- offset = center_offset(win->center.y, map_size.y, win->frame.size.y);
- win->center.y = offset + (win->frame.size.y / 2);
- if (NORTH == d && win->center.y > 0)
+ offset = center_offset(win->center.y,
+ world.map->size.y, win->framesize.y);
+ win->center.y = offset + (win->framesize.y / 2);
+ if ('N' == d && win->center.y > 0)