][id].keys()):
192 if not key in special_keys:
193 x = world_db[category][id][key]
194 argument = quote(x) if str == type(x) else str(x)
195 string = string + key + " " + argument + "\n"
196 elif special_keys[key]:
197 string = string + special_keys[key](id)
201 for key in sorted(world_db.keys()):
202 if dict != type(world_db[key]) and key != "MAP" and \
203 key != "WORLD_ACTIVE" and key != "SEED_MAP":
204 string = string + key + " " + str(world_db[key]) + "\n"
205 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
206 string = string + helper("ThingActions", "TA_ID")
207 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
208 for id in sorted(world_db["ThingTypes"].keys()):
209 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
210 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
211 string = string + helper("Things", "T_ID",
212 {"T_CARRIES": False, "carried": False,
213 "T_MEMMAP": mapsetter("T_MEMMAP"),
214 "T_MEMTHING": memthing, "fovmap": False,
215 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
216 for id in sorted(world_db["Things"].keys()):
217 if [] != world_db["Things"][id]["T_CARRIES"]:
218 string = string + "T_ID " + str(id) + "\n"
219 for carried in sorted(world_db["Things"][id]["T_CARRIES"].keys()):
220 string = string + "T_CARRIES " + str(carried) + "\n"
221 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
222 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
223 atomic_write(io_db["path_save"], string)
226 def obey_lines_in_file(path, name, do_record=False):
227 """Call obey() on each line of path's file, use name in input prefix."""
228 file = open(path, "r")
230 for line in file.readlines():
231 obey(line.rstrip(), name + "file line " + str(line_n),
237 def parse_command_line_arguments():
238 """Return settings values read from command line arguments."""
239 parser = argparse.ArgumentParser()
240 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
242 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
244 parser.add_argument('-v', dest='verbose', action='store_true')
245 opts, unknown = parser.parse_known_args()
250 """Ensure valid server out file belonging to current process.
252 This is done by comparing io_db["teststring"] to what's found at the start
253 of the current file at io_db["path_out"]. On failure, set
254 io_db["kicked_by_rival"] and raise SystemExit.
256 if not os.access(io_db["path_out"], os.F_OK):
257 raise SystemExit("Server output file has disappeared.")
258 file = open(io_db["path_out"], "r")
259 test = file.readline().rstrip("\n")
261 if test != io_db["teststring"]:
262 io_db["kicked_by_rival"] = True
263 msg = "Server test string in server output file does not match. This" \
264 " indicates that the current server process has been " \
265 "superseded by another one."
266 raise SystemExit(msg)
270 """Return next newline-delimited command from server in file.
272 Keep building return string until a newline is encountered. Pause between
273 unsuccessful reads, and after too much waiting, run server_test().
275 wait_on_fail = 0.03333
280 add = io_db["file_in"].readline()
282 command = command + add
283 if len(command) > 0 and "\n" == command[-1]:
284 command = command[:-1]
287 time.sleep(wait_on_fail)
288 if now + max_wait < time.time():
294 def try_worldstate_update():
295 """Write worldstate file if io_db["worldstate_updateable"] is set."""
296 if io_db["worldstate_updateable"]:
298 def draw_visible_Things(map, run):
299 for id in world_db["Things"]:
300 type = world_db["Things"][id]["T_TYPE"]
301 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303 if (0 == run and not consumable and not alive) \
304 or (1 == run and consumable and not alive) \
305 or (2 == run and alive):
306 y = world_db["Things"][id]["T_POSY"]
307 x = world_db["Things"][id]["T_POSX"]
308 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309 if 'v' == chr(fovflag):
310 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311 map[(y * length) + x] = ord(c)
313 def write_map(string, map):
314 for i in range(length):
315 line = map[i * length:(i * length) + length].decode()
316 string = string + line + "\n"
320 if [] == world_db["Things"][0]["T_CARRIES"]:
321 inventory = "(none)\n"
323 for id in world_db["Things"][0]["T_CARRIES"]:
324 type_id = world_db["Things"][id]["T_TYPE"]
325 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326 inventory = inventory + name + "\n"
327 string = str(world_db["TURN"]) + "\n" + \
328 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330 inventory + "%\n" + \
331 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333 str(world_db["MAP_LENGTH"]) + "\n"
334 length = world_db["MAP_LENGTH"]
335 fov = bytearray(b' ' * (length ** 2))
336 for pos in range(length ** 2):
337 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338 fov[pos] = world_db["MAP"][pos]
340 draw_visible_Things(fov, i)
341 string = write_map(string, fov)
342 mem = world_db["Things"][0]["T_MEMMAP"][:]
344 for mt in world_db["Things"][0]["T_MEMTHING"]:
345 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
346 if (i == 0 and not consumable) or (i == 1 and consumable):
347 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
348 mem[(mt[1] * length) + mt[2]] = ord(c)
349 string = write_map(string, mem)
350 atomic_write(io_db["path_worldstate"], string, delete=False)
351 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
352 io_db["worldstate_updateable"] = False
356 """Replay game from record file.
