9 def __init__(self, game, save_file='savefile'):
10 from plomrogue.parser import Parser
11 self.parser = Parser(game)
13 self.save_file = save_file
17 """Handle commands coming through queue q, run game, send results back.
19 As basic flood protection, Only accepts one command per connection per
20 1/100 of a second (currently commented out).
24 potential_flooders = {}
27 connection_id, command = q.get(timeout=0.001)
29 # FIXME: this would catch the init command flood
30 #if connection_id in potential_flooders:
31 # if int(time.time() * 100) == potential_flooders[connection_id]:
33 #potential_flooders[connection_id] = int(time.time() * 100)
35 self.handle_input(command, connection_id)
40 """Start game loop, set up self.queue to communicate with it.
42 The game loop works sequentially through game commands received
43 via self.queue from connected servers' clients."""
45 self.queue = queue.Queue()
47 # optionally use this for main thread profiling:
49 # class ProfiledThread(threading.Thread):
51 # profiler = cProfile.Profile()
52 # profiler.runcall(threading.Thread.run, self)
53 # print('profiled thread finished')
54 # profiler.dump_stats('profile')
55 # c = ProfiledThread(target=self.loop, args=(self.queue,))
56 c = threading.Thread(target=self.loop, args=(self.queue,))
60 def start_server(self, port, server_class, certfile=None, keyfile=None):
61 """Start server of server_class in talk with game loop.
63 The server communicates with the game loop via self.queue.
65 if 'certfile' in list(inspect.signature(server_class.__init__).parameters):
66 server = server_class(self.queue, port, certfile=certfile, keyfile=keyfile)
68 server = server_class(self.queue, port)
69 self.servers += [server]
70 c = threading.Thread(target=server.serve_forever)
73 def handle_input(self, input_, connection_id=None, god_mode=False):
74 """Process input_ to command grammar, call command handler if found.
76 Command handlers that have no connectin_i argument in their
77 signature will only be called if god_mode is set.
80 from plomrogue.errors import GameError, ArgError, PlayError
81 from plomrogue.misc import quote
83 def answer(connection_id, msg):
85 self.send(msg, connection_id)
90 command, args = self.parser.parse(input_)
92 answer(connection_id, 'UNHANDLED_INPUT')
94 if 'connection_id' in list(inspect.signature(command).parameters):
95 command(*args, connection_id=connection_id)
98 # if store and not hasattr(command, 'dont_save'):
99 # with open(self.game_file_name, 'a') as f:
100 # f.write(input_ + '\n')
101 except ArgError as e:
102 answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
103 except PlayError as e:
104 answer(connection_id, 'PLAY_ERROR ' + quote(str(e)))
105 except GameError as e:
106 answer(connection_id, 'GAME_ERROR ' + quote(str(e)))
108 def send(self, msg, connection_id=None):
109 """Send message msg to servers' client(s).
111 If a specific client is identified by connection_id, only
112 sends msg to that one. Else, sends it to all client sessions.
116 for server in self.servers:
117 if connection_id in server.clients:
118 client = server.clients[connection_id]
121 for c_id in self.game.sessions:
122 for server in self.servers:
123 if c_id in server.clients:
124 client = server.clients[c_id]