3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
142 if world_db["WORLD_ACTIVE"]:
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in sorted(world_db[category].keys()):
197 string = string + id_string + " " + str(id) + "\n"
198 for key in sorted(world_db[category][id].keys()):
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
208 for key in sorted(world_db.keys()):
209 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in sorted(world_db["ThingTypes"].keys()):
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in sorted(world_db["Things"].keys()):
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
227 string = string + "T_CARRIES " + str(carried) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
336 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
337 inventory + "%\n" + \
338 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
339 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
340 str(world_db["MAP_LENGTH"]) + "\n"
341 length = world_db["MAP_LENGTH"]
342 fov = bytearray(b' ' * (length ** 2))
343 for pos in range(length ** 2):
344 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
345 fov[pos] = world_db["MAP"][pos]
347 draw_visible_Things(fov, i)
348 string = write_map(string, fov)
349 mem = world_db["Things"][0]["T_MEMMAP"][:]
351 for mt in world_db["Things"][0]["T_MEMTHING"]:
352 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
353 if (i == 0 and not consumable) or (i == 1 and consumable):
354 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
355 mem[(mt[1] * length) + mt[2]] = ord(c)
356 string = write_map(string, mem)
357 atomic_write(io_db["path_worldstate"], string, delete=False)
358 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
359 io_db["worldstate_updateable"] = False
363 """Replay game from record file.
365 Use opts.replay as breakpoint turn to which to replay automatically before
366 switching to manual input by non-meta commands in server input file
367 triggering further reads of record file. Ensure opts.replay is at least 1.
368 Run try_worldstate_update() before each interactive obey()/read_command().
372 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
373 " (if so late a turn is to be found).")
374 if not os.access(io_db["path_record"], os.F_OK):
375 raise SystemExit("No record file found to replay.")
376 io_db["file_record"] = open(io_db["path_record"], "r")
377 io_db["file_record"].prefix = "record file line "
378 io_db["file_record"].line_n = 1
379 while world_db["TURN"] < opts.replay:
380 line = io_db["file_record"].readline()
383 obey(line.rstrip(), io_db["file_record"].prefix
384 + str(io_db["file_record"].line_n))
385 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
387 try_worldstate_update()
388 obey(read_command(), "in file", replay=True)
392 """Play game by server input file commands. Before, load save file found.
394 If no save file is found, a new world is generated from the commands in the
395 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
396 command and all that follow via the server input file. Run
397 try_worldstate_update() before each interactive obey()/read_command().
399 if os.access(io_db["path_save"], os.F_OK):
400 obey_lines_in_file(io_db["path_save"], "save")
402 if not os.access(io_db["path_worldconf"], os.F_OK):
403 msg = "No world config file from which to start a new world."
404 raise SystemExit(msg)
405 obey_lines_in_file(io_db["path_worldconf"], "world config ",
407 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
409 try_worldstate_update()
410 obey(read_command(), "in file", do_record=True)
414 """(Re-)make island map.
416 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
417 start with one land cell in the middle, then go into cycle of repeatedly
418 selecting a random sea cell and transforming it into land if it is neighbor
419 to land. The cycle ends when a land cell is due to be created at the map's
420 border. Then put some trees on the map (TODO: more precise algorithm desc).
422 def is_neighbor(coordinates, type):
425 length = world_db["MAP_LENGTH"]
427 diag_west = x + (ind > 0)
428 diag_east = x + (ind < (length - 1))
429 pos = (y * length) + x
430 if (y > 0 and diag_east
431 and type == chr(world_db["MAP"][pos - length + ind])) \
433 and type == chr(world_db["MAP"][pos + 1])) \
434 or (y < (length - 1) and diag_east
435 and type == chr(world_db["MAP"][pos + length + ind])) \
436 or (y > 0 and diag_west
437 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
439 and type == chr(world_db["MAP"][pos - 1])) \
440 or (y < (length - 1) and diag_west
441 and type == chr(world_db["MAP"][pos + length - (not ind)])):
444 store_seed = rand.seed
445 rand.seed = world_db["SEED_MAP"]
446 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
447 length = world_db["MAP_LENGTH"]
448 add_half_width = (not (length % 2)) * int(length / 2)
449 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
451 y = rand.next() % length
452 x = rand.next() % length
453 pos = (y * length) + x
454 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
455 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
457 world_db["MAP"][pos] = ord(".")
458 n_trees = int((length ** 2) / 16)
460 while (i_trees <= n_trees):
461 single_allowed = rand.next() % 32
462 y = rand.next() % length
463 x = rand.next() % length
464 pos = (y * length) + x
465 if "." == chr(world_db["MAP"][pos]) \
466 and ((not single_allowed) or is_neighbor((y, x), "X")):
467 world_db["MAP"][pos] = ord("X")
469 rand.seed = store_seed
470 # This all-too-precise replica of the original C code misses iter_limit().
