3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call. Commands that start with a lowercase
113 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
127 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
128 print("Ignoring lowercase-starting commands when world inactive.")
130 print("Due to replay mode, reading command as 'go on in record'.")
131 line = io_db["file_record"].readline()
133 obey(line.rstrip(), io_db["file_record"].prefix
134 + str(io_db["file_record"].line_n))
135 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137 print("Reached end of record file.")
139 commands_db[tokens[0]][2](*tokens[1:])
141 io_db["record_chunk"] += command + "\n"
142 if time.time() > io_db["save_wait"] + 15:
143 atomic_write(io_db["path_record"], io_db["record_chunk"],
145 if world_db["WORLD_ACTIVE"]:
147 io_db["record_chunk"] = ""
148 io_db["save_wait"] = time.time()
149 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
150 elif 0 != len(tokens):
151 print("Invalid command/argument, or bad number of tokens.")
154 def atomic_write(path, text, do_append=False, delete=True):
155 """Atomic write of text to file at path, appended if do_append is set."""
156 path_tmp = path + io_db["tmp_suffix"]
160 if os.access(path, os.F_OK):
161 shutil.copyfile(path, path_tmp)
162 file = open(path_tmp, mode)
163 strong_write(file, text)
165 if delete and os.access(path, os.F_OK):
167 os.rename(path_tmp, path)
171 """Save all commands needed to reconstruct current world state."""
174 string = string.replace("\u005C", '\u005C\u005C')
175 return '"' + string.replace('"', '\u005C"') + '"'
180 if key == "MAP" or world_db["Things"][id][key]:
181 map = world_db["MAP"] if key == "MAP" \
182 else world_db["Things"][id][key]
183 length = world_db["MAP_LENGTH"]
184 for i in range(length):
185 line = map[i * length:(i * length) + length].decode()
186 string = string + key + " " + str(i) + " " + quote(line) \
193 for memthing in world_db["Things"][id]["T_MEMTHING"]:
194 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
195 str(memthing[1]) + " " + str(memthing[2]) + "\n"
198 def helper(category, id_string, special_keys={}):
200 for id in sorted(world_db[category].keys()):
201 string = string + id_string + " " + str(id) + "\n"
202 for key in sorted(world_db[category][id].keys()):
203 if not key in special_keys:
204 x = world_db[category][id][key]
205 argument = quote(x) if str == type(x) else str(x)
206 string = string + key + " " + argument + "\n"
207 elif special_keys[key]:
208 string = string + special_keys[key](id)
212 for key in sorted(world_db.keys()):
213 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
214 key != "WORLD_ACTIVE":
215 string = string + key + " " + str(world_db[key]) + "\n"
216 string = string + mapsetter("MAP")()
217 string = string + helper("ThingActions", "TA_ID")
218 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
219 for id in sorted(world_db["ThingTypes"].keys()):
220 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
221 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
222 string = string + helper("Things", "T_ID",
223 {"T_CARRIES": False, "carried": False,
224 "T_MEMMAP": mapsetter("T_MEMMAP"),
225 "T_MEMTHING": memthing, "fovmap": False,
226 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
227 for id in sorted(world_db["Things"].keys()):
228 if [] != world_db["Things"][id]["T_CARRIES"]:
229 string = string + "T_ID " + str(id) + "\n"
230 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
231 string = string + "T_CARRIES " + str(carried) + "\n"
232 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
233 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
234 atomic_write(io_db["path_save"], string)
237 def obey_lines_in_file(path, name, do_record=False):
238 """Call obey() on each line of path's file, use name in input prefix."""
239 file = open(path, "r")
241 for line in file.readlines():
242 obey(line.rstrip(), name + "file line " + str(line_n),
248 def parse_command_line_arguments():
249 """Return settings values read from command line arguments."""
250 parser = argparse.ArgumentParser()
251 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
253 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
255 parser.add_argument('-v', dest='verbose', action='store_true')
256 opts, unknown = parser.parse_known_args()
261 """Ensure valid server out file belonging to current process.
263 This is done by comparing io_db["teststring"] to what's found at the start
264 of the current file at io_db["path_out"]. On failure, set
265 io_db["kicked_by_rival"] and raise SystemExit.
267 if not os.access(io_db["path_out"], os.F_OK):
268 raise SystemExit("Server output file has disappeared.")
269 file = open(io_db["path_out"], "r")
270 test = file.readline().rstrip("\n")
272 if test != io_db["teststring"]:
273 io_db["kicked_by_rival"] = True
274 msg = "Server test string in server output file does not match. This" \
275 " indicates that the current server process has been " \
276 "superseded by another one."
277 raise SystemExit(msg)
281 """Return next newline-delimited command from server in file.
283 Keep building return string until a newline is encountered. Pause between
284 unsuccessful reads, and after too much waiting, run server_test().
286 wait_on_fail = 0.03333
291 add = io_db["file_in"].readline()
293 command = command + add
294 if len(command) > 0 and "\n" == command[-1]:
295 command = command[:-1]
298 time.sleep(wait_on_fail)
299 if now + max_wait < time.time():
305 def try_worldstate_update():
306 """Write worldstate file if io_db["worldstate_updateable"] is set."""