358 Use opts.replay as breakpoint turn to which to replay automatically before
359 switching to manual input by non-meta commands in server input file
360 triggering further reads of record file. Ensure opts.replay is at least 1.
361 Run try_worldstate_update() before each interactive obey()/read_command().
365 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
366 " (if so late a turn is to be found).")
367 if not os.access(io_db["path_record"], os.F_OK):
368 raise SystemExit("No record file found to replay.")
369 io_db["file_record"] = open(io_db["path_record"], "r")
370 io_db["file_record"].prefix = "record file line "
371 io_db["file_record"].line_n = 1
372 while world_db["TURN"] < opts.replay:
373 line = io_db["file_record"].readline()
376 obey(line.rstrip(), io_db["file_record"].prefix
377 + str(io_db["file_record"].line_n))
378 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380 try_worldstate_update()
381 obey(read_command(), "in file", replay=True)
385 """Play game by server input file commands. Before, load save file found.
387 If no save file is found, a new world is generated from the commands in the
388 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
389 command and all that follow via the server input file. Run
390 try_worldstate_update() before each interactive obey()/read_command().
392 if os.access(io_db["path_save"], os.F_OK):
393 obey_lines_in_file(io_db["path_save"], "save")
395 if not os.access(io_db["path_worldconf"], os.F_OK):
396 msg = "No world config file from which to start a new world."
397 raise SystemExit(msg)
398 obey_lines_in_file(io_db["path_worldconf"], "world config ",
400 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402 try_worldstate_update()
403 obey(read_command(), "in file", do_record=True)
407 """(Re-)make island map.
409 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
410 start with one land cell in the middle, then go into cycle of repeatedly
411 selecting a random sea cell and transforming it into land if it is neighbor
412 to land. The cycle ends when a land cell is due to be created at the map's
413 border. Then put some trees on the map (TODO: more precise algorithm desc).
415 def is_neighbor(coordinates, type):
418 length = world_db["MAP_LENGTH"]
420 diag_west = x + (ind > 0)
421 diag_east = x + (ind < (length - 1))
422 pos = (y * length) + x
423 if (y > 0 and diag_east
424 and type == chr(world_db["MAP"][pos - length + ind])) \
426 and type == chr(world_db["MAP"][pos + 1])) \
427 or (y < (length - 1) and diag_east
428 and type == chr(world_db["MAP"][pos + length + ind])) \
429 or (y > 0 and diag_west
430 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432 and type == chr(world_db["MAP"][pos - 1])) \
433 or (y < (length - 1) and diag_west
434 and type == chr(world_db["MAP"][pos + length - (not ind)])):
437 store_seed = rand.seed
438 rand.seed = world_db["SEED_MAP"]
439 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
440 length = world_db["MAP_LENGTH"]
441 add_half_width = (not (length % 2)) * int(length / 2)
442 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
444 y = rand.next() % length
445 x = rand.next() % length
446 pos = (y * length) + x
447 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
448 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
450 world_db["MAP"][pos] = ord(".")
451 n_trees = int((length ** 2) / 16)
453 while (i_trees <= n_trees):
454 single_allowed = rand.next() % 32
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "." == chr(world_db["MAP"][pos]) \
459 and ((not single_allowed) or is_neighbor((y, x), "X")):
460 world_db["MAP"][pos] = ord("X")
462 rand.seed = store_seed
463 # This all-too-precise replica of the original C code misses iter_limit().
466 def update_map_memory(t, age_map=True):
467 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
468 if not t["T_MEMMAP"]:
469 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
470 if not t["T_MEMDEPTHMAP"]:
471 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
475 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
476 if ord_v == t["fovmap"][pos]]:
477 t["T_MEMDEPTHMAP"][pos] = ord_0
478 if ord_space == t["T_MEMMAP"][pos]:
479 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
481 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
482 memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
483 fovmap = maptype.from_buffer(t["fovmap"])
484 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
485 for mt in [mt for mt in t["T_MEMTHING"]
486 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
488 t["T_MEMTHING"].remove(mt)
489 for id in [id for id in world_db["Things"]
490 if not world_db["Things"][id]["carried"]]:
491 type = world_db["Things"][id]["T_TYPE"]
492 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
493 y = world_db["Things"][id]["T_POSY"]
494 x = world_db["Things"][id]["T_POSX"]
495 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
496 t["T_MEMTHING"].append((type, y, x))
499 def set_world_inactive():
500 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
502 if os.access(io_db["path_worldstate"], os.F_OK):
503 os.remove(io_db["path_worldstate"])
504 world_db["WORLD_ACTIVE"] = 0
507 def integer_test(val_string, min, max=None):
508 """Return val_string if integer >= min & (if max set) <= max, else None."""
