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Server: Free memorized things on map upon actor death.
[plomrogue]
/
src
/
client
/
map.h
diff --git
a/src/client/map.h
b/src/client/map.h
index 6cef27edf91801864d138797d2935013c073afdb..75978c6432d3c05f678bc0f048b3c8973ea1b51a 100644
(file)
--- a/
src/client/map.h
+++ b/
src/client/map.h
@@
-8,12
+8,15
@@
-/* Try changing map window's focus into direction "d" (north = "N" etc.). */
+/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
+ * world.focus_each_turn.
+ */
extern void map_scroll(char d);
/* Center map window on player (even if it is non-visible). */
extern void map_center();
extern void map_scroll(char d);
/* Center map window on player (even if it is non-visible). */
extern void map_center();
-
+/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
+extern void toggle_autofocus();
#endif
#endif