307 if io_db["worldstate_updateable"]:
309 def draw_visible_Things(map, run):
310 for id in world_db["Things"]:
311 type = world_db["Things"][id]["T_TYPE"]
312 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
313 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
314 if (0 == run and not consumable and not alive) \
315 or (1 == run and consumable and not alive) \
316 or (2 == run and alive):
317 y = world_db["Things"][id]["T_POSY"]
318 x = world_db["Things"][id]["T_POSX"]
319 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
320 if 'v' == chr(fovflag):
321 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
322 map[(y * length) + x] = ord(c)
324 def write_map(string, map):
325 for i in range(length):
326 line = map[i * length:(i * length) + length].decode()
327 string = string + line + "\n"
331 if [] == world_db["Things"][0]["T_CARRIES"]:
332 inventory = "(none)\n"
334 for id in world_db["Things"][0]["T_CARRIES"]:
335 type_id = world_db["Things"][id]["T_TYPE"]
336 name = world_db["ThingTypes"][type_id]["TT_NAME"]
337 inventory = inventory + name + "\n"
338 string = str(world_db["TURN"]) + "\n" + \
339 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
340 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
341 inventory + "%\n" + \
342 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
343 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
344 str(world_db["MAP_LENGTH"]) + "\n"
345 length = world_db["MAP_LENGTH"]
346 fov = bytearray(b' ' * (length ** 2))
347 for pos in range(length ** 2):
348 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
349 fov[pos] = world_db["MAP"][pos]
351 draw_visible_Things(fov, i)
352 string = write_map(string, fov)
353 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in world_db["Things"][0]["T_MEMTHING"]:
356 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
357 if (i == 0 and not consumable) or (i == 1 and consumable):
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
427 def is_neighbor(coordinates, type):
430 length = world_db["MAP_LENGTH"]
432 diag_west = x + (ind > 0)
433 diag_east = x + (ind < (length - 1))
434 pos = (y * length) + x
435 if (y > 0 and diag_east
436 and type == chr(world_db["MAP"][pos - length + ind])) \
438 and type == chr(world_db["MAP"][pos + 1])) \
439 or (y < (length - 1) and diag_east
440 and type == chr(world_db["MAP"][pos + length + ind])) \
441 or (y > 0 and diag_west
442 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444 and type == chr(world_db["MAP"][pos - 1])) \
445 or (y < (length - 1) and diag_west
446 and type == chr(world_db["MAP"][pos + length - (not ind)])):
450 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
451 length = world_db["MAP_LENGTH"]
452 add_half_width = (not (length % 2)) * int(length / 2)
453 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455 y = rand.next() % length
456 x = rand.next() % length
457 pos = (y * length) + x
458 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
459 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461 world_db["MAP"][pos] = ord(".")
462 n_trees = int((length ** 2) / 16)
464 while (i_trees <= n_trees):
465 single_allowed = rand.next() % 32
466 y = rand.next() % length
467 x = rand.next() % length
468 pos = (y * length) + x
469 if "." == chr(world_db["MAP"][pos]) \
470 and ((not single_allowed) or is_neighbor((y, x), "X")):
471 world_db["MAP"][pos] = ord("X")
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
479 def age_some_memdepthmap_on_nonfov_cells():
480 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
484 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
485 # if not ord_v == t["fovmap"][pos]
486 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
487 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
488 # if not rand.next() % (2 **
489 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
490 # t["T_MEMDEPTHMAP"][pos] += 1
491 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
492 fovmap = c_pointer_to_bytearray(t["fovmap"])
493 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
495 if not t["T_MEMMAP"]:
496 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
497 if not t["T_MEMDEPTHMAP"]:
498 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
502 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
503 if ord_v == t["fovmap"][pos]]:
504 t["T_MEMDEPTHMAP"][pos] = ord_0
505 if ord_space == t["T_MEMMAP"][pos]:
506 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
508 age_some_memdepthmap_on_nonfov_cells()
509 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
510 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
512 for id in [id for id in world_db["Things"]
513 if not world_db["Things"][id]["carried"]]:
514 type = world_db["Things"][id]["T_TYPE"]
515 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
516 y = world_db["Things"][id]["T_POSY"]
517 x = world_db["Things"][id]["T_POSX"]
518 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
519 t["T_MEMTHING"].append((type, y, x))
522 def set_world_inactive():
523 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
525 if os.access(io_db["path_worldstate"], os.F_OK):
526 os.remove(io_db["path_worldstate"])
527 world_db["WORLD_ACTIVE"] = 0
530 def integer_test(val_string, min, max=None):
531 """Return val_string if integer >= min & (if max set) <= max, else None."""
533 val = int(val_string)
534 if val < min or (max is not None and val > max):
538 msg = "Ignoring: Please use integer >= " + str(min)
540 msg += " and <= " + str(max)
546 def setter(category, key, min, max=None):
547 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
550 val = integer_test(val_string, min, max)
554 if category == "Thing":
555 id_store = command_tid
556 decorator = test_Thing_id
557 elif category == "ThingType":
558 id_store = command_ttid
559 decorator = test_ThingType_id
560 elif category == "ThingAction":
561 id_store = command_taid
562 decorator = test_ThingAction_id
566 val = integer_test(val_string, min, max)
568 world_db[category + "s"][id_store.id][key] = val
572 def build_fov_map(t):
573 """Build Thing's FOV map."""