473 def update_map_memory(t, age_map=True):
474 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
475 def age_some_memdepthmap_on_nonfov_cells():
476 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
480 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
481 # if not ord_v == t["fovmap"][pos]
482 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
483 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
484 # if not rand.next() % (2 **
485 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
486 # t["T_MEMDEPTHMAP"][pos] += 1
487 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
488 fovmap = c_pointer_to_bytearray(t["fovmap"])
489 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
490 if not t["T_MEMMAP"]:
491 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
492 if not t["T_MEMDEPTHMAP"]:
493 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
497 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
498 if ord_v == t["fovmap"][pos]]:
499 t["T_MEMDEPTHMAP"][pos] = ord_0
500 if ord_space == t["T_MEMMAP"][pos]:
501 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
503 age_some_memdepthmap_on_nonfov_cells()
504 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
505 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
507 for id in [id for id in world_db["Things"]
508 if not world_db["Things"][id]["carried"]]:
509 type = world_db["Things"][id]["T_TYPE"]
510 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
511 y = world_db["Things"][id]["T_POSY"]
512 x = world_db["Things"][id]["T_POSX"]
513 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
514 t["T_MEMTHING"].append((type, y, x))
517 def set_world_inactive():
518 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
520 if os.access(io_db["path_worldstate"], os.F_OK):
521 os.remove(io_db["path_worldstate"])
522 world_db["WORLD_ACTIVE"] = 0
525 def integer_test(val_string, min, max=None):
526 """Return val_string if integer >= min & (if max set) <= max, else None."""
528 val = int(val_string)
529 if val < min or (max is not None and val > max):
533 msg = "Ignoring: Please use integer >= " + str(min)
535 msg += " and <= " + str(max)
541 def setter(category, key, min, max=None):
542 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
545 val = integer_test(val_string, min, max)
549 if category == "Thing":
550 id_store = command_tid
551 decorator = test_Thing_id
552 elif category == "ThingType":
553 id_store = command_ttid
554 decorator = test_ThingType_id
555 elif category == "ThingAction":
556 id_store = command_taid
557 decorator = test_ThingAction_id
561 val = integer_test(val_string, min, max)
563 world_db[category + "s"][id_store.id][key] = val
567 def build_fov_map(t):
568 """Build Thing's FOV map."""
569 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
570 fovmap = c_pointer_to_bytearray(t["fovmap"])
571 map = c_pointer_to_bytearray(world_db["MAP"])
572 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
573 raise RuntimeError("Malloc error in build_fov_Map().")
576 def decrement_lifepoints(t):
577 """Decrement t's lifepoints by 1, and if to zero, corpse it.
579 If t is the player avatar, only blank its fovmap, so that the client may
580 still display memory data. On non-player things, erase fovmap and memory.
581 Dying actors drop all their things.
583 t["T_LIFEPOINTS"] -= 1
584 if 0 == t["T_LIFEPOINTS"]:
585 for id in t["T_CARRIES"]:
586 t["T_CARRIES"].remove(id)
587 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
588 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
589 world_db["Things"][id]["carried"] = False
590 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
591 if world_db["Things"][0] == t:
592 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
593 strong_write(io_db["file_out"], "LOG You die.\n")
596 t["T_MEMMAP"] = False
597 t["T_MEMDEPTHMAP"] = False
601 def mv_yx_in_dir_legal(dir, y, x):
602 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
603 dir_c = dir.encode("ascii")[0]
604 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
606 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
607 return (test, libpr.result_y(), libpr.result_x())
611 """Make t do nothing (but loudly, if player avatar)."""
612 if t == world_db["Things"][0]:
613 strong_write(io_db["file_out"], "LOG You wait.\n")
617 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
619 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
620 t["T_POSY"], t["T_POSX"])
621 if 1 == move_result[0]:
622 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
623 passable = "." == chr(world_db["MAP"][pos])
624 hitted = [id for id in world_db["Things"]
625 if world_db["Things"][id] != t
626 if world_db["Things"][id]["T_LIFEPOINTS"]
627 if world_db["Things"][id]["T_POSY"] == move_result[1]
628 if world_db["Things"][id]["T_POSX"] == move_result[2]]
631 if t == world_db["Things"][0]:
632 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
633 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
634 strong_write(io_db["file_out"], "LOG You wound "
635 + hitted_name + ".\n")
637 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
638 strong_write(io_db["file_out"], "LOG " + hitter_name +
640 decrement_lifepoints(world_db["Things"][hit_id])
642 dir = [dir for dir in directions_db
643 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
645 t["T_POSY"] = move_result[1]
646 t["T_POSX"] = move_result[2]
647 for id in t["T_CARRIES"]:
648 world_db["Things"][id]["T_POSY"] = move_result[1]
649 world_db["Things"][id]["T_POSX"] = move_result[2]
651 if t == world_db["Things"][0]:
652 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
653 elif t == world_db["Things"][0]:
654 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
657 def actor_pick_up(t):
658 """Make t pick up (topmost?) Thing from ground into inventory."""
