-----------------------------------------------------
The game is expected to run on Linux systems that contain the ncurses library.
-Do the following steps:
+(It may also work on other Unix-like systems with ncurses, who knows.) Do the
+following steps:
$ git clone https://github.com/plomlompom/plomrogue
$ cd plomrogue
-$ make
+$ ./redo
$ ./roguelike
-(It may also work on other Unix-like systems with ncurses, who knows.)
+(If you got a redo build system installed and in your $PATH, you could also do a
+simple "redo" instead of "./redo". The ./redo script calls a simple partial
+shell script implementation of redo stored below build/redo_scripts/, written by
+Nils Dagsson Moskopp a.k.a. erlehmann.)
-Make generates two executables ./roguelike-server and ./roguelike-client.
+./redo generates two executables ./roguelike-server and ./roguelike-client.
./roguelike is a pre-existing shell script that merely executes both of them,
with the server as a background job. You can also ignore the script and start
the two by hand.
Hacking / server internals and configuration
--------------------------------------------
+[THIS SECTION IS OUT OF DATE (but kept as long as there's nothing better yet)]
+
The ./confserver/world file defines the thing types, actions available to them,
the map geometry and the thing type (species) of the player. Each definition
consists of a single- or multi-line block wherein each line sets one attribute.