- draw_all_windows (&win_meta);
- key = getch();
- if (1 == still_reading_file && key == get_action_key(world.keybindings, "wait / next turn") ) {
+ if (start_turn == world.turn)
+ start_turn = 0;
+ if (0 == start_turn) {
+ draw_all_windows (&win_meta);
+ key = getch(); }
+ if (1 == still_reading_file &&
+ (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {