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Server: Reduce malloc() calls in FOV generation.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 555ae63c12a2e4780615342a65983282f8570078..6920594d174fbce272761eca7ad2a24e55871a1f 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-19,8
+19,8
@@
enum fov_cell_states {
VISIBLE = 0x01
};
-/* Build "
eye
"'s field of view. */
-extern void build_fov_map(struct Thing *
eye
);
+/* Build "
t
"'s field of view. */
+extern void build_fov_map(struct Thing *
t
);