574 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
575 fovmap = c_pointer_to_bytearray(t["fovmap"])
576 map = c_pointer_to_bytearray(world_db["MAP"])
577 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
578 raise RuntimeError("Malloc error in build_fov_Map().")
581 def decrement_lifepoints(t):
582 """Decrement t's lifepoints by 1, and if to zero, corpse it.
584 If t is the player avatar, only blank its fovmap, so that the client may
585 still display memory data. On non-player things, erase fovmap and memory.
586 Dying actors drop all their things.
588 t["T_LIFEPOINTS"] -= 1
589 if 0 == t["T_LIFEPOINTS"]:
590 for id in t["T_CARRIES"]:
591 t["T_CARRIES"].remove(id)
592 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
593 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
594 world_db["Things"][id]["carried"] = False
595 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
596 if world_db["Things"][0] == t:
597 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
598 strong_write(io_db["file_out"], "LOG You die.\n")
601 t["T_MEMMAP"] = False
602 t["T_MEMDEPTHMAP"] = False
606 def mv_yx_in_dir_legal(dir, y, x):
607 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
608 dir_c = dir.encode("ascii")[0]
609 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
611 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
612 return (test, libpr.result_y(), libpr.result_x())
616 """Make t do nothing (but loudly, if player avatar)."""
617 if t == world_db["Things"][0]:
618 strong_write(io_db["file_out"], "LOG You wait.\n")
622 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
624 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
625 t["T_POSY"], t["T_POSX"])
626 if 1 == move_result[0]:
627 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
628 passable = "." == chr(world_db["MAP"][pos])
629 hitted = [id for id in world_db["Things"]
630 if world_db["Things"][id] != t
631 if world_db["Things"][id]["T_LIFEPOINTS"]
632 if world_db["Things"][id]["T_POSY"] == move_result[1]
633 if world_db["Things"][id]["T_POSX"] == move_result[2]]
636 if t == world_db["Things"][0]:
637 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
638 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
639 strong_write(io_db["file_out"], "LOG You wound "
640 + hitted_name + ".\n")
642 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
643 strong_write(io_db["file_out"], "LOG " + hitter_name +
645 decrement_lifepoints(world_db["Things"][hit_id])
647 dir = [dir for dir in directions_db
648 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
650 t["T_POSY"] = move_result[1]
651 t["T_POSX"] = move_result[2]
652 for id in t["T_CARRIES"]:
653 world_db["Things"][id]["T_POSY"] = move_result[1]
654 world_db["Things"][id]["T_POSX"] = move_result[2]
656 if t == world_db["Things"][0]:
657 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
658 elif t == world_db["Things"][0]:
659 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
662 def actor_pick_up(t):
663 """Make t pick up (topmost?) Thing from ground into inventory."""
664 # Topmostness is actually not defined so far. Picks most nutritious Thing.
665 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
666 if not world_db["Things"][id]["carried"]
667 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
668 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
673 type = world_db["Things"][id]["T_TYPE"]
674 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
675 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
677 world_db["Things"][highest_id]["carried"] = True
678 t["T_CARRIES"].append(highest_id)
679 if t == world_db["Things"][0]:
680 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
681 elif t == world_db["Things"][0]:
682 err = "You try to pick up an object, but there is none."
683 strong_write(io_db["file_out"], "LOG " + err + "\n")
687 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
688 # TODO: Handle case where T_ARGUMENT matches nothing.
689 if len(t["T_CARRIES"]):
690 id = t["T_CARRIES"][t["T_ARGUMENT"]]
691 t["T_CARRIES"].remove(id)
692 world_db["Things"][id]["carried"] = False
693 if t == world_db["Things"][0]:
694 strong_write(io_db["file_out"], "LOG You drop an object.\n")
695 elif t == world_db["Things"][0]:
696 err = "You try to drop an object, but you own none."
697 strong_write(io_db["file_out"], "LOG " + err + "\n")
701 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
702 # TODO: Handle case where T_ARGUMENT matches nothing.
703 if len(t["T_CARRIES"]):
704 id = t["T_CARRIES"][t["T_ARGUMENT"]]
705 type = world_db["Things"][id]["T_TYPE"]
706 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
707 t["T_CARRIES"].remove(id)
708 del world_db["Things"][id]
709 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
710 if t == world_db["Things"][0]:
711 strong_write(io_db["file_out"],
712 "LOG You consume this object.\n")
713 elif t == world_db["Things"][0]:
714 strong_write(io_db["file_out"],
715 "LOG You try to use this object, but fail.\n")
716 elif t == world_db["Things"][0]:
717 strong_write(io_db["file_out"],
718 "LOG You try to use an object, but you own none.\n")
721 def thingproliferation(t, prol_map):
722 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
724 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
725 marked '.' in prol_map. If there are several map cell candidates, one is
728 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
729 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
731 for dir in [directions_db[key] for key in directions_db]:
732 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
733 if mv_result[0] and ord('.') == prol_map[mv_result[1]
734 * world_db["MAP_LENGTH"]
736 candidates.append((mv_result[1], mv_result[2]))
738 i = rand.next() % len(candidates)
739 id = id_setter(-1, "Things")