510 val = int(val_string)
511 if val < min or (max != None and val > max):
515 msg = "Ignoring: Please use integer >= " + str(min)
517 msg += " and <= " + str(max)
523 def setter(category, key, min, max=None):
524 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
527 val = integer_test(val_string, min, max)
531 if category == "Thing":
532 id_store = command_tid
533 decorator = test_Thing_id
534 elif category == "ThingType":
535 id_store = command_ttid
536 decorator = test_ThingType_id
537 elif category == "ThingAction":
538 id_store = command_taid
539 decorator = test_ThingAction_id
543 val = integer_test(val_string, min, max)
545 world_db[category + "s"][id_store.id][key] = val
549 def build_fov_map(t):
550 """Build Thing's FOV map."""
551 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
552 maptype = ctypes.c_char * len(world_db["MAP"])
553 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
554 maptype.from_buffer(t["fovmap"]),
555 maptype.from_buffer(world_db["MAP"]))
557 raise RuntimeError("Malloc error in build_fov_Map().")
560 def decrement_lifepoints(t):
561 """Decrement t's lifepoints by 1, and if to zero, corpse it.
563 If t is the player avatar, only blank its fovmap, so that the client may
564 still display memory data. On non-player things, erase fovmap and memory.
566 t["T_LIFEPOINTS"] -= 1
567 if 0 == t["T_LIFEPOINTS"]:
568 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
569 if world_db["Things"][0] == t:
570 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
571 strong_write(io_db["file_out"], "LOG You die.\n")
574 t["T_MEMMAP"] = False
575 t["T_MEMDEPTHMAP"] = False
577 strong_write(io_db["file_out"], "LOG It dies.\n")
580 def mv_yx_in_dir_legal(dir, y, x):
581 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
582 dir_c = dir.encode("ascii")[0]
583 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
585 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
586 return (test, libpr.result_y(), libpr.result_x())
590 """Make t do nothing (but loudly, if player avatar)."""
591 if t == world_db["Things"][0]:
592 strong_write(io_db["file_out"], "LOG You wait.\n")
596 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
598 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
599 t["T_POSY"], t["T_POSX"])
600 if 1 == move_result[0]:
601 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
602 passable = "." == chr(world_db["MAP"][pos])
603 hitted = [id for id in world_db["Things"]
604 if world_db["Things"][id] != t
605 if world_db["Things"][id]["T_LIFEPOINTS"]
606 if world_db["Things"][id]["T_POSY"] == move_result[1]
607 if world_db["Things"][id]["T_POSX"] == move_result[2]]
610 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
611 hitter = "You" if t == world_db["Things"][0] else hitter_name
612 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
613 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
614 hitted = "you" if hit_id == 0 else hitted_name
615 verb = " wound " if hitter == "You" else " wounds "
616 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
618 decrement_lifepoints(world_db["Things"][hit_id])
620 dir = [dir for dir in directions_db
621 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
623 t["T_POSY"] = move_result[1]
624 t["T_POSX"] = move_result[2]
625 for id in t["T_CARRIES"]:
626 world_db["Things"][id]["T_POSY"] = move_result[1]
627 world_db["Things"][id]["T_POSX"] = move_result[2]
629 if t == world_db["Things"][0]:
630 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
631 elif t == world_db["Things"][0]:
632 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
635 def actor_pick_up(t):
636 """Make t pick up (topmost?) Thing from ground into inventory."""
637 # Topmostness is actually not defined so far. Picks Thing with highest ID.
638 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
639 if not world_db["Things"][id]["carried"]
640 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
641 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
647 world_db["Things"][highest_id]["carried"] = True
648 t["T_CARRIES"].append(highest_id)
649 if t == world_db["Things"][0]:
650 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
651 elif t == world_db["Things"][0]:
652 err = "You try to pick up an object, but there is none."
653 strong_write(io_db["file_out"], "LOG " + err + "\n")
657 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
658 # TODO: Handle case where T_ARGUMENT matches nothing.
659 if len(t["T_CARRIES"]):
660 id = t["T_CARRIES"][t["T_ARGUMENT"]]
661 t["T_CARRIES"].remove(id)
662 world_db["Things"][id]["carried"] = False
663 if t == world_db["Things"][0]:
664 strong_write(io_db["file_out"], "LOG You drop an object.\n")
665 elif t == world_db["Things"][0]:
666 err = "You try to drop an object, but you own none."
667 strong_write(io_db["file_out"], "LOG " + err + "\n")
671 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
672 # TODO: Handle case where T_ARGUMENT matches nothing.
673 if len(t["T_CARRIES"]):
674 id = t["T_CARRIES"][t["T_ARGUMENT"]]
675 type = world_db["Things"][id]["T_TYPE"]
676 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
677 t["T_CARRIES"].remove(id)
678 del world_db["Things"][id]
679 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
680 if t == world_db["Things"][0]:
681 strong_write(io_db["file_out"],
682 "LOG You consume this object.\n")
683 elif t == world_db["Things"][0]:
684 strong_write(io_db["file_out"],
685 "LOG You try to use this object, but fail.\n")
686 elif t == world_db["Things"][0]:
687 strong_write(io_db["file_out"],
688 "LOG You try to use an object, but you own none.\n")
691 def thingproliferation(t):
692 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
694 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
695 passable and not be inhabited by a Thing of the same type, or, if Thing is
696 animate, any other animate Thing. If there are several map cell candidates,
697 one is selected randomly.