659 # Topmostness is actually not defined so far. Picks most nutritious Thing.
660 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
661 if not world_db["Things"][id]["carried"]
662 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
663 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
668 type = world_db["Things"][id]["T_TYPE"]
669 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
670 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
672 world_db["Things"][highest_id]["carried"] = True
673 t["T_CARRIES"].append(highest_id)
674 if t == world_db["Things"][0]:
675 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
676 elif t == world_db["Things"][0]:
677 err = "You try to pick up an object, but there is none."
678 strong_write(io_db["file_out"], "LOG " + err + "\n")
682 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
683 # TODO: Handle case where T_ARGUMENT matches nothing.
684 if len(t["T_CARRIES"]):
685 id = t["T_CARRIES"][t["T_ARGUMENT"]]
686 t["T_CARRIES"].remove(id)
687 world_db["Things"][id]["carried"] = False
688 if t == world_db["Things"][0]:
689 strong_write(io_db["file_out"], "LOG You drop an object.\n")
690 elif t == world_db["Things"][0]:
691 err = "You try to drop an object, but you own none."
692 strong_write(io_db["file_out"], "LOG " + err + "\n")
696 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
697 # TODO: Handle case where T_ARGUMENT matches nothing.
698 if len(t["T_CARRIES"]):
699 id = t["T_CARRIES"][t["T_ARGUMENT"]]
700 type = world_db["Things"][id]["T_TYPE"]
701 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
702 t["T_CARRIES"].remove(id)
703 del world_db["Things"][id]
704 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
705 if t == world_db["Things"][0]:
706 strong_write(io_db["file_out"],
707 "LOG You consume this object.\n")
708 elif t == world_db["Things"][0]:
709 strong_write(io_db["file_out"],
710 "LOG You try to use this object, but fail.\n")
711 elif t == world_db["Things"][0]:
712 strong_write(io_db["file_out"],
713 "LOG You try to use an object, but you own none.\n")
716 def thingproliferation(t, prol_map):
717 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
719 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
720 marked '.' in prol_map. If there are several map cell candidates, one is
723 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
724 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
726 for dir in [directions_db[key] for key in directions_db]:
727 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
728 if mv_result[0] and ord('.') == prol_map[mv_result[1]
729 * world_db["MAP_LENGTH"]
731 candidates.append((mv_result[1], mv_result[2]))
733 i = rand.next() % len(candidates)
734 id = id_setter(-1, "Things")
735 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
736 world_db["Things"][id] = newT
740 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
742 On success, decrease satiation score by 32.
744 if t["T_SATIATION"] > 0 \
745 and t["T_LIFEPOINTS"] < \
746 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
747 and 0 == (rand.next() % 31) \
748 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
749 if world_db["ThingActions"][id]["TA_NAME"] ==
751 t["T_LIFEPOINTS"] += 1
752 t["T_SATIATION"] -= 32
753 if t == world_db["Things"][0]:
754 strong_write(io_db["file_out"], "LOG You heal.\n")
758 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
759 if t["T_SATIATION"] > -32768:
760 t["T_SATIATION"] -= 1
761 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
762 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
763 raise RuntimeError("A thing that should not hunger is hungering.")
764 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
765 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
766 if t == world_db["Things"][0]:
767 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
768 decrement_lifepoints(t)
771 def get_dir_to_target(t, filter):
772 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
774 The path-wise nearest target is chosen, via the shortest available path.
775 Target must not be t. On succcess, return positive value, else False.
777 "a": Thing in FOV is below a certain distance, animate, but of ThingType
778 that is not t's, and starts out weaker than t is; build path as
779 avoiding things of t's ThingType
780 "f": neighbor cell (not inhabited by any animate Thing) further away from
781 animate Thing not further than x steps away and in FOV and of a
782 ThingType that is not t's, and starts out stronger or as strong as t
783 is currently; or (cornered), if no such flight cell, but Thing of
784 above criteria is too near,1 a cell closer to it, or, if less near,
786 "c": Thing in memorized map is consumable
787 "s": memory map cell with greatest-reachable degree of unexploredness
790 def zero_score_map_where_char_on_memdepthmap(c):
791 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
792 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
793 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
794 # set_map_score(i, 0)
795 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
796 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
797 raise RuntimeError("No score map allocated for "
798 "zero_score_map_where_char_on_memdepthmap().")
