X-Git-Url: https://plomlompom.com/repos/bar%20baz.html?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=5be48f3b7e00939ce19c2bbd5c2547dcaf68f91c;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=94f212ea7aa8eebddfb7cd1db83c1697c3ed925d;hpb=1cb57a35a3b3cc4ec8870531ca254a655c0bdda2;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 94f212e..5be48f3 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -5,7 +5,6 @@ #include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* VISIBLE */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ #include "things.h" /* struct Thing */ @@ -97,7 +96,7 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) scores_still_changing = 0; for (pos = 0; pos < map_size; pos++) { - if ('.' == world.map.cells[pos] && score_map[pos] <= max_score) + if (score_map[pos] <= max_score) { get_neighbor_scores(score_map, pos, max_score, neighbors); min_neighbor = max_score; @@ -122,9 +121,9 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - /* Calculate for each cell the distance to the visibly nearest map actor not - * "t_origin", with movement only possible in the directions of "dir". - * (Actors' own cells start with a distance of 0 towards themselves.) + /* Calculate for each cell distance to visibly nearest enemy, with movement + * possible in the directions or "dir". (Actor's own cells start with 0 + * distance towards themselves. Cells of actors of own type are invisible.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; @@ -132,7 +131,11 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; + score_map[i] = UINT16_MAX; + if ('.' == t_origin->mem_map[i]) + { + score_map[i] = max_score; + } } struct Thing * t = world.things; for (; t != NULL; t = t->next) @@ -141,7 +144,12 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) { continue; } - score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; + if (t->lifepoints && t->type == t_origin->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + continue; + } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } dijkstra_map(score_map, max_score);