-#include <stdlib.h>
-#include <stdint.h>
-#include <string.h>
-#include <ncurses.h>
-#include "windows.h"
-#include "misc.h"
-#include "keybindings.h"
-#include "map_objects.h"
-#include "map.h"
-#include "main.h"
-
-static void draw_map_objects (void *, struct Map *, struct Win *);
-
-extern void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
-// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- uint16_t x, y;
- char toggle;
- char fin = 0;
- int16_t z = -1;
- for (y = start_y; y < win->frame.size.y; y++) {
- if (0 == fin)
- toggle = 0;
- for (x = 0; x < win->frame.size.x; x++) {
- if (0 == toggle) {
- z++;
- if ('\n' == text[z]) {
- toggle = 1;
- continue; }
- else
- mvwaddch(win->frame.curses_win, y, x, text[z]);
- if ('\n' == text[z+1]) {
- z++;
- toggle = 1; }
- else if (0 == text[z+1]) {
- toggle = 1;
- fin = 1; } } } } }
-
-extern void draw_text_from_bottom (struct Win * win, char * text) {
-// Draw text from end/bottom to the top.
- char toggle = 0;
- uint16_t x, y, offset;
- int16_t z = -1;
- for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
- z++;
- if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
- break; // the loop. Make sure they don't count as cell space themselves.
- if ('\n' == text[z+1]) {
- z++;
- break; }
- else if (0 == text[z+1]) {
- toggle = 1;
- break; } }
- z = -1;
- uint16_t start_y = 0;
- if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->frame.size.y - y;
- else if (y > win->frame.size.y) {
- offset = y - win->frame.size.y;
- for (y = 0; y < offset; y++)
- for (x = 0; x < win->frame.size.x; x++) {
- z++;
- if ('\n' == text[z])
- break;
- if ('\n' == text[z+1]) {
- z++;
- break; } }
- text = text + (sizeof(char) * (z + 1)); }
- draw_with_linebreaks(win, text, start_y); }
-
-extern void draw_log_win (struct Win * win) {
-// Draw log text from world struct in win->data from bottom to top.
- struct World * world = (struct World *) win->data;
- draw_text_from_bottom(win, world->log); }
-
-static void draw_map_objects (void * start, struct Map * map, struct Win * win) {
-// Draw onto map in win the objects in the chain at start.
- struct ChainMapObject * cmo;
- for (cmo = start; cmo != 0; cmo = cmo->next)
- if ( cmo->pos.y >= map->offset.y && cmo->pos.y < map->offset.y + win->frame.size.y
- && cmo->pos.x >= map->offset.x && cmo->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, cmo->pos.y - map->offset.y, cmo->pos.x - map->offset.x, cmo->name); }
-
-extern void draw_map_win (struct Win * win) {
-// Draw map determined by map (from win->data) and various actors/objects into window. Respect scroll offset.
- struct World * world = (struct World *) win->data;
- struct Map * map = world->map;
- struct Player * player = world->player;
- char * cells = map->cells;
- uint16_t width_map_av = map->size.x - map->offset.x;
- uint16_t height_map_av = map->size.y - map->offset.y;
- uint16_t x, y, z;
- for (y = 0; y < win->frame.size.y; y++) {
- z = map->offset.x + (map->offset.y + y) * (map->size.x);
- for (x = 0; x < win->frame.size.x; x++) {
- if (y < height_map_av && x < width_map_av) {
- mvwaddch(win->frame.curses_win, y, x, cells[z]);
- z++; } } }
- draw_map_objects (world->item, map, win);
- draw_map_objects (world->monster, map, win);
- if ( player->pos.y >= map->offset.y && player->pos.y < map->offset.y + win->frame.size.y
- && player->pos.x >= map->offset.x && player->pos.x < map->offset.x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, player->pos.y - map->offset.y, player->pos.x - map->offset.x, '@'); }
-
-extern void draw_info_win (struct Win * win) {
-// Draw info window by appending win->data integer value to "Turn: " display.
- struct World * world = (struct World *) win->data;
- char text[100];
- snprintf(text, 100, "Turn: %d\nHitpoints: %d", world->turn, world->player->hitpoints);
- draw_with_linebreaks(win, text, 0); }
-
-extern void draw_keys_win (struct Win * win) {
-// Draw keybindings window.
