3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in sorted(world_db[category].keys()):
196 string = string + id_string + " " + str(id) + "\n"
197 for key in sorted(world_db[category][id].keys()):
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
207 for key in sorted(world_db.keys()):
208 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in sorted(world_db["ThingTypes"].keys()):
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in sorted(world_db["Things"].keys()):
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
226 string = string + "T_CARRIES " + str(carried) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 string = str(world_db["TURN"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
341 fov = bytearray(b' ' * (length ** 2))
342 for pos in range(length ** 2):
343 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
344 fov[pos] = world_db["MAP"][pos]
346 draw_visible_Things(fov, i)
347 string = write_map(string, fov)
348 mem = world_db["Things"][0]["T_MEMMAP"][:]
350 for mt in world_db["Things"][0]["T_MEMTHING"]:
351 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
352 if (i == 0 and not consumable) or (i == 1 and consumable):
353 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
354 mem[(mt[1] * length) + mt[2]] = ord(c)
355 string = write_map(string, mem)
356 atomic_write(io_db["path_worldstate"], string, delete=False)
357 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
358 io_db["worldstate_updateable"] = False
362 """Replay game from record file.
364 Use opts.replay as breakpoint turn to which to replay automatically before
365 switching to manual input by non-meta commands in server input file
366 triggering further reads of record file. Ensure opts.replay is at least 1.
367 Run try_worldstate_update() before each interactive obey()/read_command().
371 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
372 " (if so late a turn is to be found).")
373 if not os.access(io_db["path_record"], os.F_OK):
374 raise SystemExit("No record file found to replay.")
375 io_db["file_record"] = open(io_db["path_record"], "r")
376 io_db["file_record"].prefix = "record file line "
377 io_db["file_record"].line_n = 1
378 while world_db["TURN"] < opts.replay:
379 line = io_db["file_record"].readline()
382 obey(line.rstrip(), io_db["file_record"].prefix
383 + str(io_db["file_record"].line_n))
384 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
386 try_worldstate_update()
387 obey(read_command(), "in file", replay=True)
391 """Play game by server input file commands. Before, load save file found.
393 If no save file is found, a new world is generated from the commands in the
394 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
395 command and all that follow via the server input file. Run
396 try_worldstate_update() before each interactive obey()/read_command().
398 if os.access(io_db["path_save"], os.F_OK):
399 obey_lines_in_file(io_db["path_save"], "save")
401 if not os.access(io_db["path_worldconf"], os.F_OK):
402 msg = "No world config file from which to start a new world."
403 raise SystemExit(msg)
404 obey_lines_in_file(io_db["path_worldconf"], "world config ",
406 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
408 try_worldstate_update()
409 obey(read_command(), "in file", do_record=True)
413 """(Re-)make island map.
415 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
416 start with one land cell in the middle, then go into cycle of repeatedly
417 selecting a random sea cell and transforming it into land if it is neighbor
418 to land. The cycle ends when a land cell is due to be created at the map's
419 border. Then put some trees on the map (TODO: more precise algorithm desc).
421 def is_neighbor(coordinates, type):
424 length = world_db["MAP_LENGTH"]
426 diag_west = x + (ind > 0)
427 diag_east = x + (ind < (length - 1))
428 pos = (y * length) + x
429 if (y > 0 and diag_east
430 and type == chr(world_db["MAP"][pos - length + ind])) \
432 and type == chr(world_db["MAP"][pos + 1])) \
433 or (y < (length - 1) and diag_east
434 and type == chr(world_db["MAP"][pos + length + ind])) \
435 or (y > 0 and diag_west
436 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
438 and type == chr(world_db["MAP"][pos - 1])) \
439 or (y < (length - 1) and diag_west
440 and type == chr(world_db["MAP"][pos + length - (not ind)])):
443 store_seed = rand.seed
444 rand.seed = world_db["SEED_MAP"]
445 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
446 length = world_db["MAP_LENGTH"]
447 add_half_width = (not (length % 2)) * int(length / 2)
448 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
450 y = rand.next() % length
451 x = rand.next() % length
452 pos = (y * length) + x
453 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
454 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
456 world_db["MAP"][pos] = ord(".")
457 n_trees = int((length ** 2) / 16)
459 while (i_trees <= n_trees):
460 single_allowed = rand.next() % 32
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "." == chr(world_db["MAP"][pos]) \
465 and ((not single_allowed) or is_neighbor((y, x), "X")):
466 world_db["MAP"][pos] = ord("X")
468 rand.seed = store_seed
469 # This all-too-precise replica of the original C code misses iter_limit().