740 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
741 world_db["Things"][id] = newT
745 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
747 On success, decrease satiation score by 32.
749 if t["T_SATIATION"] > 0 \
750 and t["T_LIFEPOINTS"] < \
751 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
752 and 0 == (rand.next() % 31) \
753 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
754 if world_db["ThingActions"][id]["TA_NAME"] ==
756 t["T_LIFEPOINTS"] += 1
757 t["T_SATIATION"] -= 32
758 if t == world_db["Things"][0]:
759 strong_write(io_db["file_out"], "LOG You heal.\n")
763 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
764 if t["T_SATIATION"] > -32768:
765 t["T_SATIATION"] -= 1
766 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
767 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
768 raise RuntimeError("A thing that should not hunger is hungering.")
769 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
770 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
771 if t == world_db["Things"][0]:
772 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
773 decrement_lifepoints(t)
776 def get_dir_to_target(t, filter):
777 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
779 The path-wise nearest target is chosen, via the shortest available path.
780 Target must not be t. On succcess, return positive value, else False.
782 "a": Thing in FOV is below a certain distance, animate, but of ThingType
783 that is not t's, and starts out weaker than t is; build path as
784 avoiding things of t's ThingType
785 "f": neighbor cell (not inhabited by any animate Thing) further away from
786 animate Thing not further than x steps away and in FOV and of a
787 ThingType that is not t's, and starts out stronger or as strong as t
788 is currently; or (cornered), if no such flight cell, but Thing of
789 above criteria is too near,1 a cell closer to it, or, if less near,
791 "c": Thing in memorized map is consumable
792 "s": memory map cell with greatest-reachable degree of unexploredness
795 def zero_score_map_where_char_on_memdepthmap(c):
796 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
797 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
798 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
799 # set_map_score(i, 0)
800 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
801 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
802 raise RuntimeError("No score map allocated for "
803 "zero_score_map_where_char_on_memdepthmap().")
805 def set_map_score(pos, score):
806 test = libpr.set_map_score(pos, score)
808 raise RuntimeError("No score map allocated for set_map_score().")
810 def get_map_score(pos):
811 result = libpr.get_map_score(pos)
813 raise RuntimeError("No score map allocated for get_map_score().")
817 if t["fovmap"] and ("a" == filter or "f" == filter):
818 for id in world_db["Things"]:
819 Thing = world_db["Things"][id]
820 if Thing != t and Thing["T_LIFEPOINTS"] and \
821 t["T_TYPE"] != Thing["T_TYPE"] and \
822 'v' == chr(t["fovmap"][(Thing["T_POSY"]
823 * world_db["MAP_LENGTH"])
825 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
826 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
828 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
831 elif t["T_MEMMAP"] and "c" == filter:
832 for mt in t["T_MEMTHING"]:
833 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
835 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
839 def set_cells_passable_on_memmap_to_65534_on_scoremap():
840 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
842 # memmap = t["T_MEMMAP"]
843 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
844 # if ord_dot == memmap[i]]:
845 # set_map_score(i, 65534) # i.e. 65535-1
846 map = c_pointer_to_bytearray(t["T_MEMMAP"])
847 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
848 raise RuntimeError("No score map allocated for set_cells_passable"
849 "_on_memmap_to_65534_on_scoremap().")
851 def init_score_map():
852 test = libpr.init_score_map()
854 raise RuntimeError("Malloc error in init_score_map().")
857 set_cells_passable_on_memmap_to_65534_on_scoremap()
859 for id in world_db["Things"]:
860 Thing = world_db["Things"][id]
861 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
863 if t != Thing and Thing["T_LIFEPOINTS"] and \
864 t["T_TYPE"] != Thing["T_TYPE"] and \
865 ord_v == t["fovmap"][pos] and \
866 t["T_LIFEPOINTS"] > \
867 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
868 set_map_score(pos, 0)
869 elif t["T_TYPE"] == Thing["T_TYPE"]:
870 set_map_score(pos, 65535)
872 for id in [id for id in world_db["Things"]
873 if world_db["Things"][id]["T_LIFEPOINTS"]]:
874 Thing = world_db["Things"][id]
875 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
877 if t["T_TYPE"] != Thing["T_TYPE"] and \
878 ord_v == t["fovmap"][pos] and \
879 t["T_LIFEPOINTS"] <= \
880 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
881 set_map_score(pos, 0)
883 for mt in [mt for mt in t["T_MEMTHING"]
884 if ord_blank != t["T_MEMMAP"][mt[1]
885 * world_db["MAP_LENGTH"]
887 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
888 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
890 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
892 def rand_target_dir(neighbors, cmp, dirs):
895 for i in range(len(dirs)):
896 if cmp == neighbors[i]:
897 candidates.append(dirs[i])
899 return candidates[rand.next() % n_candidates] if n_candidates else 0
901 def get_neighbor_scores(dirs, eye_pos):
903 if libpr.ready_neighbor_scores(eye_pos):
904 raise RuntimeError("No score map allocated for " +
905 "ready_neighbor_scores.()")
906 for i in range(len(dirs)):
907 scores.append(libpr.get_neighbor_score(i))