699 def test_cell(t, y, x):
700 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
701 for id in [id for id in world_db["Things"]
702 if y == world_db["Things"][id]["T_POSY"]
703 if x == world_db["Things"][id]["T_POSX"]
704 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
705 or (t["T_LIFEPOINTS"] and
706 world_db["Things"][id]["T_LIFEPOINTS"])]:
710 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
711 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
713 for dir in [directions_db[key] for key in directions_db]:
714 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
715 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
716 candidates.append((mv_result[1], mv_result[2]))
718 i = rand.next() % len(candidates)
719 id = id_setter(-1, "Things")
720 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
721 world_db["Things"][id] = newT
725 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
727 On success, decrease satiation score by 32.
729 if t["T_SATIATION"] > 0 \
730 and t["T_LIFEPOINTS"] < \
731 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
732 and 0 == (rand.next() % 31) \
733 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
734 if world_db["ThingActions"][id]["TA_NAME"] ==
736 t["T_LIFEPOINTS"] += 1
737 t["T_SATIATION"] -= 32
738 if t == world_db["Things"][0]:
739 strong_write(io_db["file_out"], "LOG You heal.\n")
741 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
742 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
746 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
747 if t["T_SATIATION"] > -32768:
748 t["T_SATIATION"] -= 1
749 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
750 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
751 raise RuntimeError("A thing that should not hunger is hungering.")
752 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
753 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
754 if t == world_db["Things"][0]:
755 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
757 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
758 strong_write(io_db["file_out"], "LOG " + name +
759 " suffers from hunger.\n")
760 decrement_lifepoints(t)
763 def get_dir_to_target(t, filter):
764 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
766 The path-wise nearest target is chosen, via the shortest available path.
767 Target must not be t. On succcess, return positive value, else False.
769 "a": Thing in FOV is below a certain distance, animate, but of ThingType
770 that is not t's, and starts out weaker than t is; build path as
771 avoiding things of t's ThingType
772 "f": neighbor cell (not inhabited by any animate Thing) further away from
773 animate Thing not further than x steps away and in FOV and of a
774 ThingType that is not t's, and starts out stronger or as strong as t
775 is currently; or (cornered), if no such flight cell, but Thing of
776 above criteria is too near,1 a cell closer to it, or, if less near,
778 "c": Thing in memorized map is consumable
779 "s": memory map cell with greatest-reachable degree of unexploredness
782 def zero_score_map_where_char_on_memdepthmap(c):
783 maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
784 map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
785 test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
787 raise RuntimeError("No score map allocated for "
788 "zero_score_map_where_char_on_memdepthmap().")
790 def set_map_score(pos, score):
791 test = libpr.set_map_score(pos, score)
793 raise RuntimeError("No score map allocated for set_map_score().")
795 def get_map_score(pos):
796 result = libpr.get_map_score(pos)
798 raise RuntimeError("No score map allocated for get_map_score().")
802 if t["fovmap"] and ("a" == filter or "f" == filter):
803 for id in world_db["Things"]:
804 Thing = world_db["Things"][id]
805 if Thing != t and Thing["T_LIFEPOINTS"] and \
806 t["T_TYPE"] != Thing["T_TYPE"] and \
807 'v' == chr(t["fovmap"][(Thing["T_POSY"]
808 * world_db["MAP_LENGTH"])
810 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
811 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
813 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
816 elif t["T_MEMMAP"] and "c" == filter:
817 for mt in t["T_MEMTHING"]:
818 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
820 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
824 def init_score_map():
825 test = libpr.init_score_map()
827 raise RuntimeError("Malloc error in init_score_map().")
831 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
832 if ord_dot == t["T_MEMMAP"][i]]:
833 set_map_score(i, 65535 - 1)
835 for id in world_db["Things"]:
836 Thing = world_db["Things"][id]
837 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
839 if t != Thing and Thing["T_LIFEPOINTS"] and \
840 t["T_TYPE"] != Thing["T_TYPE"] and \
841 ord_v == t["fovmap"][pos] and \
842 t["T_LIFEPOINTS"] > \
843 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
844 set_map_score(pos, 0)
845 elif t["T_TYPE"] == Thing["T_TYPE"]:
846 set_map_score(pos, 65535)
848 for id in [id for id in world_db["Things"]
849 if world_db["Things"][id]["T_LIFEPOINTS"]]:
850 Thing = world_db["Things"][id]
851 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
853 if t["T_TYPE"] != Thing["T_TYPE"] and \
854 ord_v == t["fovmap"][pos] and \
855 t["T_LIFEPOINTS"] <= \
856 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
857 set_map_score(pos, 0)
859 for mt in [mt for mt in t["T_MEMTHING"]
860 if ord_blank != t["T_MEMMAP"][mt[1]
861 * world_db["MAP_LENGTH"]
863 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
864 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
866 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
868 def rand_target_dir(neighbors, cmp, dirs):
871 for i in range(len(dirs)):
872 if cmp == neighbors[i]:
873 candidates.append(dirs[i])
875 return candidates[rand.next() % n_candidates] if n_candidates else 0
877 def get_neighbor_scores(dirs, eye_pos):
879 if libpr.ready_neighbor_scores(eye_pos):
880 raise RuntimeError("No score map allocated for " +
881 "ready_neighbor_scores.()")
882 for i in range(len(dirs)):
883 scores.append(libpr.get_neighbor_score(i))
886 def get_dir_from_neighbors():
887 dir_to_target = False
889 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
890 neighbors = get_neighbor_scores(dirs, eye_pos)
892 inhabited = [world_db["Things"][id]["T_POSY"]
893 * world_db["MAP_LENGTH"]
894 + world_db["Things"][id]["T_POSX"]
895 for id in world_db["Things"]
896 if world_db["Things"][id]["T_LIFEPOINTS"]]
897 for i in range(len(dirs)):
898 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
899 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
901 for pos in [pos for pos in inhabited if pos == pos_cmp]:
904 minmax_start = 0 if "f" == filter else 65535 - 1
905 minmax_neighbor = minmax_start
906 for i in range(len(dirs)):
907 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
908 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
909 or ("f" != filter and minmax_neighbor > neighbors[i]):
910 minmax_neighbor = neighbors[i]
911 if minmax_neighbor != minmax_start:
912 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
914 if not dir_to_target:
915 if 1 == get_map_score(eye_pos):
916 dir_to_target = rand_target_dir(neighbors, 0, dirs)
917 elif 3 >= get_map_score(eye_pos):
918 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
920 world_db["ThingActions"][id]["TA_NAME"]
923 elif dir_to_target and 3 < get_map_score(eye_pos):
925 elif "a" == filter and 10 <= get_map_score(eye_pos):
929 dir_to_target = False
931 run_i = 9 + 1 if "s" == filter else 1
932 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
935 mem_depth_c = b'9' if b' ' == mem_depth_c \
936 else bytes([mem_depth_c[0] - 1])
937 if libpr.dijkstra_map():
938 raise RuntimeError("No score map allocated for dijkstra_map().")
939 dir_to_target = get_dir_from_neighbors()
940 libpr.free_score_map()
941 if dir_to_target and str == type(dir_to_target):
942 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
943 if world_db["ThingActions"][id]["TA_NAME"]
945 t["T_ARGUMENT"] = ord(dir_to_target)
949 def standing_on_consumable(t):
950 """Return True/False whether t is standing on a consumable."""
951 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
952 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
953 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
954 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
960 def get_inventory_slot_to_consume(t):
961 """Return slot Id of strongest consumable in t's inventory, else -1."""
962 cmp_consumability = 0
965 for id in t["T_CARRIES"]:
966 type = world_db["Things"][id]["T_TYPE"]
967 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
968 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
975 """Determine next command/argment for actor t via AI algorithms.
977 AI will look for, and move towards, enemies (animate Things not of their
978 own ThingType); if they see none, they will consume consumables in their
979 inventory; if there are none, they will pick up what they stand on if they
980 stand on consumables; if they stand on none, they will move towards the
981 next consumable they see or remember on the map; if they see or remember
982 none, they will explore parts of the map unseen since ever or for at least
983 one turn; if there is nothing to explore, they will simply wait.
985 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
986 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
987 if not get_dir_to_target(t, "f"):
988 sel = get_inventory_slot_to_consume(t)
990 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
991 if world_db["ThingActions"][id]["TA_NAME"]
993 t["T_ARGUMENT"] = sel
994 elif standing_on_consumable(t):
995 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
996 if world_db["ThingActions"][id]["TA_NAME"]
998 elif (not get_dir_to_target(t, "c")) and \
999 (not get_dir_to_target(t, "a")):
1000 get_dir_to_target(t, "s")
1004 """Run game world and its inhabitants until new player input expected."""
1006 whilebreaker = False
1007 while world_db["Things"][0]["T_LIFEPOINTS"]:
1008 for id in [id for id in world_db["Things"]]: # Only what's from start!
1009 if not id in world_db["Things"] or \
1010 world_db["Things"][id]["carried"]: # May have been consumed or
1011 continue # picked up during turn …
1012 Thing = world_db["Things"][id]
1013 if Thing["T_LIFEPOINTS"]:
1014 if not Thing["T_COMMAND"]:
1015 update_map_memory(Thing)
1021 Thing["T_PROGRESS"] += 1
1022 taid = [a for a in world_db["ThingActions"]
1023 if a == Thing["T_COMMAND"]][0]
1024 ThingAction = world_db["ThingActions"][taid]
1025 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1026 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1027 Thing["T_COMMAND"] = 0
1028 Thing["T_PROGRESS"] = 0
1030 thingproliferation(Thing)
1033 world_db["TURN"] += 1
1036 def new_Thing(type, pos=(0, 0)):
1037 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1039 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1051 "T_MEMDEPTHMAP": False,
1054 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1055 build_fov_map(thing)
1059 def id_setter(id, category, id_store=False, start_at_1=False):
1060 """Set ID of object of category to manipulate ID unused? Create new one.