472 def update_map_memory(t, age_map=True):
473 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
474 def age_some_memdepthmap_on_nonfov_cells():
475 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
479 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
480 # if not ord_v == t["fovmap"][pos]
481 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
482 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
483 # if not rand.next() % (2 **
484 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
485 # t["T_MEMDEPTHMAP"][pos] += 1
486 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
487 fovmap = c_pointer_to_bytearray(t["fovmap"])
488 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
489 if not t["T_MEMMAP"]:
490 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
491 if not t["T_MEMDEPTHMAP"]:
492 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
496 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
497 if ord_v == t["fovmap"][pos]]:
498 t["T_MEMDEPTHMAP"][pos] = ord_0
499 if ord_space == t["T_MEMMAP"][pos]:
500 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
502 age_some_memdepthmap_on_nonfov_cells()
503 for mt in [mt for mt in t["T_MEMTHING"]
504 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
506 t["T_MEMTHING"].remove(mt)
507 for id in [id for id in world_db["Things"]
508 if not world_db["Things"][id]["carried"]]:
509 type = world_db["Things"][id]["T_TYPE"]
510 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
511 y = world_db["Things"][id]["T_POSY"]
512 x = world_db["Things"][id]["T_POSX"]
513 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
514 t["T_MEMTHING"].append((type, y, x))
517 def set_world_inactive():
518 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
520 if os.access(io_db["path_worldstate"], os.F_OK):
521 os.remove(io_db["path_worldstate"])
522 world_db["WORLD_ACTIVE"] = 0
525 def integer_test(val_string, min, max=None):
526 """Return val_string if integer >= min & (if max set) <= max, else None."""
528 val = int(val_string)
529 if val < min or (max is not None and val > max):
533 msg = "Ignoring: Please use integer >= " + str(min)
535 msg += " and <= " + str(max)
541 def setter(category, key, min, max=None):
542 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
545 val = integer_test(val_string, min, max)
549 if category == "Thing":
550 id_store = command_tid
551 decorator = test_Thing_id
552 elif category == "ThingType":
553 id_store = command_ttid
554 decorator = test_ThingType_id
555 elif category == "ThingAction":
556 id_store = command_taid
557 decorator = test_ThingAction_id
561 val = integer_test(val_string, min, max)
563 world_db[category + "s"][id_store.id][key] = val
567 def build_fov_map(t):
568 """Build Thing's FOV map."""
569 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
570 fovmap = c_pointer_to_bytearray(t["fovmap"])
571 map = c_pointer_to_bytearray(world_db["MAP"])
572 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
573 raise RuntimeError("Malloc error in build_fov_Map().")
576 def decrement_lifepoints(t):
577 """Decrement t's lifepoints by 1, and if to zero, corpse it.
579 If t is the player avatar, only blank its fovmap, so that the client may
580 still display memory data. On non-player things, erase fovmap and memory.
581 Dying actors drop all their things.
583 t["T_LIFEPOINTS"] -= 1
584 if 0 == t["T_LIFEPOINTS"]:
585 for id in t["T_CARRIES"]:
586 t["T_CARRIES"].remove(id)
587 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
588 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
589 world_db["Things"][id]["carried"] = False
590 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
591 if world_db["Things"][0] == t:
592 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
593 strong_write(io_db["file_out"], "LOG You die.\n")
596 t["T_MEMMAP"] = False
597 t["T_MEMDEPTHMAP"] = False
601 def mv_yx_in_dir_legal(dir, y, x):
602 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
603 dir_c = dir.encode("ascii")[0]
604 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
606 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
607 return (test, libpr.result_y(), libpr.result_x())
611 """Make t do nothing (but loudly, if player avatar)."""
612 if t == world_db["Things"][0]:
613 strong_write(io_db["file_out"], "LOG You wait.\n")
617 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
619 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
620 t["T_POSY"], t["T_POSX"])
621 if 1 == move_result[0]:
622 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
623 passable = "." == chr(world_db["MAP"][pos])
624 hitted = [id for id in world_db["Things"]
625 if world_db["Things"][id] != t
626 if world_db["Things"][id]["T_LIFEPOINTS"]
627 if world_db["Things"][id]["T_POSY"] == move_result[1]
628 if world_db["Things"][id]["T_POSX"] == move_result[2]]
631 if t == world_db["Things"][0]:
632 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
633 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
634 strong_write(io_db["file_out"], "LOG You wound "
635 + hitted_name + ".\n")
637 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
638 strong_write(io_db["file_out"], "LOG " + hitter_name +
640 decrement_lifepoints(world_db["Things"][hit_id])
642 dir = [dir for dir in directions_db
643 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
645 t["T_POSY"] = move_result[1]
646 t["T_POSX"] = move_result[2]
647 for id in t["T_CARRIES"]:
648 world_db["Things"][id]["T_POSY"] = move_result[1]
649 world_db["Things"][id]["T_POSX"] = move_result[2]
651 if t == world_db["Things"][0]:
652 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
653 elif t == world_db["Things"][0]:
654 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
657 def actor_pick_up(t):
658 """Make t pick up (topmost?) Thing from ground into inventory."""
