strong_write(io_db["file_out"], "LOG You wait.\n")
-def actor_move(Thing):
+def actor_move(t):
pass
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
- print("You drop an object.")
+ strong_write(io_db["file_out"], "LOG You drop an object.\n")
elif t == world_db["Things"][0]:
- print("You try to drop an object, but you own none.")
+ err = "You try to drop an object, but you own none."
+ strong_write(io_db["file_out"], "LOG " + err + "\n")
-def actor_use(Thing):
- pass
+def actor_use(t):
+ """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
+ # Original wrongly featured lifepoints increase through consumable!
+ # TODO: Handle case where T_ARGUMENT matches nothing.
+ if len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][t["T_ARGUMENT"]]
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
+ t["T_CARRIES"].remove(id)
+ del world_db["Things"][id]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ strong_write(io_db["file_out"], "LOG You consume this object.\n")
+ else:
+ strong_write(io_db["file_out"], "LOG You try to use this " + \
+ "object, but fail.\n")
+ else:
+ strong_write(io_db["file_out"], "LOG You try to use an object, " + \
+ "but you own none.\n")
def turn_over():