800 def set_map_score(pos, score):
801 test = libpr.set_map_score(pos, score)
803 raise RuntimeError("No score map allocated for set_map_score().")
805 def get_map_score(pos):
806 result = libpr.get_map_score(pos)
808 raise RuntimeError("No score map allocated for get_map_score().")
812 if t["fovmap"] and ("a" == filter or "f" == filter):
813 for id in world_db["Things"]:
814 Thing = world_db["Things"][id]
815 if Thing != t and Thing["T_LIFEPOINTS"] and \
816 t["T_TYPE"] != Thing["T_TYPE"] and \
817 'v' == chr(t["fovmap"][(Thing["T_POSY"]
818 * world_db["MAP_LENGTH"])
820 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
821 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
823 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
826 elif t["T_MEMMAP"] and "c" == filter:
827 for mt in t["T_MEMTHING"]:
828 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
830 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
834 def set_cells_passable_on_memmap_to_65534_on_scoremap():
835 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
837 # memmap = t["T_MEMMAP"]
838 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
839 # if ord_dot == memmap[i]]:
840 # set_map_score(i, 65534) # i.e. 65535-1
841 map = c_pointer_to_bytearray(t["T_MEMMAP"])
842 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
843 raise RuntimeError("No score map allocated for set_cells_passable"
844 "_on_memmap_to_65534_on_scoremap().")
846 def init_score_map():
847 test = libpr.init_score_map()
849 raise RuntimeError("Malloc error in init_score_map().")
852 set_cells_passable_on_memmap_to_65534_on_scoremap()
854 for id in world_db["Things"]:
855 Thing = world_db["Things"][id]
856 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
858 if t != Thing and Thing["T_LIFEPOINTS"] and \
859 t["T_TYPE"] != Thing["T_TYPE"] and \
860 ord_v == t["fovmap"][pos] and \
861 t["T_LIFEPOINTS"] > \
862 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
863 set_map_score(pos, 0)
864 elif t["T_TYPE"] == Thing["T_TYPE"]:
865 set_map_score(pos, 65535)
867 for id in [id for id in world_db["Things"]
868 if world_db["Things"][id]["T_LIFEPOINTS"]]:
869 Thing = world_db["Things"][id]
870 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
872 if t["T_TYPE"] != Thing["T_TYPE"] and \
873 ord_v == t["fovmap"][pos] and \
874 t["T_LIFEPOINTS"] <= \
875 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
876 set_map_score(pos, 0)
878 for mt in [mt for mt in t["T_MEMTHING"]
879 if ord_blank != t["T_MEMMAP"][mt[1]
880 * world_db["MAP_LENGTH"]
882 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
883 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
885 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
887 def rand_target_dir(neighbors, cmp, dirs):
890 for i in range(len(dirs)):
891 if cmp == neighbors[i]:
892 candidates.append(dirs[i])
894 return candidates[rand.next() % n_candidates] if n_candidates else 0
896 def get_neighbor_scores(dirs, eye_pos):
898 if libpr.ready_neighbor_scores(eye_pos):
899 raise RuntimeError("No score map allocated for " +
900 "ready_neighbor_scores.()")
901 for i in range(len(dirs)):
902 scores.append(libpr.get_neighbor_score(i))
905 def get_dir_from_neighbors():
906 dir_to_target = False
908 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
909 neighbors = get_neighbor_scores(dirs, eye_pos)
911 inhabited = [world_db["Things"][id]["T_POSY"]
912 * world_db["MAP_LENGTH"]
913 + world_db["Things"][id]["T_POSX"]
914 for id in world_db["Things"]
915 if world_db["Things"][id]["T_LIFEPOINTS"]]
916 for i in range(len(dirs)):
917 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
918 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
920 for pos in [pos for pos in inhabited if pos == pos_cmp]:
923 minmax_start = 0 if "f" == filter else 65535 - 1
924 minmax_neighbor = minmax_start
925 for i in range(len(dirs)):
926 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
927 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
928 or ("f" != filter and minmax_neighbor > neighbors[i]):
929 minmax_neighbor = neighbors[i]
930 if minmax_neighbor != minmax_start:
931 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
933 if not dir_to_target:
934 if 1 == get_map_score(eye_pos):
935 dir_to_target = rand_target_dir(neighbors, 0, dirs)
936 elif 3 >= get_map_score(eye_pos):
937 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
939 world_db["ThingActions"][id]["TA_NAME"]
942 elif dir_to_target and 3 < get_map_score(eye_pos):
944 elif "a" == filter and 10 <= get_map_score(eye_pos):
948 dir_to_target = False
950 run_i = 9 + 1 if "s" == filter else 1
951 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
954 mem_depth_c = b'9' if b' ' == mem_depth_c \
955 else bytes([mem_depth_c[0] - 1])
956 if libpr.dijkstra_map():
957 raise RuntimeError("No score map allocated for dijkstra_map().")
