uint8_t id; /* thing type identifier / sets .type */
char char_on_map; /* thing symbol to appear on map */
char * name; /* string to describe thing in game log */
- uint16_t stomach; /* if >0, defines onset & chance of hunger suffering */
+ uint16_t consumable; /* can be eaten if !0, for so much .satiation win */
uint8_t corpse_id; /* type to change thing into upon destruction */
uint8_t lifepoints; /* default start value for thing's .lifepoints */
- uint8_t consumable; /* can be eaten if !0, for so much hitpoint win */
uint8_t start_n; /* how many of these does the map start with? */
uint8_t proliferate; /* if >0: inverse of chance to proliferate */
};