- struct World * world = (struct World *) win->data;
- uint16_t offset, y, x;
- offset = center_offset (world->keyswindata->select, world->keyswindata->max, win->frame.size.y - 1);
- uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth), * keyname;
- attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
- if (0 == y && offset > 0) {
- draw_scroll_hint(&win->frame, y, offset + 1, '^');
- continue; }
- else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
- draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
- continue; }
- attri = 0;
- if (y == world->keyswindata->select - offset) {
- attri = A_REVERSE;
- if (1 == world->keyswindata->edit)
- attri = attri | A_BLINK; }
- keyname = get_keyname(world->keybindings[y + offset].key);
- snprintf(keydesc, keydescwidth, "%-9s", keyname);
+#include <stdlib.h> /* for free() */
+#include <stdint.h> /* for uint16_t */
+#include <string.h> /* for strlen() */
+#include <ncurses.h> /* for attri_t, chtype */
+#include "windows.h" /* for struct Win */
+#include "misc.h" /* for try_malloc() */
+#include "keybindings.h" /* for struct KeyBinding, for get_name_to_keycode() */
+#include "map_objects.h" /* for structs MapObj, get_map_object_def(),
+ * get_player()
+ */
+#include "map.h" /* for Map struct */
+#include "main.h" /* for world global */
+#include "command_db.h" /* for get_command_longdesc() */
+#include "wincontrol.h" /* for WinConf struct, get_winconf_by_win() */
+
+
+
+/* Apply to the winmap of Win "w" the new sizes "new_size_y" and "new_size_x"
+ * to the degree that they extend it. Re-shape the window content accordingly.
+ */
+static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x);
+
+/* In Win "w", write "ch" to coordinate "y"/"x". */
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch);
+
+/* Add "text" into window "win". Break text at right window edge. Also break at
+ * newlines.
+ */
+static void add_text_with_linebreaks(struct Win * win, char * text);
+
+/* Add "line" into window "w". Apply ncurses attribute "attri" to all
+ * characters drawn. If "fill" is non-zero, fill the entire line until the
+ * right window edge with empty characters ("attri" also applied on these).
+ */
+static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill);
+
+/* Write "text" with add_text_with_linebreaks() as not starting from the top but
+ * from bottom of "win". Draw only what fits in window (avoid scroll hints).
+ */
+static void draw_text_from_bottom(struct Win * win, char * text);
+
+/* Draw onto "map" in "win" the objects in the chain at "start". */
+static void draw_map_objects(struct MapObj * start, struct Map * map,
+ struct Win * win);
+
+/* Return keybinding list line via "kb_pp", iterate pointer pointed to by it. */
+static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp);
+
+/* Draw from line "start" on config view for keybindings defined at "kb". */
+static void draw_kb_view(struct Win * w, struct KeyBiData * kb, uint8_t start);
+
+/* Draw into window "w" from line "start" on a "title" followed by an empty
+ * line followed by a list of all keybindings starting at kb_p.
+ */
+static uint16_t draw_titled_keybinding_list(char * title, struct Win * w,
+ uint16_t start,
+ struct KeyBinding * kb_p);
+
+
+
+static void try_resize_winmap(struct Win * w, int new_size_y, int new_size_x)
+{
+ char * f_name = "try_resize_winmap()";
+ if (w->winmapsize.y >= new_size_y && w->winmapsize.x >= new_size_x)
+ {
+ return;
+ }
+ if (w->winmapsize.y > new_size_y)
+ {
+ new_size_y = w->winmapsize.y;
+ }
+ else if (w->winmapsize.x > new_size_x)
+ {
+ new_size_x = w->winmapsize.x;
+ }
+ chtype * old_winmap = w->winmap;