910 def get_dir_from_neighbors():
911 dir_to_target = False
913 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
914 neighbors = get_neighbor_scores(dirs, eye_pos)
916 inhabited = [world_db["Things"][id]["T_POSY"]
917 * world_db["MAP_LENGTH"]
918 + world_db["Things"][id]["T_POSX"]
919 for id in world_db["Things"]
920 if world_db["Things"][id]["T_LIFEPOINTS"]]
921 for i in range(len(dirs)):
922 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
923 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
925 for pos in [pos for pos in inhabited if pos == pos_cmp]:
928 minmax_start = 0 if "f" == filter else 65535 - 1
929 minmax_neighbor = minmax_start
930 for i in range(len(dirs)):
931 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
932 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
933 or ("f" != filter and minmax_neighbor > neighbors[i]):
934 minmax_neighbor = neighbors[i]
935 if minmax_neighbor != minmax_start:
936 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
938 if not dir_to_target:
939 if 1 == get_map_score(eye_pos):
940 dir_to_target = rand_target_dir(neighbors, 0, dirs)
941 elif 3 >= get_map_score(eye_pos):
942 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
944 world_db["ThingActions"][id]["TA_NAME"]
947 elif dir_to_target and 3 < get_map_score(eye_pos):
949 elif "a" == filter and 10 <= get_map_score(eye_pos):
953 dir_to_target = False
955 run_i = 9 + 1 if "s" == filter else 1
956 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
959 mem_depth_c = b'9' if b' ' == mem_depth_c \
960 else bytes([mem_depth_c[0] - 1])
961 if libpr.dijkstra_map():
962 raise RuntimeError("No score map allocated for dijkstra_map().")
963 dir_to_target = get_dir_from_neighbors()
964 libpr.free_score_map()
965 if dir_to_target and str == type(dir_to_target):
966 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
967 if world_db["ThingActions"][id]["TA_NAME"]
969 t["T_ARGUMENT"] = ord(dir_to_target)
973 def standing_on_consumable(t):
974 """Return True/False whether t is standing on a consumable."""
975 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
976 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
977 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
978 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
984 def get_inventory_slot_to_consume(t):
985 """Return slot Id of strongest consumable in t's inventory, else -1."""
986 cmp_consumability = 0
989 for id in t["T_CARRIES"]:
990 type = world_db["Things"][id]["T_TYPE"]
991 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
992 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
999 """Determine next command/argment for actor t via AI algorithms.
1001 AI will look for, and move towards, enemies (animate Things not of their
1002 own ThingType); if they see none, they will consume consumables in their
1003 inventory; if there are none, they will pick up what they stand on if they
1004 stand on consumables; if they stand on none, they will move towards the
1005 next consumable they see or remember on the map; if they see or remember
1006 none, they will explore parts of the map unseen since ever or for at least
1007 one turn; if there is nothing to explore, they will simply wait.
1009 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1010 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1011 if not get_dir_to_target(t, "f"):
1012 sel = get_inventory_slot_to_consume(t)
1014 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 if world_db["ThingActions"][id]["TA_NAME"]
1017 t["T_ARGUMENT"] = sel
1018 elif standing_on_consumable(t):
1019 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020 if world_db["ThingActions"][id]["TA_NAME"]
1022 elif (not get_dir_to_target(t, "c")) and \
1023 (not get_dir_to_target(t, "a")):
1024 get_dir_to_target(t, "s")
1028 """Run game world and its inhabitants until new player input expected."""
1030 whilebreaker = False
1031 while world_db["Things"][0]["T_LIFEPOINTS"]:
1032 proliferable_map = world_db["MAP"][:]
1033 for id in [id for id in world_db["Things"]
1034 if not world_db["Things"][id]["carried"]]:
1035 y = world_db["Things"][id]["T_POSY"]
1036 x = world_db["Things"][id]["T_POSX"]
1037 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1038 for id in [id for id in world_db["Things"]]: # Only what's from start!
1039 if not id in world_db["Things"] or \
1040 world_db["Things"][id]["carried"]: # May have been consumed or
1041 continue # picked up during turn …
1042 Thing = world_db["Things"][id]
1043 if Thing["T_LIFEPOINTS"]:
1044 if not Thing["T_COMMAND"]:
1045 update_map_memory(Thing)
1051 Thing["T_PROGRESS"] += 1
1052 taid = [a for a in world_db["ThingActions"]
1053 if a == Thing["T_COMMAND"]][0]
1054 ThingAction = world_db["ThingActions"][taid]
1055 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1056 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1057 Thing["T_COMMAND"] = 0
1058 Thing["T_PROGRESS"] = 0
1060 thingproliferation(Thing, proliferable_map)
1063 world_db["TURN"] += 1
1066 def new_Thing(type, pos=(0, 0)):
1067 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1069 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1081 "T_MEMDEPTHMAP": False,
1084 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1085 build_fov_map(thing)
1089 def id_setter(id, category, id_store=False, start_at_1=False):
1090 """Set ID of object of category to manipulate ID unused? Create new one.
1091 The ID is stored as id_store.id (if id_store is set). If the integer of the
1092 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1093 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1094 always returned when no new object is created, else the new object's ID.