958 dir_to_target = get_dir_from_neighbors()
959 libpr.free_score_map()
960 if dir_to_target and str == type(dir_to_target):
961 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
962 if world_db["ThingActions"][id]["TA_NAME"]
964 t["T_ARGUMENT"] = ord(dir_to_target)
968 def standing_on_consumable(t):
969 """Return True/False whether t is standing on a consumable."""
970 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
971 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
972 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
973 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
979 def get_inventory_slot_to_consume(t):
980 """Return slot Id of strongest consumable in t's inventory, else -1."""
981 cmp_consumability = 0
984 for id in t["T_CARRIES"]:
985 type = world_db["Things"][id]["T_TYPE"]
986 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
987 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
994 """Determine next command/argment for actor t via AI algorithms.
996 AI will look for, and move towards, enemies (animate Things not of their
997 own ThingType); if they see none, they will consume consumables in their
998 inventory; if there are none, they will pick up what they stand on if they
999 stand on consumables; if they stand on none, they will move towards the
1000 next consumable they see or remember on the map; if they see or remember
1001 none, they will explore parts of the map unseen since ever or for at least
1002 one turn; if there is nothing to explore, they will simply wait.
1004 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1005 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1006 if not get_dir_to_target(t, "f"):
1007 sel = get_inventory_slot_to_consume(t)
1009 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1010 if world_db["ThingActions"][id]["TA_NAME"]
1012 t["T_ARGUMENT"] = sel
1013 elif standing_on_consumable(t):
1014 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 if world_db["ThingActions"][id]["TA_NAME"]
1017 elif (not get_dir_to_target(t, "c")) and \
1018 (not get_dir_to_target(t, "a")):
1019 get_dir_to_target(t, "s")
1023 """Run game world and its inhabitants until new player input expected."""
1025 whilebreaker = False
1026 while world_db["Things"][0]["T_LIFEPOINTS"]:
1027 proliferable_map = world_db["MAP"][:]
1028 for id in [id for id in world_db["Things"]
1029 if not world_db["Things"][id]["carried"]]:
1030 y = world_db["Things"][id]["T_POSY"]
1031 x = world_db["Things"][id]["T_POSX"]
1032 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1033 for id in [id for id in world_db["Things"]]: # Only what's from start!
1034 if not id in world_db["Things"] or \
1035 world_db["Things"][id]["carried"]: # May have been consumed or
1036 continue # picked up during turn …
1037 Thing = world_db["Things"][id]
1038 if Thing["T_LIFEPOINTS"]:
1039 if not Thing["T_COMMAND"]:
1040 update_map_memory(Thing)
1046 Thing["T_PROGRESS"] += 1
1047 taid = [a for a in world_db["ThingActions"]
1048 if a == Thing["T_COMMAND"]][0]
1049 ThingAction = world_db["ThingActions"][taid]
1050 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1051 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1052 Thing["T_COMMAND"] = 0
1053 Thing["T_PROGRESS"] = 0
1055 thingproliferation(Thing, proliferable_map)
1058 world_db["TURN"] += 1
1061 def new_Thing(type, pos=(0, 0)):
1062 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1064 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1076 "T_MEMDEPTHMAP": False,
1079 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1080 build_fov_map(thing)
1084 def id_setter(id, category, id_store=False, start_at_1=False):
1085 """Set ID of object of category to manipulate ID unused? Create new one.
1086 The ID is stored as id_store.id (if id_store is set). If the integer of the
1087 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1088 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1089 always returned when no new object is created, else the new object's ID.
1091 min = 0 if start_at_1 else -1
1093 id = integer_test(id, min)
1095 if id in world_db[category]:
1100 if (start_at_1 and 0 == id) \
1101 or ((not start_at_1) and (id < 0)):
1102 id = 0 if start_at_1 else -1
1105 if id not in world_db[category]:
1113 """Send PONG line to server output file."""
1114 strong_write(io_db["file_out"], "PONG\n")
1118 """Abort server process."""
1119 if None == opts.replay:
1120 if world_db["WORLD_ACTIVE"]:
1122 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1123 raise SystemExit("received QUIT command")
1126 def command_thingshere(str_y, str_x):
1127 """Write to out file list of Things known to player at coordinate y, x."""