+ uint32_t new_size = sizeof(chtype) * new_size_y * new_size_x;
+ w->winmap = try_malloc(new_size, f_name);
+ uint16_t y, x;
+ for (y = 0; y < new_size_y; y++)
+ {
+ for (x = 0; y < w->winmapsize.y && x < w->winmapsize.x; x++)
+ {
+ chtype ch = old_winmap[(y * w->winmapsize.x) + x];
+ w->winmap[(y * new_size_x) + x] = ch;
+ }
+ for (; x < new_size_x; x++)
+ {
+ w->winmap[(y * new_size_x) + x] = ' ';
+ }
+ }
+ free(old_winmap);
+ w->winmapsize.y = new_size_y;
+ w->winmapsize.x = new_size_x;
+}
+
+
+
+static void set_ch_on_yx(struct Win * w, int y, int x, chtype ch)
+{
+ w->winmap[(y * w->winmapsize.x) + x] = ch;
+}
+
+
+
+static void add_text_with_linebreaks(struct Win * win, char * text)
+{
+ uint16_t x, y;
+ int16_t z = -1;
+ for (y = win->winmapsize.y; ; y++)
+ {
+ try_resize_winmap(win, y + 1, win->framesize.x);
+ for (x = 0; x < win->framesize.x; x++)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ else
+ {
+ set_ch_on_yx(win, y, x, text[z]);
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ break;
+ }
+ else if (0 == text[z+1])
+ {
+ return;
+ }
+ }
+ }
+}
+
+
+
+static void add_line(struct Win * w, char * line, attr_t attri, uint8_t fill)
+{
+ uint16_t y = w->winmapsize.y;
+ uint16_t len_line = strlen(line);
+ if (0 != fill
+ && w->winmapsize.x < w->framesize.x && w->framesize.x > len_line)
+ {
+ try_resize_winmap(w, y + 1, w->framesize.x);
+ }
+ else
+ {
+ try_resize_winmap(w, y + 1, strlen(line));
+ }
+ uint16_t x = 0;
+ for (; x < len_line; x++)
+ {
+ set_ch_on_yx(w, y, x, line[x] | attri);
+ }
+ if (0 != fill)
+ {
+ for (; x < w->framesize.x; x++)
+ {
+ set_ch_on_yx(w, y, x, ' ' | attri);
+ }
+ }
+}
+
+
+
+static void draw_text_from_bottom(struct Win * win, char * text)
+{
+ /* Determine number of lines text would have in a window of win's width,
+ * but infinite height. Treat \n and \0 as control chars for incrementing
+ * y and stopping the loop. Make sure +they* don't count as cell space.
+ */
+ char toggle = 0;
+ uint16_t x, y;
+ int16_t z = -1;
+ for (y = 0; 0 == toggle; y++)
+ {
+ for (x = 0; x < win->framesize.x; x++)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ break;
+ }
+ else if (0 == text[z+1])
+ {
+ toggle = 1;
+ break;
+ }
+ }
+ }
+ z = -1;
+
+ /* Depending on what's bigger, determine start point in window or text. */
+ uint16_t start_y = 0;
+ if (y < win->framesize.y)
+ {
+ start_y = win->framesize.y - y;
+ }
+ else if (y > win->framesize.y)
+ {
+ uint16_t offset = y - win->framesize.y;
+ for (y = 0; y < offset; y++)
+ {
+ for (x = 0; x < win->framesize.x; x++)
+ {
+ z++;
+ if ('\n' == text[z])
+ {
+ break;
+ }
+ if ('\n' == text[z+1])
+ {
+ z++;
+ break;
+ }
+ }
+ }
+ text = text + (sizeof(char) * (z + 1));
+ }
+
+ try_resize_winmap(win, start_y, 1);
+ add_text_with_linebreaks(win, text);
+}
+
+
+
+static void draw_map_objects(struct MapObj * start, struct Map * map,
+ struct Win * win)
+{
+ struct MapObj * o;
+ struct MapObjDef * d;
+ char c;
+ uint8_t i;
+ for (i = 0; i < 2; i++)
+ {
+ for (o = start; o != 0; o = o->next)
+ {
+ if (( (0 == i && 0 == o->lifepoints) /* Draw in-animate */
+ || (1 == i && 0 < o->lifepoints))) /* objects first. */
+ {
+ d = get_map_object_def(o->type);
+ c = d->char_on_map;
+ set_ch_on_yx(win, o->pos.y, o->pos.x, c);
+ }
+ }
+ }
+}
+
+
+
+static char * get_kb_line_and_iterate(struct KeyBinding ** kb_pp)
+{
+ char * f_name = "get_kb_line_and_iterate()";
+ struct KeyBinding * kb_p = * kb_pp;
+ char * keyname = get_name_to_keycode(kb_p->key);
+ char * cmd_dsc = get_command_longdsc(kb_p->name);
+ uint16_t size = 9 + 1 + strlen(cmd_dsc) + 1;
+ char * line = try_malloc(size, f_name);
+ sprintf(line, "%-9s %s", keyname, cmd_dsc);