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Reduced code complexity by stronger integrating windows library.
[plomrogue]
/
src
/
map_objects.h
diff --git
a/src/map_objects.h
b/src/map_objects.h
index 1489711279bb4d9e96cf9ce21e16c8e31cb69a7f..5cc6ee4873792adb72907a0d39e180768c2287ca 100644
(file)
--- a/
src/map_objects.h
+++ b/
src/map_objects.h
@@
-7,12
+7,9
@@
#ifndef MAP_OBJECTS_H
#define MAP_OBJECTS_H
#ifndef MAP_OBJECTS_H
#define MAP_OBJECTS_H
-
-
#include <stdio.h> /* for FILE typedef */
#include <stdint.h> /* for uint8_t */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
#include <stdio.h> /* for FILE typedef */
#include <stdint.h> /* for uint8_t */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
-struct World;
@@
-41,7
+38,7
@@
struct MapObjDef
/* Initialize map object defnitions chain from file at path "filename". */
/* Initialize map object defnitions chain from file at path "filename". */
-extern void init_map_object_defs(
struct World * world,
char * filename);
+extern void init_map_object_defs(char * filename);
@@
-54,19
+51,18
@@
extern void free_map_object_defs(struct MapObjDef * mod_start);
* New animate objects are never placed in the same square with other animated
* ones.
*/
* New animate objects are never placed in the same square with other animated
* ones.
*/
-extern void add_map_object(
struct World * world,
uint8_t type);
-extern void add_map_objects(
struct World * world,
uint8_t type, uint8_t n);
+extern void add_map_object(uint8_t type);
+extern void add_map_objects(uint8_t type, uint8_t n);
/* Write map objects chain to "file". */
/* Write map objects chain to "file". */
-extern void write_map_objects(
struct World * world,
FILE * file);
+extern void write_map_objects(FILE * file);
/* Read from "file" map objects chain; use "line" as char array for fgets() and
* expect strings of max. "linemax" length.
*/
/* Read from "file" map objects chain; use "line" as char array for fgets() and
* expect strings of max. "linemax" length.
*/
-extern void read_map_objects(struct World * world, FILE * file,
- char * line, int linemax);
+extern void read_map_objects(FILE * file, char * line, int linemax);
@@
-82,12
+78,12
@@
extern void own_map_object(struct MapObj ** target, struct MapObj ** source,
/* Get pointer to the MapObj struct that represents the player. */
/* Get pointer to the MapObj struct that represents the player. */
-extern struct MapObj * get_player(
struct World * world
);
+extern struct MapObj * get_player();
/* Get pointer to the map object definition of identifier "def_id". */
/* Get pointer to the map object definition of identifier "def_id". */
-extern struct MapObjDef * get_map_object_def(
struct World * w,
uint8_t id);
+extern struct MapObjDef * get_map_object_def(uint8_t id);