1128 if world_db["WORLD_ACTIVE"]:
1129 y = integer_test(str_y, 0, 255)
1130 x = integer_test(str_x, 0, 255)
1131 length = world_db["MAP_LENGTH"]
1132 if None != y and None != x and y < length and x < length:
1133 pos = (y * world_db["MAP_LENGTH"]) + x
1134 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1135 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1136 for id in world_db["Things"]:
1137 if y == world_db["Things"][id]["T_POSY"] \
1138 and x == world_db["Things"][id]["T_POSX"] \
1139 and not world_db["Things"][id]["carried"]:
1140 type = world_db["Things"][id]["T_TYPE"]
1141 name = world_db["ThingTypes"][type]["TT_NAME"]
1142 strong_write(io_db["file_out"], name + "\n")
1144 for mt in world_db["Things"][0]["T_MEMTHING"]:
1145 if y == mt[1] and x == mt[2]:
1146 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1147 strong_write(io_db["file_out"], name + "\n")
1148 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1150 print("Ignoring: Invalid map coordinates.")
1152 print("Ignoring: Command only works on existing worlds.")
1155 def play_commander(action, args=False):
1156 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1158 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1162 id = [x for x in world_db["ThingActions"]
1163 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1164 world_db["Things"][0]["T_COMMAND"] = id
1167 def set_command_and_argument_int(str_arg):
1168 val = integer_test(str_arg, 0, 255)
1170 world_db["Things"][0]["T_ARGUMENT"] = val
1173 def set_command_and_argument_movestring(str_arg):
1174 if str_arg in directions_db:
1175 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1178 print("Ignoring: Argument must be valid direction string.")
1180 if action == "move":
1181 return set_command_and_argument_movestring
1183 return set_command_and_argument_int
1188 def command_seedrandomness(seed_string):
1189 """Set rand seed to int(seed_string)."""
1190 val = integer_test(seed_string, 0, 4294967295)
1195 def command_seedmap(seed_string):
1196 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1197 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1201 def command_makeworld(seed_string):
1202 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1204 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1205 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1206 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1207 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1208 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1209 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1210 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1216 err = "Space to put thing on too hard to find. Map too small?"
1218 y = rand.next() % world_db["MAP_LENGTH"]
1219 x = rand.next() % world_db["MAP_LENGTH"]
1220 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1224 raise SystemExit(err)
1225 # Replica of C code, wrongly ignores animatedness of new Thing.
1226 pos_clear = (0 == len([id for id in world_db["Things"]
1227 if world_db["Things"][id]["T_LIFEPOINTS"]
1228 if world_db["Things"][id]["T_POSY"] == y
1229 if world_db["Things"][id]["T_POSX"] == x]))
1234 val = integer_test(seed_string, 0, 4294967295)
1238 world_db["SEED_MAP"] = val
1239 player_will_be_generated = False
1240 playertype = world_db["PLAYER_TYPE"]
1241 for ThingType in world_db["ThingTypes"]:
1242 if playertype == ThingType:
1243 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1244 player_will_be_generated = True
1246 if not player_will_be_generated:
1247 print("Ignoring beyond SEED_MAP: " +
1248 "No player type with start number >0 defined.")
1251 for ThingAction in world_db["ThingActions"]:
1252 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1255 print("Ignoring beyond SEED_MAP: " +
1256 "No thing action with name 'wait' defined.")
1258 world_db["Things"] = {}
1260 world_db["WORLD_ACTIVE"] = 1
1261 world_db["TURN"] = 1
1262 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1263 id = id_setter(-1, "Things")
1264 world_db["Things"][id] = new_Thing(playertype, free_pos())
1265 update_map_memory(world_db["Things"][0])
1266 for type in world_db["ThingTypes"]:
1267 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1268 if type != playertype:
1269 id = id_setter(-1, "Things")
1270 world_db["Things"][id] = new_Thing(type, free_pos())
1271 strong_write(io_db["file_out"], "NEW_WORLD\n")
1274 def command_maplength(maplength_string):
1275 """Redefine map length. Invalidate map, therefore lose all things on it."""
1276 val = integer_test(maplength_string, 1, 256)
1278 world_db["MAP_LENGTH"] = val
1279 set_world_inactive()
1280 world_db["Things"] = {}
1281 libpr.set_maplength(val)
1284 def command_worldactive(worldactive_string):
1285 """Toggle world_db["WORLD_ACTIVE"] if possible.
1287 An active world can always be set inactive. An inactive world can only be
1288 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1289 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1291 val = integer_test(worldactive_string, 0, 1)
1293 if 0 != world_db["WORLD_ACTIVE"]:
1295 set_world_inactive()
1297 print("World already active.")