659 # Topmostness is actually not defined so far. Picks most nutritious Thing.
660 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
661 if not world_db["Things"][id]["carried"]
662 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
663 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
668 type = world_db["Things"][id]["T_TYPE"]
669 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
670 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
672 world_db["Things"][highest_id]["carried"] = True
673 t["T_CARRIES"].append(highest_id)
674 if t == world_db["Things"][0]:
675 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
676 elif t == world_db["Things"][0]:
677 err = "You try to pick up an object, but there is none."
678 strong_write(io_db["file_out"], "LOG " + err + "\n")
682 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
683 # TODO: Handle case where T_ARGUMENT matches nothing.
684 if len(t["T_CARRIES"]):
685 id = t["T_CARRIES"][t["T_ARGUMENT"]]
686 t["T_CARRIES"].remove(id)
687 world_db["Things"][id]["carried"] = False
688 if t == world_db["Things"][0]:
689 strong_write(io_db["file_out"], "LOG You drop an object.\n")
690 elif t == world_db["Things"][0]:
691 err = "You try to drop an object, but you own none."
692 strong_write(io_db["file_out"], "LOG " + err + "\n")
696 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
697 # TODO: Handle case where T_ARGUMENT matches nothing.
698 if len(t["T_CARRIES"]):
699 id = t["T_CARRIES"][t["T_ARGUMENT"]]
700 type = world_db["Things"][id]["T_TYPE"]
701 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
702 t["T_CARRIES"].remove(id)
703 del world_db["Things"][id]
704 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
705 if t == world_db["Things"][0]:
706 strong_write(io_db["file_out"],
707 "LOG You consume this object.\n")
708 elif t == world_db["Things"][0]:
709 strong_write(io_db["file_out"],
710 "LOG You try to use this object, but fail.\n")
711 elif t == world_db["Things"][0]:
712 strong_write(io_db["file_out"],
713 "LOG You try to use an object, but you own none.\n")
716 def thingproliferation(t):
717 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
719 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
720 passable and not be inhabited by a Thing of the same type, or, if Thing is
721 animate, any other animate Thing. If there are several map cell candidates,
722 one is selected randomly.
724 def test_cell(t, y, x):
725 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
726 for id in [id for id in world_db["Things"]
727 if y == world_db["Things"][id]["T_POSY"]
728 if x == world_db["Things"][id]["T_POSX"]
729 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
730 or (t["T_LIFEPOINTS"] and
731 world_db["Things"][id]["T_LIFEPOINTS"])]:
735 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
736 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
738 for dir in [directions_db[key] for key in directions_db]:
739 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
740 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
741 candidates.append((mv_result[1], mv_result[2]))
743 i = rand.next() % len(candidates)
744 id = id_setter(-1, "Things")
745 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
746 world_db["Things"][id] = newT
750 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
752 On success, decrease satiation score by 32.
754 if t["T_SATIATION"] > 0 \
755 and t["T_LIFEPOINTS"] < \
756 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
757 and 0 == (rand.next() % 31) \
758 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
759 if world_db["ThingActions"][id]["TA_NAME"] ==
761 t["T_LIFEPOINTS"] += 1
762 t["T_SATIATION"] -= 32
763 if t == world_db["Things"][0]:
764 strong_write(io_db["file_out"], "LOG You heal.\n")
768 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
769 if t["T_SATIATION"] > -32768:
770 t["T_SATIATION"] -= 1
771 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
772 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
773 raise RuntimeError("A thing that should not hunger is hungering.")
774 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
775 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
776 if t == world_db["Things"][0]:
777 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
778 decrement_lifepoints(t)
781 def get_dir_to_target(t, filter):
782 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
784 The path-wise nearest target is chosen, via the shortest available path.
785 Target must not be t. On succcess, return positive value, else False.
787 "a": Thing in FOV is below a certain distance, animate, but of ThingType
788 that is not t's, and starts out weaker than t is; build path as
789 avoiding things of t's ThingType
790 "f": neighbor cell (not inhabited by any animate Thing) further away from
791 animate Thing not further than x steps away and in FOV and of a
792 ThingType that is not t's, and starts out stronger or as strong as t
793 is currently; or (cornered), if no such flight cell, but Thing of
794 above criteria is too near,1 a cell closer to it, or, if less near,
796 "c": Thing in memorized map is consumable
797 "s": memory map cell with greatest-reachable degree of unexploredness
800 def zero_score_map_where_char_on_memdepthmap(c):
801 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
802 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
803 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
804 # set_map_score(i, 0)
805 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
806 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
807 raise RuntimeError("No score map allocated for "
808 "zero_score_map_where_char_on_memdepthmap().")
