/* src/client/map.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Routines for the game map window.
*/
#ifndef MAP_H_CLIENT
#define MAP_H_CLIENT
+#include <stdint.h> /* uint8_t */
+
+
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
-/* Try changing map window's focus into direction "d" (north = "N" etc.). */
-extern void map_scroll(char d);
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
-/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
-extern void toggle_autofocus();
#endif