1298 elif 0 == world_db["WORLD_ACTIVE"]:
1300 for ThingAction in world_db["ThingActions"]:
1301 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1304 player_exists = False
1305 for Thing in world_db["Things"]:
1307 player_exists = True
1309 if wait_exists and player_exists and "MAP" in world_db:
1310 for id in world_db["Things"]:
1311 if world_db["Things"][id]["T_LIFEPOINTS"]:
1312 build_fov_map(world_db["Things"][id])
1314 update_map_memory(world_db["Things"][id], False)
1315 world_db["WORLD_ACTIVE"] = 1
1318 def test_for_id_maker(object, category):
1319 """Return decorator testing for object having "id" attribute."""
1322 if hasattr(object, "id"):
1325 print("Ignoring: No " + category +
1326 " defined to manipulate yet.")
1331 def command_tid(id_string):
1332 """Set ID of Thing to manipulate. ID unused? Create new one.
1334 Default new Thing's type to the first available ThingType, others: zero.
1336 id = id_setter(id_string, "Things", command_tid)
1338 if world_db["ThingTypes"] == {}:
1339 print("Ignoring: No ThingType to settle new Thing in.")
1341 type = list(world_db["ThingTypes"].keys())[0]
1342 world_db["Things"][id] = new_Thing(type)
1345 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1349 def command_tcommand(str_int):
1350 """Set T_COMMAND of selected Thing."""
1351 val = integer_test(str_int, 0)
1353 if 0 == val or val in world_db["ThingActions"]:
1354 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1356 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1360 def command_ttype(str_int):
1361 """Set T_TYPE of selected Thing."""
1362 val = integer_test(str_int, 0)
1364 if val in world_db["ThingTypes"]:
1365 world_db["Things"][command_tid.id]["T_TYPE"] = val
1367 print("Ignoring: ThingType ID belongs to no known ThingType.")
1371 def command_tcarries(str_int):
1372 """Append int(str_int) to T_CARRIES of selected Thing.
1374 The ID int(str_int) must not be of the selected Thing, and must belong to a
1375 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1377 val = integer_test(str_int, 0)
1379 if val == command_tid.id:
1380 print("Ignoring: Thing cannot carry itself.")
1381 elif val in world_db["Things"] \
1382 and not world_db["Things"][val]["carried"]:
1383 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1384 world_db["Things"][val]["carried"] = True
1386 print("Ignoring: Thing not available for carrying.")
1387 # Note that the whole carrying structure is different from the C version:
1388 # Carried-ness is marked by a "carried" flag, not by Things containing
1389 # Things internally.
1393 def command_tmemthing(str_t, str_y, str_x):
1394 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1396 The type must fit to an existing ThingType, and the position into the map.
1398 type = integer_test(str_t, 0)
1399 posy = integer_test(str_y, 0, 255)
1400 posx = integer_test(str_x, 0, 255)
1401 if None != type and None != posy and None != posx:
1402 if type not in world_db["ThingTypes"] \
1403 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1404 print("Ignoring: Illegal value for thing type or position.")
1406 memthing = (type, posy, posx)
1407 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1410 def setter_map(maptype):
1411 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1413 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1416 def helper(str_int, mapline):
1417 val = integer_test(str_int, 0, 255)
1419 if val >= world_db["MAP_LENGTH"]:
1420 print("Illegal value for map line number.")
1421 elif len(mapline) != world_db["MAP_LENGTH"]:
1422 print("Map line length is unequal map width.")
1424 length = world_db["MAP_LENGTH"]
1426 if not world_db["Things"][command_tid.id][maptype]:
1427 map = bytearray(b' ' * (length ** 2))
1429 map = world_db["Things"][command_tid.id][maptype]
1430 map[val * length:(val * length) + length] = mapline.encode()
1431 world_db["Things"][command_tid.id][maptype] = map
1435 def setter_tpos(axis):
1436 """Generate setter for T_POSX or T_POSY of selected Thing.
1438 If world is active, rebuilds animate things' fovmap, player's memory map.
1441 def helper(str_int):
1442 val = integer_test(str_int, 0, 255)
1444 if val < world_db["MAP_LENGTH"]:
1445 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1446 if world_db["WORLD_ACTIVE"] \
1447 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1448 build_fov_map(world_db["Things"][command_tid.id])
1449 if 0 == command_tid.id:
1450 update_map_memory(world_db["Things"][command_tid.id])
1452 print("Ignoring: Position is outside of map.")
1456 def command_ttid(id_string):
1457 """Set ID of ThingType to manipulate. ID unused? Create new one.