810 def set_map_score(pos, score):
811 test = libpr.set_map_score(pos, score)
813 raise RuntimeError("No score map allocated for set_map_score().")
815 def get_map_score(pos):
816 result = libpr.get_map_score(pos)
818 raise RuntimeError("No score map allocated for get_map_score().")
822 if t["fovmap"] and ("a" == filter or "f" == filter):
823 for id in world_db["Things"]:
824 Thing = world_db["Things"][id]
825 if Thing != t and Thing["T_LIFEPOINTS"] and \
826 t["T_TYPE"] != Thing["T_TYPE"] and \
827 'v' == chr(t["fovmap"][(Thing["T_POSY"]
828 * world_db["MAP_LENGTH"])
830 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
831 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
833 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
836 elif t["T_MEMMAP"] and "c" == filter:
837 for mt in t["T_MEMTHING"]:
838 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
840 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
844 def set_cells_passable_on_memmap_to_65534_on_scoremap():
845 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
847 # memmap = t["T_MEMMAP"]
848 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
849 # if ord_dot == memmap[i]]:
850 # set_map_score(i, 65534) # i.e. 65535-1
851 map = c_pointer_to_bytearray(t["T_MEMMAP"])
852 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
853 raise RuntimeError("No score map allocated for set_cells_passable"
854 "_on_memmap_to_65534_on_scoremap().")
856 def init_score_map():
857 test = libpr.init_score_map()
859 raise RuntimeError("Malloc error in init_score_map().")
862 set_cells_passable_on_memmap_to_65534_on_scoremap()
864 for id in world_db["Things"]:
865 Thing = world_db["Things"][id]
866 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
868 if t != Thing and Thing["T_LIFEPOINTS"] and \
869 t["T_TYPE"] != Thing["T_TYPE"] and \
870 ord_v == t["fovmap"][pos] and \
871 t["T_LIFEPOINTS"] > \
872 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
873 set_map_score(pos, 0)
874 elif t["T_TYPE"] == Thing["T_TYPE"]:
875 set_map_score(pos, 65535)
877 for id in [id for id in world_db["Things"]
878 if world_db["Things"][id]["T_LIFEPOINTS"]]:
879 Thing = world_db["Things"][id]
880 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
882 if t["T_TYPE"] != Thing["T_TYPE"] and \
883 ord_v == t["fovmap"][pos] and \
884 t["T_LIFEPOINTS"] <= \
885 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
886 set_map_score(pos, 0)
888 for mt in [mt for mt in t["T_MEMTHING"]
889 if ord_blank != t["T_MEMMAP"][mt[1]
890 * world_db["MAP_LENGTH"]
892 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
893 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
895 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
897 def rand_target_dir(neighbors, cmp, dirs):
900 for i in range(len(dirs)):
901 if cmp == neighbors[i]:
902 candidates.append(dirs[i])
904 return candidates[rand.next() % n_candidates] if n_candidates else 0
906 def get_neighbor_scores(dirs, eye_pos):
908 if libpr.ready_neighbor_scores(eye_pos):
909 raise RuntimeError("No score map allocated for " +
910 "ready_neighbor_scores.()")
911 for i in range(len(dirs)):
912 scores.append(libpr.get_neighbor_score(i))
915 def get_dir_from_neighbors():
916 dir_to_target = False
918 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
919 neighbors = get_neighbor_scores(dirs, eye_pos)
921 inhabited = [world_db["Things"][id]["T_POSY"]
922 * world_db["MAP_LENGTH"]
923 + world_db["Things"][id]["T_POSX"]
924 for id in world_db["Things"]
925 if world_db["Things"][id]["T_LIFEPOINTS"]]
926 for i in range(len(dirs)):
927 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
928 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
930 for pos in [pos for pos in inhabited if pos == pos_cmp]:
933 minmax_start = 0 if "f" == filter else 65535 - 1
934 minmax_neighbor = minmax_start
935 for i in range(len(dirs)):
936 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
937 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
938 or ("f" != filter and minmax_neighbor > neighbors[i]):
939 minmax_neighbor = neighbors[i]
940 if minmax_neighbor != minmax_start:
941 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
943 if not dir_to_target:
944 if 1 == get_map_score(eye_pos):
945 dir_to_target = rand_target_dir(neighbors, 0, dirs)
946 elif 3 >= get_map_score(eye_pos):
947 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
949 world_db["ThingActions"][id]["TA_NAME"]
952 elif dir_to_target and 3 < get_map_score(eye_pos):
954 elif "a" == filter and 10 <= get_map_score(eye_pos):
958 dir_to_target = False
960 run_i = 9 + 1 if "s" == filter else 1
961 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
964 mem_depth_c = b'9' if b' ' == mem_depth_c \
965 else bytes([mem_depth_c[0] - 1])
966 if libpr.dijkstra_map():
967 raise RuntimeError("No score map allocated for dijkstra_map().")
