+/* Control the player character, either via action id "action" or pressed "key".
+ * Return 1 on success, 0 if no appropriate action to trigger was found.
+ */
+extern uint8_t player_control_by_key(int key);
+extern uint8_t player_control_by_id(int action);
+
+/* Control via "key" active window's geometry / keybindings in respective config
+ * view.
+ */
+extern uint8_t wingeom_control(int key);
+extern uint8_t winkeyb_control(int key);