1096 min = 0 if start_at_1 else -1
1098 id = integer_test(id, min)
1100 if id in world_db[category]:
1105 if (start_at_1 and 0 == id) \
1106 or ((not start_at_1) and (id < 0)):
1107 id = 0 if start_at_1 else -1
1110 if id not in world_db[category]:
1118 """Send PONG line to server output file."""
1119 strong_write(io_db["file_out"], "PONG\n")
1123 """Abort server process."""
1124 if None == opts.replay:
1125 if world_db["WORLD_ACTIVE"]:
1127 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1128 raise SystemExit("received QUIT command")
1131 def command_thingshere(str_y, str_x):
1132 """Write to out file list of Things known to player at coordinate y, x."""
1133 if world_db["WORLD_ACTIVE"]:
1134 y = integer_test(str_y, 0, 255)
1135 x = integer_test(str_x, 0, 255)
1136 length = world_db["MAP_LENGTH"]
1137 if None != y and None != x and y < length and x < length:
1138 pos = (y * world_db["MAP_LENGTH"]) + x
1139 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1140 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1141 for id in world_db["Things"]:
1142 if y == world_db["Things"][id]["T_POSY"] \
1143 and x == world_db["Things"][id]["T_POSX"] \
1144 and not world_db["Things"][id]["carried"]:
1145 type = world_db["Things"][id]["T_TYPE"]
1146 name = world_db["ThingTypes"][type]["TT_NAME"]
1147 strong_write(io_db["file_out"], name + "\n")
1149 for mt in world_db["Things"][0]["T_MEMTHING"]:
1150 if y == mt[1] and x == mt[2]:
1151 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1152 strong_write(io_db["file_out"], name + "\n")
1153 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1155 print("Ignoring: Invalid map coordinates.")
1157 print("Ignoring: Command only works on existing worlds.")
1160 def play_commander(action, args=False):
1161 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1163 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1167 id = [x for x in world_db["ThingActions"]
1168 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1169 world_db["Things"][0]["T_COMMAND"] = id
1172 def set_command_and_argument_int(str_arg):
1173 val = integer_test(str_arg, 0, 255)
1175 world_db["Things"][0]["T_ARGUMENT"] = val
1178 def set_command_and_argument_movestring(str_arg):
1179 if str_arg in directions_db:
1180 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1183 print("Ignoring: Argument must be valid direction string.")
1185 if action == "move":
1186 return set_command_and_argument_movestring
1188 return set_command_and_argument_int
1193 def command_seedrandomness(seed_string):
1194 """Set rand seed to int(seed_string)."""
1195 val = integer_test(seed_string, 0, 4294967295)
1200 def command_makeworld(seed_string):
1201 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1203 Seed rand with seed. Do more only with a "wait" ThingAction and
1204 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1205 world_db["Things"] emptied, call make_map() and set
1206 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1207 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1208 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1209 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1215 err = "Space to put thing on too hard to find. Map too small?"
1217 y = rand.next() % world_db["MAP_LENGTH"]
1218 x = rand.next() % world_db["MAP_LENGTH"]
1219 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1223 raise SystemExit(err)
1224 # Replica of C code, wrongly ignores animatedness of new Thing.
1225 pos_clear = (0 == len([id for id in world_db["Things"]
1226 if world_db["Things"][id]["T_LIFEPOINTS"]
1227 if world_db["Things"][id]["T_POSY"] == y
1228 if world_db["Things"][id]["T_POSX"] == x]))
1233 val = integer_test(seed_string, 0, 4294967295)
1237 player_will_be_generated = False
1238 playertype = world_db["PLAYER_TYPE"]
1239 for ThingType in world_db["ThingTypes"]:
1240 if playertype == ThingType:
1241 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1242 player_will_be_generated = True
1244 if not player_will_be_generated:
1245 print("Ignoring: No player type with start number >0 defined.")
1248 for ThingAction in world_db["ThingActions"]:
1249 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1252 print("Ignoring beyond SEED_MAP: " +
1253 "No thing action with name 'wait' defined.")
1255 world_db["Things"] = {}
1257 world_db["WORLD_ACTIVE"] = 1
1258 world_db["TURN"] = 1
1259 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1260 id = id_setter(-1, "Things")
1261 world_db["Things"][id] = new_Thing(playertype, free_pos())
1262 if not world_db["Things"][0]["fovmap"]:
1263 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1264 world_db["Things"][0]["fovmap"] = empty_fovmap
1265 update_map_memory(world_db["Things"][0])
1266 for type in world_db["ThingTypes"]:
1267 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1268 if type != playertype:
1269 id = id_setter(-1, "Things")
1270 world_db["Things"][id] = new_Thing(type, free_pos())
1271 strong_write(io_db["file_out"], "NEW_WORLD\n")
1274 def command_maplength(maplength_string):
1275 """Redefine map length. Invalidate map, therefore lose all things on it."""
1276 val = integer_test(maplength_string, 1, 256)
1278 world_db["MAP_LENGTH"] = val
1279 world_db["MAP"] = False
1280 set_world_inactive()
1281 world_db["Things"] = {}
1282 libpr.set_maplength(val)
1285 def command_worldactive(worldactive_string):
1286 """Toggle world_db["WORLD_ACTIVE"] if possible.
1288 An active world can always be set inactive. An inactive world can only be
1289 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1290 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1292 val = integer_test(worldactive_string, 0, 1)
1294 if 0 != world_db["WORLD_ACTIVE"]:
1296 set_world_inactive()
1298 print("World already active.")
1299 elif 0 == world_db["WORLD_ACTIVE"]:
1301 for ThingAction in world_db["ThingActions"]:
1302 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1305 player_exists = False
1306 for Thing in world_db["Things"]:
1308 player_exists = True
1310 if wait_exists and player_exists and world_db["MAP"]:
1311 for id in world_db["Things"]:
1312 if world_db["Things"][id]["T_LIFEPOINTS"]:
1313 build_fov_map(world_db["Things"][id])
1315 update_map_memory(world_db["Things"][id], False)
1316 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1317 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1318 world_db["Things"][0]["fovmap"] = empty_fovmap
1319 world_db["WORLD_ACTIVE"] = 1
1321 print("Ignoring: Not all conditions for world activation met.")
1324 def test_for_id_maker(object, category):
1325 """Return decorator testing for object having "id" attribute."""
1328 if hasattr(object, "id"):
1331 print("Ignoring: No " + category +
1332 " defined to manipulate yet.")
1337 def command_tid(id_string):
1338 """Set ID of Thing to manipulate. ID unused? Create new one.
1340 Default new Thing's type to the first available ThingType, others: zero.
1342 id = id_setter(id_string, "Things", command_tid)
1344 if world_db["ThingTypes"] == {}:
1345 print("Ignoring: No ThingType to settle new Thing in.")
1347 type = list(world_db["ThingTypes"].keys())[0]
1348 world_db["Things"][id] = new_Thing(type)
1351 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1355 def command_tcommand(str_int):
1356 """Set T_COMMAND of selected Thing."""
1357 val = integer_test(str_int, 0)
1359 if 0 == val or val in world_db["ThingActions"]:
1360 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1362 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1366 def command_ttype(str_int):
1367 """Set T_TYPE of selected Thing."""
1368 val = integer_test(str_int, 0)
1370 if val in world_db["ThingTypes"]:
1371 world_db["Things"][command_tid.id]["T_TYPE"] = val
1373 print("Ignoring: ThingType ID belongs to no known ThingType.")
1377 def command_tcarries(str_int):
1378 """Append int(str_int) to T_CARRIES of selected Thing.
1380 The ID int(str_int) must not be of the selected Thing, and must belong to a
1381 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1383 val = integer_test(str_int, 0)
1385 if val == command_tid.id:
1386 print("Ignoring: Thing cannot carry itself.")
1387 elif val in world_db["Things"] \
1388 and not world_db["Things"][val]["carried"]:
1389 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1390 world_db["Things"][val]["carried"] = True
1392 print("Ignoring: Thing not available for carrying.")
1393 # Note that the whole carrying structure is different from the C version:
1394 # Carried-ness is marked by a "carried" flag, not by Things containing
1395 # Things internally.
1399 def command_tmemthing(str_t, str_y, str_x):
1400 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1402 The type must fit to an existing ThingType, and the position into the map.
1404 type = integer_test(str_t, 0)
1405 posy = integer_test(str_y, 0, 255)
1406 posx = integer_test(str_x, 0, 255)
1407 if None != type and None != posy and None != posx:
1408 if type not in world_db["ThingTypes"] \
1409 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1410 print("Ignoring: Illegal value for thing type or position.")
1412 memthing = (type, posy, posx)
1413 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1416 def setter_map(maptype):
1417 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1419 If no map of maptype exists yet, initialize it with ' ' bytes first.
1422 def valid_map_line(str_int, mapline):
1423 val = integer_test(str_int, 0, 255)
1425 if val >= world_db["MAP_LENGTH"]:
1426 print("Illegal value for map line number.")
1427 elif len(mapline) != world_db["MAP_LENGTH"]:
1428 print("Map line length is unequal map width.")
1433 def nonThingMap_helper(str_int, mapline):
1434 val = valid_map_line(str_int, mapline)
1436 length = world_db["MAP_LENGTH"]
1437 if not world_db["MAP"]:
1438 map = bytearray(b' ' * (length ** 2))
1440 map = world_db["MAP"]
1441 map[val * length:(val * length) + length] = mapline.encode()
1442 if not world_db["MAP"]:
1443 world_db["MAP"] = map
1446 def ThingMap_helper(str_int, mapline):
1447 val = valid_map_line(str_int, mapline)
1449 length = world_db["MAP_LENGTH"]
1450 if not world_db["Things"][command_tid.id][maptype]:
1451 map = bytearray(b' ' * (length ** 2))
1453 map = world_db["Things"][command_tid.id][maptype]
1454 map[val * length:(val * length) + length] = mapline.encode()
1455 if not world_db["Things"][command_tid.id][maptype]:
1456 world_db["Things"][command_tid.id][maptype] = map
1458 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1462 def setter_tpos(axis):
1463 """Generate setter for T_POSX or T_POSY of selected Thing.