968 dir_to_target = get_dir_from_neighbors()
969 libpr.free_score_map()
970 if dir_to_target and str == type(dir_to_target):
971 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
972 if world_db["ThingActions"][id]["TA_NAME"]
974 t["T_ARGUMENT"] = ord(dir_to_target)
978 def standing_on_consumable(t):
979 """Return True/False whether t is standing on a consumable."""
980 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
981 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
982 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
983 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
989 def get_inventory_slot_to_consume(t):
990 """Return slot Id of strongest consumable in t's inventory, else -1."""
991 cmp_consumability = 0
994 for id in t["T_CARRIES"]:
995 type = world_db["Things"][id]["T_TYPE"]
996 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
997 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1004 """Determine next command/argment for actor t via AI algorithms.
1006 AI will look for, and move towards, enemies (animate Things not of their
1007 own ThingType); if they see none, they will consume consumables in their
1008 inventory; if there are none, they will pick up what they stand on if they
1009 stand on consumables; if they stand on none, they will move towards the
1010 next consumable they see or remember on the map; if they see or remember
1011 none, they will explore parts of the map unseen since ever or for at least
1012 one turn; if there is nothing to explore, they will simply wait.
1014 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1016 if not get_dir_to_target(t, "f"):
1017 sel = get_inventory_slot_to_consume(t)
1019 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020 if world_db["ThingActions"][id]["TA_NAME"]
1022 t["T_ARGUMENT"] = sel
1023 elif standing_on_consumable(t):
1024 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1025 if world_db["ThingActions"][id]["TA_NAME"]
1027 elif (not get_dir_to_target(t, "c")) and \
1028 (not get_dir_to_target(t, "a")):
1029 get_dir_to_target(t, "s")
1033 """Run game world and its inhabitants until new player input expected."""
1035 whilebreaker = False
1036 while world_db["Things"][0]["T_LIFEPOINTS"]:
1037 for id in [id for id in world_db["Things"]]: # Only what's from start!
1038 if not id in world_db["Things"] or \
1039 world_db["Things"][id]["carried"]: # May have been consumed or
1040 continue # picked up during turn …
1041 Thing = world_db["Things"][id]
1042 if Thing["T_LIFEPOINTS"]:
1043 if not Thing["T_COMMAND"]:
1044 update_map_memory(Thing)
1050 Thing["T_PROGRESS"] += 1
1051 taid = [a for a in world_db["ThingActions"]
1052 if a == Thing["T_COMMAND"]][0]
1053 ThingAction = world_db["ThingActions"][taid]
1054 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1055 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1056 Thing["T_COMMAND"] = 0
1057 Thing["T_PROGRESS"] = 0
1059 thingproliferation(Thing)
1062 world_db["TURN"] += 1
1065 def new_Thing(type, pos=(0, 0)):
1066 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1068 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1080 "T_MEMDEPTHMAP": False,
1083 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1084 build_fov_map(thing)
1088 def id_setter(id, category, id_store=False, start_at_1=False):
1089 """Set ID of object of category to manipulate ID unused? Create new one.
1090 The ID is stored as id_store.id (if id_store is set). If the integer of the
1091 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1092 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1093 always returned when no new object is created, else the new object's ID.
1095 min = 0 if start_at_1 else -1
1097 id = integer_test(id, min)
1099 if id in world_db[category]:
1104 if (start_at_1 and 0 == id) \
1105 or ((not start_at_1) and (id < 0)):
1106 id = 0 if start_at_1 else -1
1109 if id not in world_db[category]:
1117 """Send PONG line to server output file."""
1118 strong_write(io_db["file_out"], "PONG\n")
1122 """Abort server process."""
1123 if None == opts.replay:
1125 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1126 raise SystemExit("received QUIT command")
1129 def command_thingshere(str_y, str_x):
1130 """Write to out file list of Things known to player at coordinate y, x."""
