TA_EFFORT [0 to 255]
Set to argument the number of turns finishing the selected thing action takes.
-TA_NAME {wait|move|use|drop|pick_up}
-Set selected thing action's name (and thereby function). Legal worlds need at
-least one action of name "wait", so if this unsets the world's only "wait"
-action, the world is deactivated, and the ./server/worldstate file removed.
+TA_NAME [wait|move|use|drop|pick_up]
+Set selected thing action's name (and thereby function, equal to player
+command). Legal worlds need at least one action of name "wait", so if this
+unsets the world's only "wait" action, the world is deactivated, and the
+./server/worldstate file removed.
T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
Add thing of ID in argument to inventory of selected thing, if said thing is
available for carrying and not the selected thing.
+T_MEMMAP [0 to 255] [string]
+Set part of selected thing's memory of the game map to string argument: the line
+of the argument's number.
+
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
-transform into when their change changes from animate to inanimate.
+transform into when their state changes from animate to inanimate.