extern void draw_win_available_keybindings(struct Win * win)
{
char * title = "Active window's keys:";
- struct KeyBindingDB * kbdb;
struct Win * win_active = get_win_by_id(world.winDB.active);
- if (0 == win_active->view)
- {
- kbdb = &win_active->kb;
- }
- else if (1 == win_active->view)
+ struct KeyBindingDB * kbdb = &win_active->kb;
+ if (1 == win_active->view)
{
kbdb = &world.kb_wingeom;
}