1465 If world is active, rebuilds animate things' fovmap, player's memory map.
1468 def helper(str_int):
1469 val = integer_test(str_int, 0, 255)
1471 if val < world_db["MAP_LENGTH"]:
1472 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1473 if world_db["WORLD_ACTIVE"] \
1474 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1475 build_fov_map(world_db["Things"][command_tid.id])
1476 if 0 == command_tid.id:
1477 update_map_memory(world_db["Things"][command_tid.id])
1479 print("Ignoring: Position is outside of map.")
1483 def command_ttid(id_string):
1484 """Set ID of ThingType to manipulate. ID unused? Create new one.
1486 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1488 id = id_setter(id_string, "ThingTypes", command_ttid)
1490 world_db["ThingTypes"][id] = {
1491 "TT_NAME": "(none)",
1494 "TT_PROLIFERATE": 0,
1495 "TT_START_NUMBER": 0,
1501 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1505 def command_ttname(name):
1506 """Set TT_NAME of selected ThingType."""
1507 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1511 def command_ttsymbol(char):
1512 """Set TT_SYMBOL of selected ThingType. """
1514 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1516 print("Ignoring: Argument must be single character.")
1520 def command_ttcorpseid(str_int):
1521 """Set TT_CORPSE_ID of selected ThingType."""
1522 val = integer_test(str_int, 0)
1524 if val in world_db["ThingTypes"]:
1525 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1527 print("Ignoring: Corpse ID belongs to no known ThignType.")
1530 def command_taid(id_string):
1531 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1533 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1535 id = id_setter(id_string, "ThingActions", command_taid, True)
1537 world_db["ThingActions"][id] = {
1543 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1546 @test_ThingAction_id
1547 def command_taname(name):
1548 """Set TA_NAME of selected ThingAction.
1550 The name must match a valid thing action function. If after the name
1551 setting no ThingAction with name "wait" remains, call set_world_inactive().
1553 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1554 or name == "pick_up":
1555 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1556 if 1 == world_db["WORLD_ACTIVE"]:
1557 wait_defined = False
1558 for id in world_db["ThingActions"]:
1559 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1562 if not wait_defined:
1563 set_world_inactive()
1565 print("Ignoring: Invalid action name.")
1566 # In contrast to the original,naming won't map a function to a ThingAction.
1570 """Call ai() on player Thing, then turn_over()."""
1571 ai(world_db["Things"][0])
1575 """Commands database.
1577 Map command start tokens to ([0]) number of expected command arguments, ([1])
1578 the command's meta-ness (i.e. is it to be written to the record file, is it to
1579 be ignored in replay mode if read from server input file), and ([2]) a function
1583 "QUIT": (0, True, command_quit),
1584 "PING": (0, True, command_ping),
1585 "THINGS_HERE": (2, True, command_thingshere),
1586 "MAKE_WORLD": (1, False, command_makeworld),
1587 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1588 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1589 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1590 "MAP_LENGTH": (1, False, command_maplength),
1591 "WORLD_ACTIVE": (1, False, command_worldactive),
1592 "MAP": (2, False, setter_map("MAP")),
1593 "TA_ID": (1, False, command_taid),
1594 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1595 "TA_NAME": (1, False, command_taname),
1596 "TT_ID": (1, False, command_ttid),
1597 "TT_NAME": (1, False, command_ttname),
1598 "TT_SYMBOL": (1, False, command_ttsymbol),
1599 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1600 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1602 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1604 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1606 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1607 "T_ID": (1, False, command_tid),
1608 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1609 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1610 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1611 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1612 "T_COMMAND": (1, False, command_tcommand),
1613 "T_TYPE": (1, False, command_ttype),
1614 "T_CARRIES": (1, False, command_tcarries),
1615 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1616 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1617 "T_MEMTHING": (3, False, command_tmemthing),
1618 "T_POSY": (1, False, setter_tpos("Y")),
1619 "T_POSX": (1, False, setter_tpos("X")),
1620 "wait": (0, False, play_commander("wait")),
1621 "move": (1, False, play_commander("move")),
1622 "pick_up": (0, False, play_commander("pick_up")),
1623 "drop": (1, False, play_commander("drop", True)),
1624 "use": (1, False, play_commander("use", True)),
1625 "ai": (0, False, command_ai)
1627 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1630 """World state database. With sane default values. (Randomness is in rand.)"""
1642 """Mapping of direction names to internal direction chars."""
1643 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1644 "west": "s", "north-west": "w", "north-east": "e"}
1646 """File IO database."""
1648 "path_save": "save",
1649 "path_record": "record_save",
1650 "path_worldconf": "confserver/world",
1651 "path_server": "server/",
1652 "path_in": "server/in",
1653 "path_out": "server/out",
1654 "path_worldstate": "server/worldstate",
1655 "tmp_suffix": "_tmp",
1656 "kicked_by_rival": False,
1657 "worldstate_updateable": False
1662 libpr = prep_library()
1663 rand = RandomnessIO()
1664 opts = parse_command_line_arguments()
1666 io_db["path_save"] = opts.savefile
1667 io_db["path_record"] = "record_" + opts.savefile
1670 io_db["verbose"] = True
1671 if None != opts.replay:
1675 except SystemExit as exit:
1676 print("ABORTING: " + exit.args[0])
1678 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")