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Server: Reduce malloc() calls in FOV generation.
[plomrogue]
/
src
/
server
/
field_of_view.h
diff --git
a/src/server/field_of_view.h
b/src/server/field_of_view.h
index 93ea9824a1ec9f54636257d60529ab728e5a4530..6920594d174fbce272761eca7ad2a24e55871a1f 100644
(file)
--- a/
src/server/field_of_view.h
+++ b/
src/server/field_of_view.h
@@
-19,10
+19,8
@@
enum fov_cell_states {
VISIBLE = 0x01
};
-
-
-/* Return field of view map of the world as seen from the position of "eye". */
-extern uint8_t * build_fov_map(struct Thing * eye);
+/* Build "t"'s field of view. */
+extern void build_fov_map(struct Thing * t);