commands must be appended to the file – which is what the client does. All
commands from ./server/in except meta commands are also written to ./record.
-At the end of each turn, ./savefile is written – with a list of all god commands
-necessary to recreate the current world state.
+Every fifteen seconds, if any turns have passed, ./savefile is written – with a
+list of all god commands necessary to recreate the current world state. On each
+world state change, ./server/worldstate is updated and a message "WORLD_UPDATED"
+written to ./server/out.
Replay mode
-----------
QUIT
Shut down server.
+THINGS_HERE [0 to 255] [0 to 255]
+Write line-by-line list of items at y position of first argument, x position of
+second argument into ./server/out file, enclosed by two lines "THINGS_HERE START"
+and "THINGS_HERE END".
+
Player commands
---------------
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as
-player type by PLAYER_TYPE command. Set world turn to 1. Activate world.
+player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer
+with 'NEW_WORLD' message in ./server/out file.
MAP_LENGTH [1 to 256]
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove