-can be changed in ./confserver/map_object_actions. Each line consists of, first,
-a numerical ID used internally to manage the action, secondly the number of
-turns the action takes, and thirdly a string representing the action internally.
+can be changed in ./confserver/map_object_actions. Each entry consists of a
+first line of a numerical ID used internally to uniquely identify and manage the
+action, a second line of the number of turns the action takes, and a third line
+of a string that maps the action to the game logic to perform when it is called.
+Finally, a delimiter line of "%%" ends the entry.