1131 if world_db["WORLD_ACTIVE"]:
1132 y = integer_test(str_y, 0, 255)
1133 x = integer_test(str_x, 0, 255)
1134 length = world_db["MAP_LENGTH"]
1135 if None != y and None != x and y < length and x < length:
1136 pos = (y * world_db["MAP_LENGTH"]) + x
1137 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1138 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1139 for id in world_db["Things"]:
1140 if y == world_db["Things"][id]["T_POSY"] \
1141 and x == world_db["Things"][id]["T_POSX"] \
1142 and not world_db["Things"][id]["carried"]:
1143 type = world_db["Things"][id]["T_TYPE"]
1144 name = world_db["ThingTypes"][type]["TT_NAME"]
1145 strong_write(io_db["file_out"], name + "\n")
1147 for mt in world_db["Things"][0]["T_MEMTHING"]:
1148 if y == mt[1] and x == mt[2]:
1149 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1150 strong_write(io_db["file_out"], name + "\n")
1151 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1153 print("Ignoring: Invalid map coordinates.")
1155 print("Ignoring: Command only works on existing worlds.")
1158 def play_commander(action, args=False):
1159 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1161 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1165 id = [x for x in world_db["ThingActions"]
1166 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1167 world_db["Things"][0]["T_COMMAND"] = id
1170 def set_command_and_argument_int(str_arg):
1171 val = integer_test(str_arg, 0, 255)
1173 world_db["Things"][0]["T_ARGUMENT"] = val
1176 def set_command_and_argument_movestring(str_arg):
1177 if str_arg in directions_db:
1178 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1181 print("Ignoring: Argument must be valid direction string.")
1183 if action == "move":
1184 return set_command_and_argument_movestring
1186 return set_command_and_argument_int
1191 def command_seedrandomness(seed_string):
1192 """Set rand seed to int(seed_string)."""
1193 val = integer_test(seed_string, 0, 4294967295)
1198 def command_seedmap(seed_string):
1199 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1200 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1204 def command_makeworld(seed_string):
1205 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1207 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1208 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1209 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1210 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1211 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1212 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1213 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1219 err = "Space to put thing on too hard to find. Map too small?"
1221 y = rand.next() % world_db["MAP_LENGTH"]
1222 x = rand.next() % world_db["MAP_LENGTH"]
1223 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1227 raise SystemExit(err)
1228 # Replica of C code, wrongly ignores animatedness of new Thing.
1229 pos_clear = (0 == len([id for id in world_db["Things"]
1230 if world_db["Things"][id]["T_LIFEPOINTS"]
1231 if world_db["Things"][id]["T_POSY"] == y
1232 if world_db["Things"][id]["T_POSX"] == x]))
1237 val = integer_test(seed_string, 0, 4294967295)
1241 world_db["SEED_MAP"] = val
1242 player_will_be_generated = False
1243 playertype = world_db["PLAYER_TYPE"]
1244 for ThingType in world_db["ThingTypes"]:
1245 if playertype == ThingType:
1246 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1247 player_will_be_generated = True
1249 if not player_will_be_generated:
1250 print("Ignoring beyond SEED_MAP: " +
1251 "No player type with start number >0 defined.")
1254 for ThingAction in world_db["ThingActions"]:
1255 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1258 print("Ignoring beyond SEED_MAP: " +
1259 "No thing action with name 'wait' defined.")
1261 world_db["Things"] = {}
1263 world_db["WORLD_ACTIVE"] = 1
1264 world_db["TURN"] = 1
1265 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1266 id = id_setter(-1, "Things")
1267 world_db["Things"][id] = new_Thing(playertype, free_pos())
1268 update_map_memory(world_db["Things"][0])
1269 for type in world_db["ThingTypes"]:
1270 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1271 if type != playertype:
1272 id = id_setter(-1, "Things")
1273 world_db["Things"][id] = new_Thing(type, free_pos())
1274 strong_write(io_db["file_out"], "NEW_WORLD\n")
1277 def command_maplength(maplength_string):
1278 """Redefine map length. Invalidate map, therefore lose all things on it."""
1279 val = integer_test(maplength_string, 1, 256)
1281 world_db["MAP_LENGTH"] = val
1282 set_world_inactive()
1283 world_db["Things"] = {}
1284 libpr.set_maplength(val)
1287 def command_worldactive(worldactive_string):
1288 """Toggle world_db["WORLD_ACTIVE"] if possible.
1290 An active world can always be set inactive. An inactive world can only be
1291 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1292 activation, rebuild all Things' FOVs, and the player's map memory.
1294 # In original version, map existence was also tested (unnecessarily?).
1295 val = integer_test(worldactive_string, 0, 1)
1297 if 0 != world_db["WORLD_ACTIVE"]:
1299 set_world_inactive()
1301 print("World already active.")