1061 The ID is stored as id_store.id (if id_store is set). If the integer of the
1062 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1063 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1064 always returned when no new object is created, else the new object's ID.
1066 min = 0 if start_at_1 else -1
1068 id = integer_test(id, min)
1070 if id in world_db[category]:
1075 if (start_at_1 and 0 == id) \
1076 or ((not start_at_1) and (id < 0)):
1077 id = 0 if start_at_1 else -1
1080 if id not in world_db[category]:
1088 """Send PONG line to server output file."""
1089 strong_write(io_db["file_out"], "PONG\n")
1093 """Abort server process."""
1095 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1096 raise SystemExit("received QUIT command")
1099 def command_thingshere(str_y, str_x):
1100 """Write to out file list of Things known to player at coordinate y, x."""
1101 if world_db["WORLD_ACTIVE"]:
1102 y = integer_test(str_y, 0, 255)
1103 x = integer_test(str_x, 0, 255)
1104 length = world_db["MAP_LENGTH"]
1105 if None != y and None != x and y < length and x < length:
1106 pos = (y * world_db["MAP_LENGTH"]) + x
1107 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1108 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1109 for id in world_db["Things"]:
1110 if y == world_db["Things"][id]["T_POSY"] \
1111 and x == world_db["Things"][id]["T_POSX"] \
1112 and not world_db["Things"][id]["carried"]:
1113 type = world_db["Things"][id]["T_TYPE"]
1114 name = world_db["ThingTypes"][type]["TT_NAME"]
1115 strong_write(io_db["file_out"], name + "\n")
1117 for mt in world_db["Things"][0]["T_MEMTHING"]:
1118 if y == mt[1] and x == mt[2]:
1119 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1120 strong_write(io_db["file_out"], name + "\n")
1121 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1123 print("Ignoring: Invalid map coordinates.")
1125 print("Ignoring: Command only works on existing worlds.")
1128 def play_commander(action, args=False):
1129 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1131 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1135 id = [x for x in world_db["ThingActions"]
1136 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1137 world_db["Things"][0]["T_COMMAND"] = id
1140 def set_command_and_argument_int(str_arg):
1141 val = integer_test(str_arg, 0, 255)
1143 world_db["Things"][0]["T_ARGUMENT"] = val
1146 def set_command_and_argument_movestring(str_arg):
1147 if str_arg in directions_db:
1148 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1151 print("Ignoring: Argument must be valid direction string.")
1153 if action == "move":
1154 return set_command_and_argument_movestring
1156 return set_command_and_argument_int
1161 def command_seedrandomness(seed_string):
1162 """Set rand seed to int(seed_string)."""
1163 val = integer_test(seed_string, 0, 4294967295)
1168 def command_seedmap(seed_string):
1169 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1170 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1174 def command_makeworld(seed_string):
1175 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1177 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1178 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1179 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1180 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1181 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1182 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1183 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1189 err = "Space to put thing on too hard to find. Map too small?"
1191 y = rand.next() % world_db["MAP_LENGTH"]
1192 x = rand.next() % world_db["MAP_LENGTH"]
1193 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1197 raise SystemExit(err)
1198 # Replica of C code, wrongly ignores animatedness of new Thing.
1199 pos_clear = (0 == len([id for id in world_db["Things"]
1200 if world_db["Things"][id]["T_LIFEPOINTS"]
1201 if world_db["Things"][id]["T_POSY"] == y
1202 if world_db["Things"][id]["T_POSX"] == x]))
1207 val = integer_test(seed_string, 0, 4294967295)
1211 world_db["SEED_MAP"] = val
1212 player_will_be_generated = False
1213 playertype = world_db["PLAYER_TYPE"]
1214 for ThingType in world_db["ThingTypes"]:
1215 if playertype == ThingType:
1216 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1217 player_will_be_generated = True
1219 if not player_will_be_generated:
1220 print("Ignoring beyond SEED_MAP: " +
1221 "No player type with start number >0 defined.")
1224 for ThingAction in world_db["ThingActions"]:
1225 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1228 print("Ignoring beyond SEED_MAP: " +
1229 "No thing action with name 'wait' defined.")
1231 world_db["Things"] = {}
1233 world_db["WORLD_ACTIVE"] = 1
1234 world_db["TURN"] = 1
1235 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1236 id = id_setter(-1, "Things")
1237 world_db["Things"][id] = new_Thing(playertype, free_pos())
1238 update_map_memory(world_db["Things"][0])
1239 for type in world_db["ThingTypes"]:
1240 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1241 if type != playertype:
1242 id = id_setter(-1, "Things")
1243 world_db["Things"][id] = new_Thing(type, free_pos())
1244 strong_write(io_db["file_out"], "NEW_WORLD\n")
1247 def command_maplength(maplength_string):
1248 """Redefine map length. Invalidate map, therefore lose all things on it."""
