From: Christian Heller Date: Thu, 24 Jan 2019 23:03:48 +0000 (+0100) Subject: Curses loop won't delay socket input processing. X-Git-Url: https://plomlompom.com/repos/bar%20baz.html?a=commitdiff_plain;h=15b5b732868273b6b9e560bf99493b0dd2b06ed6;p=plomrogue2-experiments Curses loop won't delay socket input processing. --- diff --git a/client-curses.py b/client-curses.py index 4981a33..a2441f6 100755 --- a/client-curses.py +++ b/client-curses.py @@ -88,12 +88,32 @@ class World(game_common.World): class Game(game_common.CommonCommandsMixin): - def __init__(self, tui): - self.tui = tui + def __init__(self): self.map_manager = map_manager self.parser = Parser(self) self.world = World(self) self.log_text = '' + self.to_update = { + 'log': False, + 'map': False, + 'turn': False, + } + self.do_quit = False + + def handle_input(self, msg): + if msg == 'BYE': + self.do_quit = True + return + try: + command = self.parser.parse(msg) + if command is None: + self.log('UNHANDLED INPUT: ' + msg) + self.to_update['log'] = True + else: + command() + except ArgError as e: + self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) + self.to_update['log'] = True def log(self, msg): """Prefix msg plus newline to self.log_text.""" @@ -110,7 +130,7 @@ class Game(game_common.CommonCommandsMixin): def cmd_LAST_PLAYER_TASK_RESULT(self, msg): if msg != "success": self.log(msg) - self.tui.log.do_update = True + self.to_update['log'] = True cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' def cmd_TURN_FINISHED(self, n): @@ -133,24 +153,24 @@ class Game(game_common.CommonCommandsMixin): cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' def cmd_GAME_STATE_COMPLETE(self): - self.tui.turn.do_update = True - self.tui.map_.do_update = True + self.to_update['turn'] = True + self.to_update['map'] = True ASCII_printable = ' !"#$%&\'\(\)*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWX'\ 'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~' -def recv_loop(server_output): +def recv_loop(socket, game): for msg in plom_socket_io.recv(s): - while len(server_output) > 0: - pass - server_output += [msg] + game.handle_input(msg) class Widget: - def __init__(self, tui, start, size): + def __init__(self, tui, start, size, check_game=[], check_tui=[]): + self.check_game = check_game + self.check_tui = check_tui self.tui = tui self.start = start self.win = curses.newwin(1, 1, self.start[0], self.start[1]) @@ -209,10 +229,21 @@ class Widget: for char_with_attr in cut: self.win.addstr(char_with_attr[0], char_with_attr[1]) - def draw_and_refresh(self): - self.win.erase() - self.draw() - self.win.refresh() + def ensure_freshness(self, do_refresh=False): + if not do_refresh: + for key in self.check_game: + if self.tui.game.to_update[key]: + do_refresh = True + break + if not do_refresh: + for key in self.check_tui: + if self.tui.to_update[key]: + do_refresh = True + break + if do_refresh: + self.win.erase() + self.draw() + self.win.refresh() class EditWidget(Widget): @@ -278,17 +309,17 @@ class TurnWidget(Widget): class TUI: - def __init__(self, server_output): - self.server_output = server_output - self.game = Game(self) + def __init__(self, socket, game): + self.socket = socket + self.game = game self.parser = Parser(self.game) - self.do_update = True + self.to_update = {'edit': False} curses.wrapper(self.loop) def setup_screen(self, stdscr): self.stdscr = stdscr self.stdscr.refresh() # will be called by getkey else, clearing screen - self.stdscr.timeout(1) + self.stdscr.timeout(10) self.stdscr.addstr(0, 0, 'SEND:') self.stdscr.addstr(2, 0, 'TURN:') @@ -299,62 +330,45 @@ class TUI: curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) curses.curs_set(False) # hide cursor self.to_send = [] - self.edit = EditWidget(self, (0, 6), (1, 14)) - self.turn = TurnWidget(self, (2, 6), (1, 14)) - self.log = LogWidget(self, (4, 0), (None, 20)) - self.map_ = MapWidget(self, (0, 21), (None, None)) + self.edit = EditWidget(self, (0, 6), (1, 14), check_tui = ['edit']) + self.turn = TurnWidget(self, (2, 6), (1, 14), ['turn']) + self.log = LogWidget(self, (4, 0), (None, 20), ['log']) + self.map_ = MapWidget(self, (0, 21), (None, None), ['map']) widgets = (self.edit, self.turn, self.log, self.map_) while True: for w in widgets: - if w.do_update: - w.draw_and_refresh() - w.do_update = False + w.ensure_freshness() + for key in self.game.to_update: + self.game.to_update[key] = False + for key in self.to_update: + self.to_update[key] = False try: key = self.stdscr.getkey() if len(key) == 1 and key in ASCII_printable and \ len(self.to_send) < len(self.edit): self.to_send += [key] - self.edit.do_update = True + self.to_update['edit'] = True elif key == 'KEY_BACKSPACE': self.to_send[:] = self.to_send[:-1] - self.edit.do_update = True + self.to_update['edit'] = True elif key == '\n': - plom_socket_io.send(s, ''.join(self.to_send)) + plom_socket_io.send(self.socket, ''.join(self.to_send)) self.to_send[:] = [] - self.edit.do_update = True + self.to_update['edit'] = True elif key == 'KEY_RESIZE': curses.endwin() self.setup_screen(curses.initscr()) for w in widgets: w.size = w.size_def - w.do_update = True + w.ensure_freshness(True) except curses.error: pass - if len(self.server_output) > 0: - do_quit = self.handle_input(self.server_output[0]) - if do_quit: - break - self.server_output[:] = [] - self.do_update = True - - def handle_input(self, msg): - if msg == 'BYE': - return True - try: - command = self.parser.parse(msg) - if command is None: - self.game.log('UNHANDLED INPUT: ' + msg) - self.log.do_update = True - else: - command() - except ArgError as e: - self.game.log('ARGUMENT ERROR: ' + msg + '\n' + str(e)) - self.log.do_update = True - return False + if self.game.do_quit: + break -server_output = [] s = socket.create_connection(('127.0.0.1', 5000)) -t = threading.Thread(target=recv_loop, args=(server_output,)) +game = Game() +t = threading.Thread(target=recv_loop, args=(s, game)) t.start() -TUI(server_output) +TUI(s, game)