1302 elif 0 == world_db["WORLD_ACTIVE"]:
1304 for ThingAction in world_db["ThingActions"]:
1305 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1308 player_exists = False
1309 for Thing in world_db["Things"]:
1311 player_exists = True
1313 if wait_exists and player_exists:
1314 for id in world_db["Things"]:
1315 if world_db["Things"][id]["T_LIFEPOINTS"]:
1316 build_fov_map(world_db["Things"][id])
1318 update_map_memory(world_db["Things"][id], False)
1319 world_db["WORLD_ACTIVE"] = 1
1322 def test_for_id_maker(object, category):
1323 """Return decorator testing for object having "id" attribute."""
1326 if hasattr(object, "id"):
1329 print("Ignoring: No " + category +
1330 " defined to manipulate yet.")
1335 def command_tid(id_string):
1336 """Set ID of Thing to manipulate. ID unused? Create new one.
1338 Default new Thing's type to the first available ThingType, others: zero.
1340 id = id_setter(id_string, "Things", command_tid)
1342 if world_db["ThingTypes"] == {}:
1343 print("Ignoring: No ThingType to settle new Thing in.")
1345 type = list(world_db["ThingTypes"].keys())[0]
1346 world_db["Things"][id] = new_Thing(type)
1349 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1353 def command_tcommand(str_int):
1354 """Set T_COMMAND of selected Thing."""
1355 val = integer_test(str_int, 0)
1357 if 0 == val or val in world_db["ThingActions"]:
1358 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1360 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1364 def command_ttype(str_int):
1365 """Set T_TYPE of selected Thing."""
1366 val = integer_test(str_int, 0)
1368 if val in world_db["ThingTypes"]:
1369 world_db["Things"][command_tid.id]["T_TYPE"] = val
1371 print("Ignoring: ThingType ID belongs to no known ThingType.")
1375 def command_tcarries(str_int):
1376 """Append int(str_int) to T_CARRIES of selected Thing.
1378 The ID int(str_int) must not be of the selected Thing, and must belong to a
1379 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1381 val = integer_test(str_int, 0)
1383 if val == command_tid.id:
1384 print("Ignoring: Thing cannot carry itself.")
1385 elif val in world_db["Things"] \
1386 and not world_db["Things"][val]["carried"]:
1387 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1388 world_db["Things"][val]["carried"] = True
1390 print("Ignoring: Thing not available for carrying.")
1391 # Note that the whole carrying structure is different from the C version:
1392 # Carried-ness is marked by a "carried" flag, not by Things containing
1393 # Things internally.
1397 def command_tmemthing(str_t, str_y, str_x):
1398 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1400 The type must fit to an existing ThingType, and the position into the map.
1402 type = integer_test(str_t, 0)
1403 posy = integer_test(str_y, 0, 255)
1404 posx = integer_test(str_x, 0, 255)
1405 if None != type and None != posy and None != posx:
1406 if type not in world_db["ThingTypes"] \
1407 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1408 print("Ignoring: Illegal value for thing type or position.")
1410 memthing = (type, posy, posx)
1411 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1414 def setter_map(maptype):
1415 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1417 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1420 def helper(str_int, mapline):
1421 val = integer_test(str_int, 0, 255)
1423 if val >= world_db["MAP_LENGTH"]:
1424 print("Illegal value for map line number.")
1425 elif len(mapline) != world_db["MAP_LENGTH"]:
1426 print("Map line length is unequal map width.")
1428 length = world_db["MAP_LENGTH"]
1430 if not world_db["Things"][command_tid.id][maptype]:
1431 map = bytearray(b' ' * (length ** 2))
1433 map = world_db["Things"][command_tid.id][maptype]
1434 map[val * length:(val * length) + length] = mapline.encode()
1435 world_db["Things"][command_tid.id][maptype] = map
1439 def setter_tpos(axis):
1440 """Generate setter for T_POSX or T_POSY of selected Thing.
1442 If world is active, rebuilds animate things' fovmap, player's memory map.
1445 def helper(str_int):
1446 val = integer_test(str_int, 0, 255)
1448 if val < world_db["MAP_LENGTH"]:
1449 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1450 if world_db["WORLD_ACTIVE"] \
1451 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1452 build_fov_map(world_db["Things"][command_tid.id])
1453 if 0 == command_tid.id:
1454 update_map_memory(world_db["Things"][command_tid.id])
1456 print("Ignoring: Position is outside of map.")
1460 def command_ttid(id_string):
1461 """Set ID of ThingType to manipulate. ID unused? Create new one.