1249 val = integer_test(maplength_string, 1, 256)
1251 world_db["MAP_LENGTH"] = val
1252 set_world_inactive()
1253 world_db["Things"] = {}
1254 libpr.set_maplength(val)
1257 def command_worldactive(worldactive_string):
1258 """Toggle world_db["WORLD_ACTIVE"] if possible.
1260 An active world can always be set inactive. An inactive world can only be
1261 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1262 activation, rebuild all Things' FOVs, and the player's map memory.
1264 # In original version, map existence was also tested (unnecessarily?).
1265 val = integer_test(worldactive_string, 0, 1)
1267 if 0 != world_db["WORLD_ACTIVE"]:
1269 set_world_inactive()
1271 print("World already active.")
1272 elif 0 == world_db["WORLD_ACTIVE"]:
1274 for ThingAction in world_db["ThingActions"]:
1275 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1278 player_exists = False
1279 for Thing in world_db["Things"]:
1281 player_exists = True
1283 if wait_exists and player_exists:
1284 for id in world_db["Things"]:
1285 if world_db["Things"][id]["T_LIFEPOINTS"]:
1286 build_fov_map(world_db["Things"][id])
1288 update_map_memory(world_db["Things"][id], False)
1289 world_db["WORLD_ACTIVE"] = 1
1292 def test_for_id_maker(object, category):
1293 """Return decorator testing for object having "id" attribute."""
1296 if hasattr(object, "id"):
1299 print("Ignoring: No " + category +
1300 " defined to manipulate yet.")
1305 def command_tid(id_string):
1306 """Set ID of Thing to manipulate. ID unused? Create new one.
1308 Default new Thing's type to the first available ThingType, others: zero.
1310 id = id_setter(id_string, "Things", command_tid)
1312 if world_db["ThingTypes"] == {}:
1313 print("Ignoring: No ThingType to settle new Thing in.")
1315 type = list(world_db["ThingTypes"].keys())[0]
1316 world_db["Things"][id] = new_Thing(type)
1319 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1323 def command_tcommand(str_int):
1324 """Set T_COMMAND of selected Thing."""
1325 val = integer_test(str_int, 0)
1327 if 0 == val or val in world_db["ThingActions"]:
1328 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1330 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1334 def command_ttype(str_int):
1335 """Set T_TYPE of selected Thing."""
1336 val = integer_test(str_int, 0)
1338 if val in world_db["ThingTypes"]:
1339 world_db["Things"][command_tid.id]["T_TYPE"] = val
1341 print("Ignoring: ThingType ID belongs to no known ThingType.")
1345 def command_tcarries(str_int):
1346 """Append int(str_int) to T_CARRIES of selected Thing.
1348 The ID int(str_int) must not be of the selected Thing, and must belong to a
1349 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1351 val = integer_test(str_int, 0)
1353 if val == command_tid.id:
1354 print("Ignoring: Thing cannot carry itself.")
1355 elif val in world_db["Things"] \
1356 and not world_db["Things"][val]["carried"]:
1357 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1358 world_db["Things"][val]["carried"] = True
1360 print("Ignoring: Thing not available for carrying.")
1361 # Note that the whole carrying structure is different from the C version:
1362 # Carried-ness is marked by a "carried" flag, not by Things containing
1363 # Things internally.
1367 def command_tmemthing(str_t, str_y, str_x):
1368 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1370 The type must fit to an existing ThingType, and the position into the map.
1372 type = integer_test(str_t, 0)
1373 posy = integer_test(str_y, 0, 255)
1374 posx = integer_test(str_x, 0, 255)
1375 if None != type and None != posy and None != posx:
1376 if type not in world_db["ThingTypes"] \
1377 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1378 print("Ignoring: Illegal value for thing type or position.")
1380 memthing = (type, posy, posx)
1381 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1384 def setter_map(maptype):
1385 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1387 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1390 def helper(str_int, mapline):
1391 val = integer_test(str_int, 0, 255)
1393 if val >= world_db["MAP_LENGTH"]:
1394 print("Illegal value for map line number.")
1395 elif len(mapline) != world_db["MAP_LENGTH"]:
1396 print("Map line length is unequal map width.")
1398 length = world_db["MAP_LENGTH"]
1400 if not world_db["Things"][command_tid.id][maptype]:
1401 map = bytearray(b' ' * (length ** 2))
1403 map = world_db["Things"][command_tid.id][maptype]
1404 map[val * length:(val * length) + length] = mapline.encode()
1405 world_db["Things"][command_tid.id][maptype] = map
1409 def setter_tpos(axis):
1410 """Generate setter for T_POSX or T_POSY of selected Thing.
1412 If world is active, rebuilds animate things' fovmap, player's memory map.
1415 def helper(str_int):
1416 val = integer_test(str_int, 0, 255)
1418 if val < world_db["MAP_LENGTH"]:
1419 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1420 if world_db["WORLD_ACTIVE"] \
1421 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1422 build_fov_map(world_db["Things"][command_tid.id])
1423 if 0 == command_tid.id:
1424 update_map_memory(world_db["Things"][command_tid.id])
1426 print("Ignoring: Position is outside of map.")