1459 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1461 id = id_setter(id_string, "ThingTypes", command_ttid)
1463 world_db["ThingTypes"][id] = {
1464 "TT_NAME": "(none)",
1467 "TT_PROLIFERATE": 0,
1468 "TT_START_NUMBER": 0,
1474 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1478 def command_ttname(name):
1479 """Set TT_NAME of selected ThingType."""
1480 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1484 def command_ttsymbol(char):
1485 """Set TT_SYMBOL of selected ThingType. """
1487 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1489 print("Ignoring: Argument must be single character.")
1493 def command_ttcorpseid(str_int):
1494 """Set TT_CORPSE_ID of selected ThingType."""
1495 val = integer_test(str_int, 0)
1497 if val in world_db["ThingTypes"]:
1498 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1500 print("Ignoring: Corpse ID belongs to no known ThignType.")
1503 def command_taid(id_string):
1504 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1506 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1508 id = id_setter(id_string, "ThingActions", command_taid, True)
1510 world_db["ThingActions"][id] = {
1516 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1519 @test_ThingAction_id
1520 def command_taname(name):
1521 """Set TA_NAME of selected ThingAction.
1523 The name must match a valid thing action function. If after the name
1524 setting no ThingAction with name "wait" remains, call set_world_inactive().
1526 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1527 or name == "pick_up":
1528 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1529 if 1 == world_db["WORLD_ACTIVE"]:
1530 wait_defined = False
1531 for id in world_db["ThingActions"]:
1532 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1535 if not wait_defined:
1536 set_world_inactive()
1538 print("Ignoring: Invalid action name.")
1539 # In contrast to the original,naming won't map a function to a ThingAction.
1543 """Call ai() on player Thing, then turn_over()."""
1544 ai(world_db["Things"][0])
1548 """Commands database.
1550 Map command start tokens to ([0]) number of expected command arguments, ([1])
1551 the command's meta-ness (i.e. is it to be written to the record file, is it to
1552 be ignored in replay mode if read from server input file), and ([2]) a function
1556 "QUIT": (0, True, command_quit),
1557 "PING": (0, True, command_ping),
1558 "THINGS_HERE": (2, True, command_thingshere),
1559 "MAKE_WORLD": (1, False, command_makeworld),
1560 "SEED_MAP": (1, False, command_seedmap),
1561 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1562 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1563 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1564 "MAP_LENGTH": (1, False, command_maplength),
1565 "WORLD_ACTIVE": (1, False, command_worldactive),
1566 "TA_ID": (1, False, command_taid),
1567 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1568 "TA_NAME": (1, False, command_taname),
1569 "TT_ID": (1, False, command_ttid),
1570 "TT_NAME": (1, False, command_ttname),
1571 "TT_SYMBOL": (1, False, command_ttsymbol),
1572 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1573 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1575 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1577 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1579 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1580 "T_ID": (1, False, command_tid),
1581 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1582 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1583 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1584 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1585 "T_COMMAND": (1, False, command_tcommand),
1586 "T_TYPE": (1, False, command_ttype),
1587 "T_CARRIES": (1, False, command_tcarries),
1588 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1589 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1590 "T_MEMTHING": (3, False, command_tmemthing),
1591 "T_POSY": (1, False, setter_tpos("Y")),
1592 "T_POSX": (1, False, setter_tpos("X")),
1593 "wait": (0, False, play_commander("wait")),
1594 "move": (1, False, play_commander("move")),
1595 "pick_up": (0, False, play_commander("pick_up")),
1596 "drop": (1, False, play_commander("drop", True)),
1597 "use": (1, False, play_commander("use", True)),
1598 "ai": (0, False, command_ai)
1602 """World state database. With sane default values. (Randomness is in rand.)"""
1614 """Mapping of direction names to internal direction chars."""
1615 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1616 "west": "s", "north-west": "w", "north-east": "e"}
1618 """File IO database."""
1620 "path_save": "save",
1621 "path_record": "record_save",
1622 "path_worldconf": "confserver/world",
1623 "path_server": "server/",
1624 "path_in": "server/in",
1625 "path_out": "server/out",
1626 "path_worldstate": "server/worldstate",
1627 "tmp_suffix": "_tmp",
1628 "kicked_by_rival": False,
1629 "worldstate_updateable": False
1634 libpr = prep_library()
1635 rand = RandomnessIO()
1636 opts = parse_command_line_arguments()
1638 io_db["path_save"] = opts.savefile
1639 io_db["path_record"] = "record_" + opts.savefile
1642 io_db["verbose"] = True
1643 if None != opts.replay:
1647 except SystemExit as exit:
1648 print("ABORTING: " + exit.args[0])
1650 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")