1463 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1465 id = id_setter(id_string, "ThingTypes", command_ttid)
1467 world_db["ThingTypes"][id] = {
1468 "TT_NAME": "(none)",
1471 "TT_PROLIFERATE": 0,
1472 "TT_START_NUMBER": 0,
1478 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1482 def command_ttname(name):
1483 """Set TT_NAME of selected ThingType."""
1484 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1488 def command_ttsymbol(char):
1489 """Set TT_SYMBOL of selected ThingType. """
1491 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1493 print("Ignoring: Argument must be single character.")
1497 def command_ttcorpseid(str_int):
1498 """Set TT_CORPSE_ID of selected ThingType."""
1499 val = integer_test(str_int, 0)
1501 if val in world_db["ThingTypes"]:
1502 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1504 print("Ignoring: Corpse ID belongs to no known ThignType.")
1507 def command_taid(id_string):
1508 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1510 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1512 id = id_setter(id_string, "ThingActions", command_taid, True)
1514 world_db["ThingActions"][id] = {
1520 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1523 @test_ThingAction_id
1524 def command_taname(name):
1525 """Set TA_NAME of selected ThingAction.
1527 The name must match a valid thing action function. If after the name
1528 setting no ThingAction with name "wait" remains, call set_world_inactive().
1530 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1531 or name == "pick_up":
1532 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1533 if 1 == world_db["WORLD_ACTIVE"]:
1534 wait_defined = False
1535 for id in world_db["ThingActions"]:
1536 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1539 if not wait_defined:
1540 set_world_inactive()
1542 print("Ignoring: Invalid action name.")
1543 # In contrast to the original,naming won't map a function to a ThingAction.
1547 """Call ai() on player Thing, then turn_over()."""
1548 ai(world_db["Things"][0])
1552 """Commands database.
1554 Map command start tokens to ([0]) number of expected command arguments, ([1])
1555 the command's meta-ness (i.e. is it to be written to the record file, is it to
1556 be ignored in replay mode if read from server input file), and ([2]) a function
1560 "QUIT": (0, True, command_quit),
1561 "PING": (0, True, command_ping),
1562 "THINGS_HERE": (2, True, command_thingshere),
1563 "MAKE_WORLD": (1, False, command_makeworld),
1564 "SEED_MAP": (1, False, command_seedmap),
1565 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1566 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1567 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1568 "MAP_LENGTH": (1, False, command_maplength),
1569 "WORLD_ACTIVE": (1, False, command_worldactive),
1570 "TA_ID": (1, False, command_taid),
1571 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1572 "TA_NAME": (1, False, command_taname),
1573 "TT_ID": (1, False, command_ttid),
1574 "TT_NAME": (1, False, command_ttname),
1575 "TT_SYMBOL": (1, False, command_ttsymbol),
1576 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1577 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1579 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1581 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1583 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1584 "T_ID": (1, False, command_tid),
1585 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1586 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1587 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1588 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1589 "T_COMMAND": (1, False, command_tcommand),
1590 "T_TYPE": (1, False, command_ttype),
1591 "T_CARRIES": (1, False, command_tcarries),
1592 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1593 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1594 "T_MEMTHING": (3, False, command_tmemthing),
1595 "T_POSY": (1, False, setter_tpos("Y")),
1596 "T_POSX": (1, False, setter_tpos("X")),
1597 "wait": (0, False, play_commander("wait")),
1598 "move": (1, False, play_commander("move")),
1599 "pick_up": (0, False, play_commander("pick_up")),
1600 "drop": (1, False, play_commander("drop", True)),
1601 "use": (1, False, play_commander("use", True)),
1602 "ai": (0, False, command_ai)
1606 """World state database. With sane default values. (Randomness is in rand.)"""
1618 """Mapping of direction names to internal direction chars."""
1619 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1620 "west": "s", "north-west": "w", "north-east": "e"}
1622 """File IO database."""
1624 "path_save": "save",
1625 "path_record": "record_save",
1626 "path_worldconf": "confserver/world",
1627 "path_server": "server/",
1628 "path_in": "server/in",
1629 "path_out": "server/out",
1630 "path_worldstate": "server/worldstate",
1631 "tmp_suffix": "_tmp",
1632 "kicked_by_rival": False,
1633 "worldstate_updateable": False
1638 libpr = prep_library()
1639 rand = RandomnessIO()
1640 opts = parse_command_line_arguments()
1642 io_db["path_save"] = opts.savefile
1643 io_db["path_record"] = "record_" + opts.savefile
1646 io_db["verbose"] = True
1647 if None != opts.replay:
1651 except SystemExit as exit:
1652 print("ABORTING: " + exit.args[0])
1654 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")