1430 def command_ttid(id_string):
1431 """Set ID of ThingType to manipulate. ID unused? Create new one.
1433 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1435 id = id_setter(id_string, "ThingTypes", command_ttid)
1437 world_db["ThingTypes"][id] = {
1438 "TT_NAME": "(none)",
1441 "TT_PROLIFERATE": 0,
1442 "TT_START_NUMBER": 0,
1448 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1452 def command_ttname(name):
1453 """Set TT_NAME of selected ThingType."""
1454 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1458 def command_ttsymbol(char):
1459 """Set TT_SYMBOL of selected ThingType. """
1461 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1463 print("Ignoring: Argument must be single character.")
1467 def command_ttcorpseid(str_int):
1468 """Set TT_CORPSE_ID of selected ThingType."""
1469 val = integer_test(str_int, 0)
1471 if val in world_db["ThingTypes"]:
1472 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1474 print("Ignoring: Corpse ID belongs to no known ThignType.")
1477 def command_taid(id_string):
1478 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1480 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1482 id = id_setter(id_string, "ThingActions", command_taid, True)
1484 world_db["ThingActions"][id] = {
1490 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1493 @test_ThingAction_id
1494 def command_taname(name):
1495 """Set TA_NAME of selected ThingAction.
1497 The name must match a valid thing action function. If after the name
1498 setting no ThingAction with name "wait" remains, call set_world_inactive().
1500 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1501 or name == "pick_up":
1502 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1503 if 1 == world_db["WORLD_ACTIVE"]:
1504 wait_defined = False
1505 for id in world_db["ThingActions"]:
1506 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1509 if not wait_defined:
1510 set_world_inactive()
1512 print("Ignoring: Invalid action name.")
1513 # In contrast to the original,naming won't map a function to a ThingAction.
1517 """Call ai() on player Thing, then turn_over()."""
1518 ai(world_db["Things"][0])
1522 """Commands database.
1524 Map command start tokens to ([0]) number of expected command arguments, ([1])
1525 the command's meta-ness (i.e. is it to be written to the record file, is it to
1526 be ignored in replay mode if read from server input file), and ([2]) a function
1530 "QUIT": (0, True, command_quit),
1531 "PING": (0, True, command_ping),
1532 "THINGS_HERE": (2, True, command_thingshere),
1533 "MAKE_WORLD": (1, False, command_makeworld),
1534 "SEED_MAP": (1, False, command_seedmap),
1535 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1536 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1537 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1538 "MAP_LENGTH": (1, False, command_maplength),
1539 "WORLD_ACTIVE": (1, False, command_worldactive),
1540 "TA_ID": (1, False, command_taid),
1541 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1542 "TA_NAME": (1, False, command_taname),
1543 "TT_ID": (1, False, command_ttid),
1544 "TT_NAME": (1, False, command_ttname),
1545 "TT_SYMBOL": (1, False, command_ttsymbol),
1546 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1547 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1549 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1551 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1553 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1554 "T_ID": (1, False, command_tid),
1555 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1556 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1557 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1558 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1559 "T_COMMAND": (1, False, command_tcommand),
1560 "T_TYPE": (1, False, command_ttype),
1561 "T_CARRIES": (1, False, command_tcarries),
1562 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1563 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1564 "T_MEMTHING": (3, False, command_tmemthing),
1565 "T_POSY": (1, False, setter_tpos("Y")),
1566 "T_POSX": (1, False, setter_tpos("X")),
1567 "wait": (0, False, play_commander("wait")),
1568 "move": (1, False, play_commander("move")),
1569 "pick_up": (0, False, play_commander("pick_up")),
1570 "drop": (1, False, play_commander("drop", True)),
1571 "use": (1, False, play_commander("use", True)),
1572 "ai": (0, False, command_ai)
1576 """World state database. With sane default values. (Randomness is in rand.)"""
1588 """Mapping of direction names to internal direction chars."""
1589 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1590 "west": "s", "north-west": "w", "north-east": "e"}
1592 """File IO database."""
1594 "path_save": "save",
1595 "path_record": "record_save",
1596 "path_worldconf": "confserver/world",
1597 "path_server": "server/",
1598 "path_in": "server/in",
1599 "path_out": "server/out",
1600 "path_worldstate": "server/worldstate",
1601 "tmp_suffix": "_tmp",
1602 "kicked_by_rival": False,
1603 "worldstate_updateable": False
1608 libpr = prep_library()
1609 rand = RandomnessIO()
1610 opts = parse_command_line_arguments()
1612 io_db["path_save"] = opts.savefile
1613 io_db["path_record"] = "record_" + opts.savefile
1616 io_db["verbose"] = True
1617 if None != opts.replay:
1621 except SystemExit as exit:
1622 print("ABORTING: " + exit.args[0])
1624 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")